Compute shader frustum culling and lod selection example (wip)
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computecullandlod/computecullandlod.cpp
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computecullandlod/computecullandlod.cpp
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/*
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* Vulkan Example - Compute shader culling and LOD using indirect rendering
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <time.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "frustum.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define INSTANCE_BUFFER_BIND_ID 1
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#define ENABLE_VALIDATION false
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// Total number of objects (^3) in the scene
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#if defined(__ANDROID__)
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#define OBJECT_COUNT 32
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#else
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#define OBJECT_COUNT 64
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#endif
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#define MAX_LOD_LEVEL 5
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_COLOR
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool fixedFrustum = false;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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vkMeshLoader::MeshBuffer lodObject;
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} meshes;
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// Per-instance data block
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struct InstanceData {
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glm::vec3 pos;
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float texIndex;
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glm::vec3 rot;
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float scale;
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};
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// Contains the instanced data
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vk::Buffer instanceBuffer;
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// Contains the indirect drawing commands
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vk::Buffer indirectCommandsBuffer;
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vk::Buffer indirectDrawCountBuffer;
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// Indirect draw statistics (updated via compute)
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struct {
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uint32_t drawCount; // Total number of indirect draw counts to be issued
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uint32_t lodCount[MAX_LOD_LEVEL + 1]; // Statistics for number of draws per LOD level (written by compute shader)
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} indirectStats;
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// Store the indirect draw commands containing index offsets and instance count per object
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std::vector<VkDrawIndexedIndirectCommand> indirectCommands;
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struct {
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glm::mat4 projection;
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glm::mat4 modelview;
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glm::vec4 cameraPos;
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glm::vec4 frustumPlanes[6];
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} uboScene;
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struct {
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vk::Buffer scene;
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} uniformData;
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struct {
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VkPipeline plants;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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// Resources for the compute part of the example
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struct {
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vk::Buffer lodLevelsBuffers; // Contains index start and counts for the different lod levels
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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VkFence fence; // Synchronization fence to avoid rewriting compute CB if still in use
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VkDescriptorSetLayout descriptorSetLayout; // Compute shader binding layout
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VkDescriptorSet descriptorSet; // Compute shader bindings
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VkPipelineLayout pipelineLayout; // Layout of the compute pipeline
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VkPipeline pipeline; // Compute pipeline for updating particle positions
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} compute;
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// View frustum for culling invisible objects
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vkTools::Frustum frustum;
