Corrected usage flag for instancing buffer
This commit is contained in:
parent
0463d5b1e3
commit
6d54900c4d
2 changed files with 6 additions and 3 deletions
|
|
@ -99,7 +99,7 @@ Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common
|
||||||
## [Mesh instancing](instancing/)
|
## [Mesh instancing](instancing/)
|
||||||
<img src="./screenshots/instancing.jpg" height="96px" align="right">
|
<img src="./screenshots/instancing.jpg" height="96px" align="right">
|
||||||
|
|
||||||
Shows the use of instancing for rendering many copies of the same mesh using different attributes and textures. A secondary uniform buffer containing instanced data, stored in device local memory, is used to pass instance data to the shader via vertex attributes with a per-instance step rate. The instance data also contains a texture layer index for having different textures for the instanced meshes.
|
Shows the use of instancing for rendering many copies of the same mesh using different attributes and textures. A secondary vertex buffer containing instanced data, stored in device local memory, is used to pass instance data to the shader via vertex attributes with a per-instance step rate. The instance data also contains a texture layer index for having different textures for the instanced meshes.
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
## [Multi sampling](multisampling/)
|
## [Multi sampling](multisampling/)
|
||||||
|
|
|
||||||
|
|
@ -500,7 +500,7 @@ public:
|
||||||
&stagingBuffer.memory);
|
&stagingBuffer.memory);
|
||||||
|
|
||||||
VulkanExampleBase::createBuffer(
|
VulkanExampleBase::createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
|
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
|
||||||
instanceBuffer.size,
|
instanceBuffer.size,
|
||||||
nullptr,
|
nullptr,
|
||||||
|
|
@ -553,7 +553,10 @@ public:
|
||||||
uboVS.view = glm::rotate(uboVS.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
uboVS.view = glm::rotate(uboVS.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
uboVS.time += frameTimer * 0.05f;
|
if (!paused)
|
||||||
|
{
|
||||||
|
uboVS.time += frameTimer * 0.05f;
|
||||||
|
}
|
||||||
|
|
||||||
memcpy(uniformData.vsScene.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformData.vsScene.mapped, &uboVS, sizeof(uboVS));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue