Added ETC2 and ASTC texture variants (Refs #174)
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1 changed files with 25 additions and 6 deletions
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@ -565,12 +565,6 @@ public:
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void loadAssets()
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void loadAssets()
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{
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{
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textures.model.colorMap.loadFromFile(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.model.normalMap.loadFromFile(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/pattern_57_diffuse_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/pattern_57_normal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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models.model.loadFromFile(getAssetPath() + "models/armor/armor.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.model.loadFromFile(getAssetPath() + "models/armor/armor.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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vks::ModelCreateInfo modelCreateInfo;
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vks::ModelCreateInfo modelCreateInfo;
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@ -578,6 +572,31 @@ public:
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modelCreateInfo.uvscale = glm::vec2(8.0f, 8.0f);
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modelCreateInfo.uvscale = glm::vec2(8.0f, 8.0f);
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modelCreateInfo.center = glm::vec3(0.0f, 2.3f, 0.0f);
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modelCreateInfo.center = glm::vec3(0.0f, 2.3f, 0.0f);
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models.floor.loadFromFile(getAssetPath() + "models/openbox.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
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models.floor.loadFromFile(getAssetPath() + "models/openbox.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
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// Textures
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std::string texFormatSuffix;
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VkFormat texFormat;
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// Get supported compressed texture format
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if (vulkanDevice->features.textureCompressionBC) {
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texFormatSuffix = "_bc3_unorm";
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texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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texFormatSuffix = "_astc_8x8_unorm";
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texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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texFormatSuffix = "_etc2_unorm";
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texFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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textures.model.colorMap.loadFromFile(getAssetPath() + "models/armor/color" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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textures.model.normalMap.loadFromFile(getAssetPath() + "models/armor/normal" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/stonefloor02_color" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/stonefloor02_normal" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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}
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}
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void setupVertexDescriptions()
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void setupVertexDescriptions()
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