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uint32_t objectCount = 0;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Compute cull and lod";
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setTranslation(glm::vec3(0.5f, 0.0f, 0.0f));
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camera.movementSpeed = 5.0f;
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memset(&indirectStats, 0, sizeof(indirectStats));
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.plants, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.lodObject);
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instanceBuffer.destroy();
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indirectCommandsBuffer.destroy();
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uniformData.scene.destroy();
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indirectDrawCountBuffer.destroy();
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compute.lodLevelsBuffers.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.18f, 0.27f, 0.5f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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// Mesh containing the LODs
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.plants);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.lodObject.vertices.buf, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.lodObject.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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if (vulkanDevice->features.multiDrawIndirect)
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{
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vkCmdDrawIndexedIndirect(drawCmdBuffers[i], indirectCommandsBuffer.buffer, 0, indirectStats.drawCount, sizeof(VkDrawIndexedIndirectCommand));
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}
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else
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{
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// If multi draw is not available, we must issue separate draw commands
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for (auto j = 0; j < indirectCommands.size(); j++)
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{
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vkCmdDrawIndexedIndirect(drawCmdBuffers[i], indirectCommandsBuffer.buffer, j * sizeof(VkDrawIndexedIndirectCommand), 1, sizeof(VkDrawIndexedIndirectCommand));
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}
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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loadMesh(getAssetPath() + "models/suzanne_lods.dae", &meshes.lodObject, vertexLayout, 0.1f);
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}
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void setupVertexDescriptions()
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{
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// Binding description
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vertices.bindingDescriptions.resize(2);
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// Mesh vertex buffer (description) at binding point 0
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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// Input rate for the data passed to shader
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// Step for each vertex rendered
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VK_VERTEX_INPUT_RATE_VERTEX);
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vertices.bindingDescriptions[1] =
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vkTools::initializers::vertexInputBindingDescription(
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INSTANCE_BUFFER_BIND_ID,
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sizeof(InstanceData),
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// Input rate for the data passed to shader
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// Step for each instance rendered
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VK_VERTEX_INPUT_RATE_INSTANCE);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.clear();
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// Per-Vertex attributes
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// Location 0 : Position
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0)
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);
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// Location 1 : Normal
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3)
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);
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// Location 2 : Texture coordinates
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 6)
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);
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// Location 3 : Color
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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3,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 8)
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);
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// Instanced attributes
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// Location 4: Position
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos))
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);
