Replaced text overlay with proper UI overlay

This commit is contained in:
saschawillems 2017-11-01 14:22:10 +01:00
parent 570750c16f
commit 68692367e0
54 changed files with 564 additions and 1649 deletions

View file

@ -57,12 +57,12 @@ public:
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Vulkan Example - Viewport arrays";
enableTextOverlay = true;
title = "Viewport arrays";
camera.type = Camera::CameraType::firstperson;
camera.setRotation(glm::vec3(0.0f, 90.0f, 0.0f));
camera.setTranslation(glm::vec3(7.0f, 3.2f, 0.0f));
camera.movementSpeed = 5.0f;
settings.overlay = true;
}
~VulkanExample()
@ -378,24 +378,12 @@ public:
updateUniformBuffers();
}
void changeEyeSeparation(float delta)
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
eyeSeparation += delta;
updateUniformBuffers();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case KEY_KPADD:
case GAMEPAD_BUTTON_R1:
changeEyeSeparation(0.005);
break;
case KEY_KPSUB:
case GAMEPAD_BUTTON_L1:
changeEyeSeparation(-0.005);
break;
if (overlay->header("Settings")) {
if (overlay->sliderFloat("Eye separation", &eyeSeparation, -1.0f, 1.0f)) {
updateUniformBuffers();
}
}
}