Streamlined UI overlay, code cleanup

Refs #496
This commit is contained in:
saschawillems 2018-08-31 21:15:43 +02:00
parent c1c4f06a23
commit 69c3f62b9a
7 changed files with 75 additions and 131 deletions

View file

@ -87,11 +87,12 @@ public:
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Multisampling";
settings.overlay = true;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
camera.setRotation(glm::vec3(0.0f, -90.0f, 0.0f));
camera.setTranslation(glm::vec3(2.5f, 2.5f, -7.5f));
settings.overlay = true;
UIOverlay.rasterizationSamples = sampleCount;
}
~VulkanExample()
@ -729,12 +730,6 @@ public:
return VK_SAMPLE_COUNT_1_BIT;
}
// UI overlay configuration needs to be adjusted for this example (renderpass setup, attachment count, etc.)
virtual void OnSetupUIOverlay(vks::UIOverlayCreateInfo &createInfo)
{
createInfo.rasterizationSamples = sampleCount;
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (vulkanDevice->features.sampleRateShading) {