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// Location 5: Rotation
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot))
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);
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// Location 6: Scale
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale))
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);
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// Location 7: Texture array layer index
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vertices.attributeDescriptions.push_back(
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vkTools::initializers::vertexInputAttributeDescription(
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INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, texIndex))
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);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void buildComputeCommandBuffer()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(compute.commandBuffer, &cmdBufInfo));
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// Add memory barrier to ensure that the (graphics) vertex shader has fetched attributes before compute starts to write to the buffer
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VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier();
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bufferBarrier.buffer = indirectCommandsBuffer.buffer;
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bufferBarrier.size = indirectCommandsBuffer.descriptor.range;
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bufferBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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bufferBarrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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vkCmdPipelineBarrier(
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compute.commandBuffer,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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1, &bufferBarrier,
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0, nullptr);
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vkCmdBindPipeline(compute.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipeline);
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vkCmdBindDescriptorSets(compute.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipelineLayout, 0, 1, &compute.descriptorSet, 0, 0);
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// Dispatch the compute job
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// The compute shader will do the frustum culling and adjust the indirect draw calls depending on object visibility.
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// It also determines the lod to use depending on distance to the viewer.
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vkCmdDispatch(compute.commandBuffer, indirectStats.drawCount / 16, 1, 1);
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bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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bufferBarrier.buffer = indirectCommandsBuffer.buffer;
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bufferBarrier.size = indirectCommandsBuffer.descriptor.range;
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bufferBarrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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bufferBarrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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vkCmdPipelineBarrier(
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compute.commandBuffer,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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||||||
|
1, &bufferBarrier,
|
||||||
|
0, nullptr);
|
||||||
|
|
||||||
|
// todo: barrier for indirect stats buffer?
|
||||||
|
|
||||||
|
vkEndCommandBuffer(compute.commandBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorPool()
|
||||||
|
{
|
||||||
|
// Example uses one ubo
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||||
|
{
|
||||||
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||||
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||||
|
vkTools::initializers::descriptorPoolCreateInfo(
|
||||||
|
static_cast<uint32_t>(poolSizes.size()),
|
||||||
|
poolSizes.data(),
|
||||||
|
2);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSetLayout()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||||
|
{
|
||||||
|
// Binding 0: Vertex shader uniform buffer
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
|
0),
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||||
|
setLayoutBindings.data(),
|
||||||
|
static_cast<uint32_t>(setLayoutBindings.size()));
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
|
&descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSet()
|
||||||
|
{
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo =
|
||||||
|
vkTools::initializers::descriptorSetAllocateInfo(
|
||||||
|
descriptorPool,
|
||||||
|
&descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
|
|
||||||
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||||
|
{
|
||||||
|
// Binding 0: Vertex shader uniform buffer
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
0,
|
||||||
|
&uniformData.scene.descriptor),
