Added space background sphere using a secondary command buffer

This commit is contained in:
saschawillems 2016-04-01 22:48:16 +02:00
parent e1d45bb90e
commit 6f61d0fd63
8 changed files with 164 additions and 22 deletions

View file

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (std140, push_constant) uniform PushConsts
{
mat4 mvp;
} pushConsts;
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = inPos;
gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0);
}