Fix a couple of small errors in ray tracing examples
nv_ray_tracing_basic.cpp - update to 3 component vertex data (4 component isn't supported) - update type to TOP_LEVEL when building the TLAS nv_ray_tracing_reflections.cpp - update AS info type to TOP_LEVEL when building the TLAS nv_ray_tracing_shadows.cpp - update AS info type to TOP_LEVEL when building the TLAS Validation layer changes coming soon :)
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3 changed files with 8 additions and 5 deletions
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@ -246,12 +246,12 @@ public:
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{
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// Setup vertices for a single uv-mapped quad made from two triangles
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struct Vertex {
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float pos[4];
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float pos[3];
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};
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std::vector<Vertex> vertices = {
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{ { 1.0f, 1.0f, 0.0f, 1.0f } },
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{ { -1.0f, 1.0f, 0.0f, 1.0f } },
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{ { 0.0f, -1.0f, 0.0f, 1.0f } }
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{ { 1.0f, 1.0f, 0.0f } },
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{ { -1.0f, 1.0f, 0.0f } },
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{ { 0.0f, -1.0f, 0.0f } }
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};
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// Setup indices
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@ -286,7 +286,7 @@ public:
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geometry.geometry.triangles.vertexOffset = 0;
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geometry.geometry.triangles.vertexCount = static_cast<uint32_t>(vertices.size());
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geometry.geometry.triangles.vertexStride = sizeof(Vertex);
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geometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
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geometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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geometry.geometry.triangles.indexData = indexBuffer.buffer;
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geometry.geometry.triangles.indexOffset = 0;
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geometry.geometry.triangles.indexCount = indexCount;
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@ -385,6 +385,7 @@ public:
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/*
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Build top-level acceleration structure
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*/
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buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV;
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buildInfo.pGeometries = 0;
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buildInfo.geometryCount = 0;
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buildInfo.instanceCount = 1;
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