Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID
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fc3e535074
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6893a04a43
12 changed files with 38 additions and 56 deletions
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@ -8,8 +8,6 @@
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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// Vertex layout for this example
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struct Vertex {
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float pos[3];
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@ -251,7 +249,7 @@ public:
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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// Left (pre compute)
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@ -332,16 +330,16 @@ public:
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{
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// Binding description
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vertices.bindingDescriptions = {
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vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX)
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vks::initializers::vertexInputBindingDescription(0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX)
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};
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions = {
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// Location 0: Position
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)),
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)),
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// Location 1: Texture coordinates
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv)),
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv)),
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};
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// Assign to vertex buffer
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