Replaced text overlay with proper UI overlay
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parent
570750c16f
commit
68692367e0
54 changed files with 564 additions and 1649 deletions
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@ -196,8 +196,8 @@ public:
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{
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zoom = -2.5f;
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rotation = { 0.0f, 15.0f, 0.0f };
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title = "Vulkan Example - 3D textures";
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enableTextOverlay = true;
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title = "3D textures";
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settings.overlay = true;
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srand((unsigned int)time(NULL));
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}
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@ -816,34 +816,16 @@ public:
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updateUniformBuffers();
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}
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virtual void keyPressed(uint32_t keyCode)
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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switch (keyCode)
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{
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case KEY_N:
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case GAMEPAD_BUTTON_A:
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if (!regenerateNoise)
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{
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regenerateNoise = true;
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updateTextOverlay();
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if (overlay->header("Settings")) {
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if (regenerateNoise) {
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overlay->text("Generating new noise texture...");
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} else {
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if (overlay->button("Generate new texture")) {
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regenerateNoise = true;
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}
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}
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break;
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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if (regenerateNoise)
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{
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textOverlay->addText("Generating new noise texture...", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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}
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else
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{
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#ifdef __ANDROID__
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textOverlay->addText("Press \"Button A\" to generate new noise", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"n\" to generate new noise", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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}
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};
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