Compute shader frustum culling and lod selection example (wip)

This commit is contained in:
saschawillems 2016-10-08 16:50:09 +02:00
parent d95d5c8991
commit 6a0340ff21
11 changed files with 1785 additions and 0 deletions

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@ -113,6 +113,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "deferred", "deferred", "{46
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deferredmultisampling", "deferredmultisampling\deferredmultisampling.vcxproj", "{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "computecullandlod", "computecullandlod\computecullandlod.vcxproj", "{8418A364-3D1C-4938-A2CC-C1D1433039F2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -279,6 +281,10 @@ Global
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Debug|x64.Build.0 = Debug|x64
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Release|x64.ActiveCfg = Release|x64
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Release|x64.Build.0 = Release|x64
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Debug|x64.ActiveCfg = Debug|x64
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Debug|x64.Build.0 = Debug|x64
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Release|x64.ActiveCfg = Release|x64
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -299,5 +305,6 @@ Global
{D36B82DD-9114-44D2-A9C9-8DF0F8544BD5} = {A8492D6D-5243-456E-8173-39B99F1FEA9C}
{1FA0178C-F5E9-4B2E-A488-14F310F8DBD9} = {A8492D6D-5243-456E-8173-39B99F1FEA9C}
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60} = {460EE42F-4178-49EF-9AC0-415599B80303}
{8418A364-3D1C-4938-A2CC-C1D1433039F2} = {6B47BC47-0394-429E-9441-867EC23DFCD4}
EndGlobalSection
EndGlobal