Added support for Turing Shader extensions to CMake example build function
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2 changed files with 1 additions and 31 deletions
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@ -98,36 +98,6 @@ add_definitions(-std=c++11)
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file(GLOB SOURCE *.cpp )
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file(GLOB SOURCE *.cpp )
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# Function for building single example
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function(buildExample EXAMPLE_NAME)
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# Main
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file(GLOB SOURCE *.cpp ${BASE_HEADERS} ${EXAMPLE_NAME}/*.cpp)
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SET(MAIN_CPP ${EXAMPLE_NAME}/${EXAMPLE_NAME}.cpp)
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${EXAMPLE_NAME}/main.cpp)
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SET(MAIN_CPP ${EXAMPLE_NAME}/main.cpp)
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ENDIF()
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# imgui example requires additional source files
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IF(${EXAMPLE_NAME} STREQUAL "imgui")
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file(GLOB ADD_SOURCE external/imgui/*.cpp)
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SET(SOURCE ${SOURCE} ${ADD_SOURCE})
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ENDIF()
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# Add shaders
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set(SHADER_DIR data/shaders/${EXAMPLE_NAME})
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese")
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source_group("Shaders" FILES ${SHADERS})
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if(WIN32)
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
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else(WIN32)
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add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS})
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target_link_libraries(${EXAMPLE_NAME} base )
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endif(WIN32)
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if(RESOURCE_INSTALL_DIR)
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install(TARGETS ${EXAMPLE_NAME} DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif()
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endfunction(buildExample)
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# Build all examples
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# Build all examples
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function(buildExamples)
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function(buildExamples)
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foreach(EXAMPLE ${EXAMPLES})
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foreach(EXAMPLE ${EXAMPLES})
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@ -19,7 +19,7 @@ function(buildExample EXAMPLE_NAME)
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ENDIF()
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ENDIF()
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# Add shaders
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# Add shaders
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set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}")
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set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}")
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese")
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
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source_group("Shaders" FILES ${SHADERS})
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source_group("Shaders" FILES ${SHADERS})
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if(WIN32)
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if(WIN32)
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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