Skinned mesh stuff moved to class, added resources

This commit is contained in:
saschawillems 2016-05-14 21:19:52 +02:00
parent 26b02736d5
commit 7087d7d14e
19 changed files with 2637 additions and 14775 deletions

View file

@ -6,9 +6,16 @@ if %ERRORLEVEL% EQU 0 (
mkdir "assets\shaders\skeletalanimation"
xcopy "..\..\data\shaders\skeletalanimation\*.spv" "assets\shaders\skeletalanimation" /Y
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\models\astroboy"
xcopy "..\..\data\models\astroboy\*.*" "assets\models\astroboy" /Y
mkdir "assets\models"
xcopy "..\..\data\models\goblin.dae" "assets\models" /Y
xcopy "..\..\data\models\plane_z.obj" "assets\models" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\pattern_35_bc3.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\goblin_bc3.ktx" "assets\textures" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y