Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID

This commit is contained in:
Sascha Willems 2024-01-08 20:26:41 +01:00
parent fc3e535074
commit 6893a04a43
12 changed files with 38 additions and 56 deletions

View file

@ -9,8 +9,6 @@
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#define VERTEX_BUFFER_BIND_ID 0
#define INSTANCE_BUFFER_BIND_ID 1
#if defined(__ANDROID__)
#define INSTANCE_COUNT 4096
#else
@ -148,9 +146,9 @@ public:
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.instancedRocks, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.instancedRocks);
// Binding point 0 : Mesh vertex buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.rock.vertices.buffer, offsets);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.rock.vertices.buffer, offsets);
// Binding point 1 : Instance data buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 1, 1, &instanceBuffer.buffer, offsets);
// Bind index buffer
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.rock.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
@ -260,9 +258,9 @@ public:
// The instancing pipeline uses a vertex input state with two bindings
bindingDescriptions = {
// Binding point 0: Mesh vertex layout description at per-vertex rate
vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
// Binding point 1: Instanced data at per-instance rate
vks::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
vks::initializers::vertexInputBindingDescription(1, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
};
// Vertex attribute bindings
@ -274,16 +272,16 @@ public:
attributeDescriptions = {
// Per-vertex attributes
// These are advanced for each vertex fetched by the vertex shader
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
// Per-Instance attributes
// These are advanced for each instance rendered
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 4: Position
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 5: Rotation
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, sizeof(float) * 7), // Location 7: Texture array layer index
vks::initializers::vertexInputAttributeDescription(1, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 4: Position
vks::initializers::vertexInputAttributeDescription(1, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 5: Rotation
vks::initializers::vertexInputAttributeDescription(1, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
vks::initializers::vertexInputAttributeDescription(1, 7, VK_FORMAT_R32_SINT, sizeof(float) * 7), // Location 7: Texture array layer index
};
inputState.pVertexBindingDescriptions = bindingDescriptions.data();
inputState.pVertexAttributeDescriptions = attributeDescriptions.data();