Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup

This commit is contained in:
saschawillems 2017-01-07 19:25:04 +01:00
parent c4e50f76ee
commit 6e19ea926a
3 changed files with 172 additions and 231 deletions

View file

@ -89,6 +89,16 @@
<ClInclude Include="..\base\vulkanexamplebase.h" />
<ClInclude Include="..\base\vulkantools.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\shaders\bloom\colorpass.frag" />
<None Include="..\data\shaders\bloom\colorpass.vert" />
<None Include="..\data\shaders\bloom\gaussblur.frag" />
<None Include="..\data\shaders\bloom\gaussblur.vert" />
<None Include="..\data\shaders\bloom\phongpass.frag" />
<None Include="..\data\shaders\bloom\phongpass.vert" />
<None Include="..\data\shaders\bloom\skybox.frag" />
<None Include="..\data\shaders\bloom\skybox.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>