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void preparePipelines()
|
||||||
|
{
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||||
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||||
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||||
|
0,
|
||||||
|
VK_FALSE);
|
||||||
|
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||||
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
||||||
|
VK_POLYGON_MODE_FILL,
|
||||||
|
VK_CULL_MODE_BACK_BIT,
|
||||||
|
VK_FRONT_FACE_CLOCKWISE,
|
||||||
|
0);
|
||||||
|
|
||||||
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||||
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
||||||
|
0xf,
|
||||||
|
VK_FALSE);
|
||||||
|
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||||
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
||||||
|
1,
|
||||||
|
&blendAttachmentState);
|
||||||
|
|
||||||
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||||
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
||||||
|
VK_TRUE,
|
||||||
|
VK_TRUE,
|
||||||
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState =
|
||||||
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
|
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||||
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
||||||
|
VK_SAMPLE_COUNT_1_BIT,
|
||||||
|
0);
|
||||||
|
|
||||||
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||||
|
VK_DYNAMIC_STATE_VIEWPORT,
|
||||||
|
VK_DYNAMIC_STATE_SCISSOR
|
||||||
|
};
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||||
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
||||||
|
dynamicStateEnables.data(),
|
||||||
|
static_cast<uint32_t>(dynamicStateEnables.size()),
|
||||||
|
0);
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||||
|
vkTools::initializers::pipelineCreateInfo(
|
||||||
|
pipelineLayout,
|
||||||
|
renderPass,
|
||||||
|
0);
|
||||||
|
|
||||||
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
||||||
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||||
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||||
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||||
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||||
|
pipelineCreateInfo.pViewportState = &viewportState;
|
||||||
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||||
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||||
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
|
// Indirect (and instanced) pipeline for the plants
|
||||||
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/indirectdraw/indirectdraw.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/indirectdraw/indirectdraw.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.plants));
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepareBuffers()
|
||||||
|
{
|
||||||
|
objectCount = OBJECT_COUNT * OBJECT_COUNT * OBJECT_COUNT;
|
||||||
|
|
||||||
|
vk::Buffer stagingBuffer;
|
||||||
|
|
||||||
|
std::vector<InstanceData> instanceData(objectCount);
|
||||||
|
indirectCommands.resize(objectCount);
|
||||||
|
|
||||||
|
// Indirect draw commands
|
||||||
|
for (uint32_t x = 0; x < OBJECT_COUNT; x++)
|
||||||
|
{
|
||||||
|
for (uint32_t y = 0; y < OBJECT_COUNT; y++)
|
||||||
|
{
|
||||||
|
for (uint32_t z = 0; z < OBJECT_COUNT; z++)
|
||||||
|
{
|
||||||
|
uint32_t index = x + y * OBJECT_COUNT + z * OBJECT_COUNT * OBJECT_COUNT;
|
||||||
|
indirectCommands[index].instanceCount = 1;
|
||||||
|
indirectCommands[index].firstInstance = index;
|
||||||
|
// firstIndex and indexCount are written by the compute shader
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
indirectStats.drawCount = static_cast<uint32_t>(indirectCommands.size());
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&stagingBuffer,
|
||||||
|
indirectCommands.size() * sizeof(VkDrawIndexedIndirectCommand),
|
||||||
|
indirectCommands.data()));
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||||
|
&indirectCommandsBuffer,
|
||||||
|
stagingBuffer.size));
|
||||||
|
|
||||||
|
vulkanDevice->copyBuffer(&stagingBuffer, &indirectCommandsBuffer, queue);
|
||||||
|
|
||||||
|
stagingBuffer.destroy();
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&indirectDrawCountBuffer,
|
||||||
|
sizeof(indirectStats)));
|
||||||
|
|
||||||
|
// Map for host access
|
||||||
|
VK_CHECK_RESULT(indirectDrawCountBuffer.map());
|
||||||
|
|
||||||
|
// Instance data
|
||||||
|
for (uint32_t x = 0; x < OBJECT_COUNT; x++)
|
||||||
|
{
|
||||||
|
for (uint32_t y = 0; y < OBJECT_COUNT; y++)
|
||||||
|
{
|
||||||
|
for (uint32_t z = 0; z < OBJECT_COUNT; z++)
|
||||||
|
{
|
||||||
|
uint32_t index = x + y * OBJECT_COUNT + z * OBJECT_COUNT * OBJECT_COUNT;
|
||||||
|
instanceData[index].pos = glm::vec3((float)x, (float)y, (float)z) - glm::vec3((float)OBJECT_COUNT / 2.0f);
|
||||||
|
instanceData[index].scale = 2.0f;
|
||||||
|
instanceData[index].rot = glm::vec3(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&stagingBuffer,
|
||||||
|
instanceData.size() * sizeof(InstanceData),
|
||||||
|
instanceData.data()));
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||||
|
&instanceBuffer,
|
||||||
|
stagingBuffer.size));
|
||||||
|
|
||||||
|
vulkanDevice->copyBuffer(&stagingBuffer, &instanceBuffer, queue);
|
||||||
|
|
||||||
|
stagingBuffer.destroy();
|
||||||
|
|
||||||
|
// Shader storage buffer containing index offsets and counts for the LODs
|
||||||
|
struct LOD
|
||||||
|
{
|
||||||
|
uint32_t firstIndex;
|
||||||
|
uint32_t indexCount;
|
||||||
|
float distance;
|
||||||
|
float _pad0;
|
||||||
|
};
|
||||||
|
std::vector<LOD> LODLevels;
|
||||||
|
uint32_t n = 0;
|
||||||
|
for (auto meshDescriptor : meshes.lodObject.meshDescriptors)
|
||||||
|
{
|
||||||
|
LOD lod;
|
||||||
|
lod.firstIndex = meshDescriptor.indexBase; // First index for this LOD
|
||||||
|
lod.indexCount = meshDescriptor.indexCount; // Index count for this LOD
|
||||||
|
lod.distance = 5.0f + n * 5.0f; // Starting distance (to viewer) for this LOD
|
||||||
|
n++;
|
||||||
|
LODLevels.push_back(lod);
|
||||||
|
}
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&stagingBuffer,
|
||||||
|
LODLevels.size() * sizeof(LOD),
|
||||||
|
LODLevels.data()));
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||||
|
&compute.lodLevelsBuffers,
|
||||||
|
stagingBuffer.size));
|
||||||
|
|
||||||
|
vulkanDevice->copyBuffer(&stagingBuffer, &compute.lodLevelsBuffers, queue);
|
||||||
|
|
||||||
|
stagingBuffer.destroy();
|
||||||
|
|
||||||
|
// Scene uniform buffer
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformData.scene,
|
||||||
|
sizeof(uboScene)));
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(uniformData.scene.map());
|
||||||
|
|
||||||
|
updateUniformBuffer(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepareCompute()
|
||||||
|
{
|
||||||
|
// Create a compute capable device queue
|
||||||
|
VkDeviceQueueCreateInfo queueCreateInfo = {};
|
||||||
|
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||||
|
queueCreateInfo.pNext = NULL;
|
||||||
|
queueCreateInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
|
||||||
|
queueCreateInfo.queueCount = 1;
|
||||||
|
vkGetDeviceQueue(device, vulkanDevice->queueFamilyIndices.compute, 0, &compute.queue);
|
||||||
|
|
||||||
|
// Create compute pipeline
|
||||||
|
// Compute pipelines are created separate from graphics pipelines even if they use the same queue (family index)
|
||||||
|
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
|
// Binding 0: Instance input data buffer
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
0),
|
||||||
|
// Binding 1: Indirect draw command output buffer (input)
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
1),
|
||||||
|
// Binding 2: Uniform buffer with global matrices (input)
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
2),
|
||||||
|
// Binding 3: Indirect draw stats (output)
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
3),
|
||||||
|
// Binding 4: LOD info (input)
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
4),
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||||
|
setLayoutBindings.data(),
|
||||||
|
static_cast<uint32_t>(setLayoutBindings.size()));
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
|
&compute.descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
||||||
|
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo =
|
||||||
|
vkTools::initializers::descriptorSetAllocateInfo(
|
||||||
|
descriptorPool,
|
||||||
|
&compute.descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSet));
|
||||||
|
|
||||||
|
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets =
|
||||||
|
{
|
||||||
|
// Binding 0: Instance input data buffer
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
compute.descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
0,
|
||||||
|
&instanceBuffer.descriptor),
|
||||||
|
// Binding 1: Indirect draw command output buffer
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
compute.descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
1,
|
||||||
|
&indirectCommandsBuffer.descriptor),
|
||||||
|
// Binding 2: Uniform buffer with global matrices
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
compute.descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
2,
|
||||||
|
&uniformData.scene.descriptor),
|
||||||
|
// Binding 3: Atomic counter (written in shader)
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
compute.descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
3,
|
||||||
|
&indirectDrawCountBuffer.descriptor),
|
||||||
|
// Binding 4: LOD info
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
compute.descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
4,
|
||||||
|
&compute.lodLevelsBuffers.descriptor)
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
|
// Create pipeline
|
||||||
|
VkComputePipelineCreateInfo computePipelineCreateInfo = vkTools::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
||||||
|
computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/indirectdraw/cull.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||||
|
|
||||||
|
// Use specialization constants to pass max. level of detail (determined by no. of meshes)
|
||||||
|
VkSpecializationMapEntry specializationEntry{};
|
||||||
|
specializationEntry.constantID = 0;
|
||||||
|
specializationEntry.offset = 0;
|
||||||
|
specializationEntry.size = sizeof(uint32_t);
|
||||||
|
|
||||||
|
uint32_t specializationData = static_cast<uint32_t>(meshes.lodObject.meshDescriptors.size()) - 1;
|
||||||
|
|
||||||
|
VkSpecializationInfo specializationInfo;
|
||||||
|
specializationInfo.mapEntryCount = 1;
|
||||||
|
specializationInfo.pMapEntries = &specializationEntry;
|
||||||
|
specializationInfo.dataSize = sizeof(specializationData);
|
||||||
|
specializationInfo.pData = &specializationData;
|
||||||
|
|
||||||
|
computePipelineCreateInfo.stage.pSpecializationInfo = &specializationInfo;
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
||||||
|
|
||||||
|
// Separate command pool as queue family for compute may be different than graphics
|
||||||
|
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
||||||
|
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||||
|
cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
|
||||||
|
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||||
|
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &compute.commandPool));
|
||||||
|
|
||||||
|
// Create a command buffer for compute operations
|
||||||
|
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
||||||
|
vkTools::initializers::commandBufferAllocateInfo(
|
||||||
|
compute.commandPool,
|
||||||
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &compute.commandBuffer));
|
||||||
|
|
||||||
|
// Fence for compute CB sync
|
||||||
|
VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
|
||||||
|
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &compute.fence));
|
||||||
|
|
||||||
|
// Build a single command buffer containing the compute dispatch commands
|
||||||
|
buildComputeCommandBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateUniformBuffer(bool viewChanged)
|
||||||
|
{
|
||||||
|
if (viewChanged)
|
||||||
|
{
|
||||||
|
uboScene.projection = camera.matrices.perspective;
|
||||||
|
uboScene.modelview = camera.matrices.view;
|
||||||
|
if (!fixedFrustum)
|
||||||
|
{
|
||||||
|
uboScene.cameraPos = glm::vec4(camera.position, 1.0f) * -1.0f;
|
||||||
|
frustum.update(uboScene.projection * uboScene.modelview);
|
||||||
|
memcpy(uboScene.frustumPlanes, frustum.planes.data(), sizeof(glm::vec4) * 6);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
memcpy(uniformData.scene.mapped, &uboScene, sizeof(uboScene));
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
// Command buffer to be sumitted to the queue
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
|
||||||
|
// Submit to queue
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
|
||||||
|
// Submit compute commands
|
||||||
|
vkWaitForFences(device, 1, &compute.fence, VK_TRUE, UINT64_MAX);
|
||||||
|
vkResetFences(device, 1, &compute.fence);
|
||||||
|
|
||||||
|
VkSubmitInfo computeSubmitInfo = vkTools::initializers::submitInfo();
|
||||||
|
computeSubmitInfo.commandBufferCount = 1;
|
||||||
|
computeSubmitInfo.pCommandBuffers = &compute.commandBuffer;
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, compute.fence));
|
||||||
|
|
||||||
|
// Get draw count from compute
|
||||||
|
memcpy(&indirectStats, indirectDrawCountBuffer.mapped, sizeof(indirectStats));
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
loadAssets();
|
||||||
|
setupVertexDescriptions();
|
||||||
|
prepareBuffers();
|
||||||
|
setupDescriptorSetLayout();
|
||||||
|
preparePipelines();
|
||||||
|
setupDescriptorPool();
|
||||||
|
setupDescriptorSet();
|
||||||
|
prepareCompute();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void render()
|
||||||
|
{
|
||||||
|
if (!prepared)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void viewChanged()
|
||||||
|
{
|
||||||
|
updateUniformBuffer(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void keyPressed(uint32_t keyCode)
|
||||||
|
{
|
||||||
|
switch (keyCode)
|
||||||
|
{
|
||||||
|
case KEY_F:
|
||||||
|
fixedFrustum = !fixedFrustum;
|
||||||
|
updateUniformBuffer(true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||||
|
{
|
||||||
|
textOverlay->addText("visible: " + std::to_string(indirectStats.drawCount), 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
for (uint32_t i = 0; i < MAX_LOD_LEVEL + 1; i++)
|
||||||
|
{
|
||||||
|
textOverlay->addText("lod " + std::to_string(i) + ": " + std::to_string(indirectStats.lodCount[i]), 5.0f, 105.0f + (float)i * 20.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VULKAN_EXAMPLE_MAIN()
|
||||||
83
computecullandlod/computecullandlod.vcxproj
Normal file
83
computecullandlod/computecullandlod.vcxproj
Normal file
|
|
@ -0,0 +1,83 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp" />
|
||||||
|
<ClCompile Include="computecullandlod.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h" />
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h" />
|
||||||
|
<ClInclude Include="..\base\vulkantools.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\data\shaders\computecullandlod\cull.comp" />
|
||||||
|
<None Include="..\data\shaders\computecullandlod\indirectdraw.frag" />
|
||||||
|
<None Include="..\data\shaders\computecullandlod\indirectdraw.vert" />
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{8418A364-3D1C-4938-A2CC-C1D1433039F2}</ProjectGuid>
|
||||||
|
<RootNamespace>computecullandlod</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<OpenMPSupport>true</OpenMPSupport>
|
||||||
|
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
56
computecullandlod/computecullandlod.vcxproj.filters
Normal file
56
computecullandlod/computecullandlod.vcxproj.filters
Normal file
|
|
@ -0,0 +1,56 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Shaders">
|
||||||
|
<UniqueIdentifier>{37cda328-a1ea-4618-9651-ebcfb9f84293}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="computecullandlod.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkantools.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\data\shaders\computecullandlod\indirectdraw.frag">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\computecullandlod\indirectdraw.vert">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\computecullandlod\cull.comp">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
559
data/models/suzanne_lods.dae
Normal file
559
data/models/suzanne_lods.dae
Normal file
File diff suppressed because one or more lines are too long
125
data/shaders/computecullandlod/cull.comp
Normal file
125
data/shaders/computecullandlod/cull.comp
Normal file
|
|
@ -0,0 +1,125 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
|
||||||
|
layout (constant_id = 0) const int MAX_LOD_LEVEL = 5;
|
||||||
|
|
||||||
|
struct InstanceData
|
||||||
|
{
|
||||||
|
vec4 pos;
|
||||||
|
vec4 rot;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Binding 0: Instance input data for culling
|
||||||
|
layout (binding = 0, std140) buffer Instances
|
||||||
|
{
|
||||||
|
InstanceData instances[ ];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Same layout as VkDrawIndexedIndirectCommand
|
||||||
|
struct IndexedIndirectCommand
|
||||||
|
{
|
||||||
|
uint indexCount;
|
||||||
|
uint instanceCount;
|
||||||
|
uint firstIndex;
|
||||||
|
uint vertexOffset;
|
||||||
|
uint firstInstance;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Binding 1: Multi draw output
|
||||||
|
layout (binding = 1, std430) writeonly buffer IndirectDraws
|
||||||
|
{
|
||||||
|
IndexedIndirectCommand indirectDraws[ ];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Binding 2: Uniform block object with matrices
|
||||||
|
layout (binding = 2) uniform UBO
|
||||||
|
{
|
||||||
|
mat4 projection;
|
||||||
|
mat4 modelview;
|
||||||
|
vec4 cameraPos;
|
||||||
|
vec4 frustumPlanes[6];
|
||||||
|
} ubo;
|
||||||
|
|
||||||
|
// Binding 3: Indirect draw stats
|
||||||
|
layout (binding = 3) buffer UBOOut
|
||||||
|
{
|
||||||
|
uint drawCount;
|
||||||
|
uint lodCount[MAX_LOD_LEVEL + 1];
|
||||||
|
} uboOut;
|
||||||
|
|
||||||
|
// Binding 4: level-of-detail information
|
||||||
|
struct LOD
|
||||||
|
{
|
||||||
|
uint firstIndex;
|
||||||
|
uint indexCount;
|
||||||
|
float distance;
|
||||||
|
float _pad0;
|
||||||
|
};
|
||||||
|
layout (binding = 4) readonly buffer LODs
|
||||||
|
{
|
||||||
|
LOD lods[ ];
|
||||||
|
};
|
||||||
|
|
||||||
|
layout (local_size_x = 16) in;
|
||||||
|
|
||||||
|
bool frustumCheck(vec4 pos, float radius)
|
||||||
|
{
|
||||||
|
// Check sphere against frustum planes
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
if (dot(pos, ubo.frustumPlanes[i]) + radius < 0.0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
layout (local_size_x = 16) in;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
uint idx = gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_NumWorkGroups.x * gl_WorkGroupSize.x;
|
||||||
|
|
||||||
|
// Clear stats on first invocation
|
||||||
|
if (idx == 0)
|
||||||
|
{
|
||||||
|
atomicExchange(uboOut.drawCount, 0);
|
||||||
|
for (uint i = 0; i < MAX_LOD_LEVEL + 1; i++)
|
||||||
|
{
|
||||||
|
atomicExchange(uboOut.lodCount[i], 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 pos = vec4(instances[idx].pos.xyz, 1.0);
|
||||||
|
|
||||||
|
// Check if object is within current viewing frustum
|
||||||
|
if (frustumCheck(pos, 1.0))
|
||||||
|
{
|
||||||
|
indirectDraws[idx].instanceCount = 1;
|
||||||
|
|
||||||
|
// Increase number of indirect draw counts
|
||||||
|
atomicAdd(uboOut.drawCount, 1);
|
||||||
|
|
||||||
|
// Select appropriate LOD level based on distance to camera
|
||||||
|
uint lodLevel = MAX_LOD_LEVEL;
|
||||||
|
for (uint i = 0; i < MAX_LOD_LEVEL; i++)
|
||||||
|
{
|
||||||
|
if (distance(instances[idx].pos.xyz, ubo.cameraPos.xyz) < lods[i].distance)
|
||||||
|
{
|
||||||
|
lodLevel = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
indirectDraws[idx].firstIndex = lods[lodLevel].firstIndex;
|
||||||
|
indirectDraws[idx].indexCount = lods[lodLevel].indexCount;
|
||||||
|
// Update stats
|
||||||
|
atomicAdd(uboOut.lodCount[lodLevel], 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
indirectDraws[idx].instanceCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
data/shaders/computecullandlod/cull.comp.spv
Normal file
BIN
data/shaders/computecullandlod/cull.comp.spv
Normal file
Binary file not shown.
21
data/shaders/computecullandlod/indirectdraw.frag
Normal file
21
data/shaders/computecullandlod/indirectdraw.frag
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
|
||||||
|
layout (location = 0) in vec3 inNormal;
|
||||||
|
layout (location = 1) in vec3 inColor;
|
||||||
|
layout (location = 2) in vec3 inUV;
|
||||||
|
layout (location = 3) in vec3 inViewVec;
|
||||||
|
layout (location = 4) in vec3 inLightVec;
|
||||||
|
|
||||||
|
layout (location = 0) out vec4 outFragColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec3 N = normalize(inNormal);
|
||||||
|
vec3 L = normalize(inLightVec);
|
||||||
|
vec3 ambient = vec3(0.25);
|
||||||
|
vec3 diffuse = vec3(max(dot(N, L), 0.0));
|
||||||
|
outFragColor = vec4((ambient + diffuse) * inColor, 1.0);
|
||||||
|
}
|
||||||
BIN
data/shaders/computecullandlod/indirectdraw.frag.spv
Normal file
BIN
data/shaders/computecullandlod/indirectdraw.frag.spv
Normal file
Binary file not shown.
