diff --git a/examples/computeshader/computeshader.cpp b/examples/computeshader/computeshader.cpp index 96cf6e67..7e9b4d47 100644 --- a/examples/computeshader/computeshader.cpp +++ b/examples/computeshader/computeshader.cpp @@ -489,6 +489,13 @@ public: // Semaphore for compute & graphics sync VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo(); VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &graphics.semaphore)); + + // Signal the semaphore + VkSubmitInfo submitInfo = vks::initializers::submitInfo(); + submitInfo.signalSemaphoreCount = 1; + submitInfo.pSignalSemaphores = &graphics.semaphore; + VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE)); + VK_CHECK_RESULT(vkQueueWaitIdle(queue)); } void prepareCompute() @@ -558,13 +565,6 @@ public: VkSemaphoreCreateInfo semaphoreCreateInfo = vks::initializers::semaphoreCreateInfo(); VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &compute.semaphore)); - // Signal the semaphore - VkSubmitInfo submitInfo = vks::initializers::submitInfo(); - submitInfo.signalSemaphoreCount = 1; - submitInfo.pSignalSemaphores = &compute.semaphore; - VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE)); - VK_CHECK_RESULT(vkQueueWaitIdle(queue)); - // Build a single command buffer containing the compute dispatch commands buildComputeCommandBuffer(); } @@ -594,6 +594,19 @@ public: void draw() { + // Wait for rendering finished + VkPipelineStageFlags waitStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + + // Submit compute commands + VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo(); + computeSubmitInfo.commandBufferCount = 1; + computeSubmitInfo.pCommandBuffers = &compute.commandBuffer; + computeSubmitInfo.waitSemaphoreCount = 1; + computeSubmitInfo.pWaitSemaphores = &graphics.semaphore; + computeSubmitInfo.pWaitDstStageMask = &waitStageMask; + computeSubmitInfo.signalSemaphoreCount = 1; + computeSubmitInfo.pSignalSemaphores = &compute.semaphore; + VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, VK_NULL_HANDLE)); VulkanExampleBase::prepareFrame(); VkPipelineStageFlags graphicsWaitStageMasks[] = { VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; @@ -611,20 +624,6 @@ public: VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE)); VulkanExampleBase::submitFrame(); - - // Wait for rendering finished - VkPipelineStageFlags waitStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - - // Submit compute commands - VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo(); - computeSubmitInfo.commandBufferCount = 1; - computeSubmitInfo.pCommandBuffers = &compute.commandBuffer; - computeSubmitInfo.waitSemaphoreCount = 1; - computeSubmitInfo.pWaitSemaphores = &graphics.semaphore; - computeSubmitInfo.pWaitDstStageMask = &waitStageMask; - computeSubmitInfo.signalSemaphoreCount = 1; - computeSubmitInfo.pSignalSemaphores = &compute.semaphore; - VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, VK_NULL_HANDLE)); } void prepare()