Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup

This commit is contained in:
saschawillems 2017-01-07 19:25:04 +01:00
parent c4e50f76ee
commit 6e19ea926a
3 changed files with 172 additions and 231 deletions

View file

@ -13,6 +13,9 @@
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<ClCompile Include="..\base\vulkandebug.cpp">
@ -39,4 +42,30 @@
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