51
data/shaders/computecullandlod/indirectdraw.vert
Normal file
51
data/shaders/computecullandlod/indirectdraw.vert
Normal file
|
|
@ -0,0 +1,51 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
|
||||||
|
// Vertex attributes
|
||||||
|
layout (location = 0) in vec4 inPos;
|
||||||
|
layout (location = 1) in vec3 inNormal;
|
||||||
|
layout (location = 2) in vec2 inUV;
|
||||||
|
layout (location = 3) in vec3 inColor;
|
||||||
|
|
||||||
|
// Instanced attributes
|
||||||
|
layout (location = 4) in vec3 instancePos;
|
||||||
|
layout (location = 5) in vec3 instanceRot;
|
||||||
|
layout (location = 6) in float instanceScale;
|
||||||
|
layout (location = 7) in float instanceTexIndex;
|
||||||
|
|
||||||
|
layout (binding = 0) uniform UBO
|
||||||
|
{
|
||||||
|
mat4 projection;
|
||||||
|
mat4 modelview;
|
||||||
|
} ubo;
|
||||||
|
|
||||||
|
layout (location = 0) out vec3 outNormal;
|
||||||
|
layout (location = 1) out vec3 outColor;
|
||||||
|
layout (location = 2) out vec3 outUV;
|
||||||
|
layout (location = 3) out vec3 outViewVec;
|
||||||
|
layout (location = 4) out vec3 outLightVec;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
outColor = inColor;
|
||||||
|
outUV = vec3(inUV, instanceTexIndex);
|
||||||
|
outUV.t = 1.0 - outUV.t;
|
||||||
|
|
||||||
|
outNormal = inNormal;// * mat3(rotMat);
|
||||||
|
|
||||||
|
vec4 pos = vec4((inPos.xyz * instanceScale) + instancePos, 1.0)/* rotMat*/;
|
||||||
|
|
||||||
|
gl_Position = ubo.projection * ubo.modelview * pos;
|
||||||
|
|
||||||
|
vec4 wPos = ubo.modelview * vec4(pos.xyz, 1.0);
|
||||||
|
vec4 lPos = vec4(0.0, 10.0, 50.0, 1.0);
|
||||||
|
outLightVec = lPos.xyz - pos.xyz;
|
||||||
|
outViewVec = -pos.xyz;
|
||||||
|
}
|
||||||
BIN
data/shaders/computecullandlod/indirectdraw.vert.spv
Normal file
BIN
data/shaders/computecullandlod/indirectdraw.vert.spv
Normal file
Binary file not shown.
|
|
@ -113,6 +113,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "deferred", "deferred", "{46
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deferredmultisampling", "deferredmultisampling\deferredmultisampling.vcxproj", "{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deferredmultisampling", "deferredmultisampling\deferredmultisampling.vcxproj", "{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "computecullandlod", "computecullandlod\computecullandlod.vcxproj", "{8418A364-3D1C-4938-A2CC-C1D1433039F2}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
|
@ -279,6 +281,10 @@ Global
|
||||||
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Debug|x64.Build.0 = Debug|x64
|
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Debug|x64.Build.0 = Debug|x64
|
||||||
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Release|x64.ActiveCfg = Release|x64
|
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Release|x64.ActiveCfg = Release|x64
|
||||||
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Release|x64.Build.0 = Release|x64
|
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60}.Release|x64.Build.0 = Release|x64
|
||||||
|
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{8418A364-3D1C-4938-A2CC-C1D1433039F2}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
@ -299,5 +305,6 @@ Global
|
||||||
{D36B82DD-9114-44D2-A9C9-8DF0F8544BD5} = {A8492D6D-5243-456E-8173-39B99F1FEA9C}
|
{D36B82DD-9114-44D2-A9C9-8DF0F8544BD5} = {A8492D6D-5243-456E-8173-39B99F1FEA9C}
|
||||||
{1FA0178C-F5E9-4B2E-A488-14F310F8DBD9} = {A8492D6D-5243-456E-8173-39B99F1FEA9C}
|
{1FA0178C-F5E9-4B2E-A488-14F310F8DBD9} = {A8492D6D-5243-456E-8173-39B99F1FEA9C}
|
||||||
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60} = {460EE42F-4178-49EF-9AC0-415599B80303}
|
{0CB44B34-A81F-4002-9AC7-E0EEA55D8A60} = {460EE42F-4178-49EF-9AC0-415599B80303}
|
||||||
|
{8418A364-3D1C-4938-A2CC-C1D1433039F2} = {6B47BC47-0394-429E-9441-867EC23DFCD4}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue