Corrected usage flag for instancing buffer
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2 changed files with 6 additions and 3 deletions
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@ -99,7 +99,7 @@ Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common
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## [Mesh instancing](instancing/)
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<img src="./screenshots/instancing.jpg" height="96px" align="right">
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Shows the use of instancing for rendering many copies of the same mesh using different attributes and textures. A secondary uniform buffer containing instanced data, stored in device local memory, is used to pass instance data to the shader via vertex attributes with a per-instance step rate. The instance data also contains a texture layer index for having different textures for the instanced meshes.
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Shows the use of instancing for rendering many copies of the same mesh using different attributes and textures. A secondary vertex buffer containing instanced data, stored in device local memory, is used to pass instance data to the shader via vertex attributes with a per-instance step rate. The instance data also contains a texture layer index for having different textures for the instanced meshes.
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<br><br>
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## [Multi sampling](multisampling/)
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