Skinned mesh stuff moved to class, added resources

This commit is contained in:
saschawillems 2016-05-14 21:19:52 +02:00
parent 26b02736d5
commit 7087d7d14e
19 changed files with 2637 additions and 14775 deletions

View file

@ -63,7 +63,7 @@ protected:
float frameTimer = 1.0f;
// Frame counter to display fps
uint32_t frameCounter = 0;
uint32_t lastFPS = 0.0f;
uint32_t lastFPS = 0;
// Vulkan instance, stores all per-application states
VkInstance instance;
// Physical device (GPU) that Vulkan will ise