Added support for Turing Shader extensions to CMake example build function

This commit is contained in:
Sascha Willems 2019-04-22 17:47:22 +02:00
parent f04b7217bb
commit 6a73419f38
2 changed files with 1 additions and 31 deletions

View file

@ -98,36 +98,6 @@ add_definitions(-std=c++11)
file(GLOB SOURCE *.cpp ) file(GLOB SOURCE *.cpp )
# Function for building single example
function(buildExample EXAMPLE_NAME)
# Main
file(GLOB SOURCE *.cpp ${BASE_HEADERS} ${EXAMPLE_NAME}/*.cpp)
SET(MAIN_CPP ${EXAMPLE_NAME}/${EXAMPLE_NAME}.cpp)
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${EXAMPLE_NAME}/main.cpp)
SET(MAIN_CPP ${EXAMPLE_NAME}/main.cpp)
ENDIF()
# imgui example requires additional source files
IF(${EXAMPLE_NAME} STREQUAL "imgui")
file(GLOB ADD_SOURCE external/imgui/*.cpp)
SET(SOURCE ${SOURCE} ${ADD_SOURCE})
ENDIF()
# Add shaders
set(SHADER_DIR data/shaders/${EXAMPLE_NAME})
file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese")
source_group("Shaders" FILES ${SHADERS})
if(WIN32)
add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
else(WIN32)
add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS})
target_link_libraries(${EXAMPLE_NAME} base )
endif(WIN32)
if(RESOURCE_INSTALL_DIR)
install(TARGETS ${EXAMPLE_NAME} DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
endfunction(buildExample)
# Build all examples # Build all examples
function(buildExamples) function(buildExamples)
foreach(EXAMPLE ${EXAMPLES}) foreach(EXAMPLE ${EXAMPLES})

View file

@ -19,7 +19,7 @@ function(buildExample EXAMPLE_NAME)
ENDIF() ENDIF()
# Add shaders # Add shaders
set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}") set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}")
file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese") file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
source_group("Shaders" FILES ${SHADERS}) source_group("Shaders" FILES ${SHADERS})
if(WIN32) if(WIN32)
add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS}) add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})