Remove useless uniform in subpasses

Fixes #390
This commit is contained in:
saschawillems 2018-04-27 19:10:47 +02:00
parent c3b151f019
commit 6b3dbb81a2
3 changed files with 2 additions and 5 deletions

View file

@ -3,9 +3,6 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform sampler2D samplerNormalMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inWorldPos;

View file

@ -602,8 +602,8 @@ public:
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 9),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 4),
};