Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples
This commit is contained in:
parent
01f0a1a574
commit
72e6cd8ee5
5 changed files with 77 additions and 46 deletions
|
|
@ -199,6 +199,8 @@ public:
|
|||
// the offscreen framebuffer
|
||||
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
|
||||
{
|
||||
createSetupCommandBuffer();
|
||||
|
||||
VkFormatProperties formatProperties;
|
||||
VkResult err;
|
||||
|
||||
|
|
@ -236,8 +238,7 @@ public:
|
|||
err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
|
||||
assert(!err);
|
||||
|
||||
// Transform image layout to transer destination
|
||||
tex->imageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
tex->image,
|
||||
|
|
@ -272,6 +273,8 @@ public:
|
|||
view.image = tex->image;
|
||||
err = vkCreateImageView(device, &view, nullptr, &tex->view);
|
||||
assert(!err);
|
||||
|
||||
flushSetupCommandBuffer();
|
||||
}
|
||||
|
||||
// Prepare a new framebuffer for offscreen rendering
|
||||
|
|
@ -372,7 +375,7 @@ public:
|
|||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
frameBuf->depth.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
|
||||
|
|
|
|||
|
|
@ -200,7 +200,7 @@ public:
|
|||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
// Texture will be sampled in a shader and is also the blit destination
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
imageCreateInfo.flags = 0;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
|
@ -218,12 +218,12 @@ public:
|
|||
// Image memory barrier
|
||||
// Set initial layout for the offscreen texture transfer destination
|
||||
// Will be transformed while updating the texture
|
||||
offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.textureTarget.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
offScreenFrameBuf.textureTarget.imageLayout);
|
||||
|
||||
// Create sampler
|
||||
|
|
@ -264,6 +264,7 @@ public:
|
|||
// blitted to our render target
|
||||
void prepareOffscreenFramebuffer()
|
||||
{
|
||||
|
||||
createSetupCommandBuffer();
|
||||
|
||||
offScreenFrameBuf.width = FB_DIM;
|
||||
|
|
@ -293,6 +294,7 @@ public:
|
|||
image.flags = 0;
|
||||
|
||||
VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
|
||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
|
|
@ -305,8 +307,6 @@ public:
|
|||
colorImageView.subresourceRange.baseArrayLayer = 0;
|
||||
colorImageView.subresourceRange.layerCount = 1;
|
||||
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image);
|
||||
assert(!err);
|
||||
vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
|
||||
|
|
@ -317,11 +317,12 @@ public:
|
|||
|
||||
err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
|
||||
assert(!err);
|
||||
|
||||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.color.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.color.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
colorImageView.image = offScreenFrameBuf.color.image;
|
||||
|
|
@ -353,25 +354,25 @@ public:
|
|||
|
||||
err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
|
||||
assert(!err);
|
||||
createSetupCommandBuffer();
|
||||
|
||||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.depth.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.depth.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
|
||||
depthStencilView.image = offScreenFrameBuf.depth.image;
|
||||
err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
|
||||
assert(!err);
|
||||
|
||||
|
||||
flushSetupCommandBuffer();
|
||||
|
||||
VkImageView attachments[2];
|
||||
attachments[0] = offScreenFrameBuf.color.view;
|
||||
attachments[1] = offScreenFrameBuf.depth.view;
|
||||
|
||||
VkFramebufferCreateInfo fbufCreateInfo = {};
|
||||
fbufCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
fbufCreateInfo.pNext = NULL;
|
||||
VkFramebufferCreateInfo fbufCreateInfo = vkTools::initializers::framebufferCreateInfo();
|
||||
fbufCreateInfo.renderPass = renderPass;
|
||||
fbufCreateInfo.attachmentCount = 2;
|
||||
fbufCreateInfo.pAttachments = attachments;
|
||||
|
|
@ -381,8 +382,6 @@ public:
|
|||
|
||||
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
|
||||
assert(!err);
|
||||
|
||||
flushSetupCommandBuffer();
|
||||
}
|
||||
|
||||
void createOffscreenCommandBuffer()
|
||||
|
|
@ -519,7 +518,6 @@ public:
|
|||
|
||||
err = vkEndCommandBuffer(offScreenCmdBuffer);
|
||||
assert(!err);
|
||||
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
|
|
|
|||
|
|
@ -175,6 +175,8 @@ public:
|
|||
// the offscreen framebuffer
|
||||
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
|
||||
{
|
||||
createSetupCommandBuffer();
|
||||
|
||||
VkFormatProperties formatProperties;
|
||||
VkResult err;
|
||||
|
||||
|
|
@ -196,6 +198,8 @@ public:
|
|||
imageCreateInfo.arrayLayers = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
// Texture will be sampled in a shader and is also the blit destination
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
|
|
@ -212,13 +216,13 @@ public:
|
|||
err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
|
||||
assert(!err);
|
||||
|
||||
// Transform image layout to transer destination
|
||||
tex->imageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
// Transform image layout to transfer destination
|
||||
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
tex->image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
tex->imageLayout);
|
||||
|
||||
// Create sampler
|
||||
|
|
@ -248,6 +252,8 @@ public:
|
|||
view.image = tex->image;
|
||||
err = vkCreateImageView(device, &view, nullptr, &tex->view);
|
||||
assert(!err);
|
||||
|
||||
flushSetupCommandBuffer();
|
||||
}
|
||||
|
||||
// Prepare a new framebuffer for offscreen rendering
|
||||
|
|
@ -348,7 +354,7 @@ public:
|
|||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.depth.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
|
||||
|
|
|
|||
|
|
@ -166,8 +166,11 @@ public:
|
|||
|
||||
vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);
|
||||
|
||||
vkDestroyRenderPass(device, offScreenFrameBuf.renderPass, nullptr);
|
||||
|
||||
vkDestroyPipeline(device, pipelines.quad, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.offscreen, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.scene, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayouts.quad, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayouts.offscreen, nullptr);
|
||||
|
|
@ -213,9 +216,8 @@ public:
|
|||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
imageCreateInfo.flags = 0;
|
||||
imageCreateInfo.pQueueFamilyIndices = 0;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
|
@ -235,7 +237,7 @@ public:
|
|||
setupCmdBuffer,
|
||||
offScreenFrameBuf.textureTarget.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
offScreenFrameBuf.textureTarget.imageLayout);
|
||||
|
||||
// Create sampler
|
||||
|
|
|
|||
|
|
@ -195,6 +195,7 @@ public:
|
|||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
|
|
@ -231,12 +232,18 @@ public:
|
|||
assert(!err);
|
||||
|
||||
// Image barrier for optimal image (target)
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
subresourceRange.levelCount = 1;
|
||||
subresourceRange.layerCount = 6;
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
shadowCubeMap.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
err = vkEndCommandBuffer(cmdBuffer);
|
||||
assert(!err);
|
||||
|
|
@ -357,14 +364,14 @@ public:
|
|||
// Depth stencil attachment
|
||||
image.format = fbDepthFormat;
|
||||
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
image.initialLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
image.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
|
||||
VkImageViewCreateInfo depthStencilView = vkTools::initializers::imageViewCreateInfo();
|
||||
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
depthStencilView.format = fbDepthFormat;
|
||||
depthStencilView.flags = 0;
|
||||
depthStencilView.subresourceRange = {};
|
||||
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
depthStencilView.subresourceRange.baseMipLevel = 0;
|
||||
depthStencilView.subresourceRange.levelCount = 1;
|
||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
||||
|
|
@ -384,8 +391,8 @@ public:
|
|||
vkTools::setImageLayout(
|
||||
setupCmdBuffer,
|
||||
offScreenFrameBuf.depth.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
|
||||
flushSetupCommandBuffer();
|
||||
|
|
@ -481,7 +488,6 @@ public:
|
|||
vkCmdDrawIndexed(offScreenCmdBuffer, meshes.scene.indexCount, 1, 0, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(offScreenCmdBuffer);
|
||||
|
||||
// Make sure color writes to the framebuffer are finished before using it as transfer source
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
|
|
@ -519,14 +525,6 @@ public:
|
|||
1,
|
||||
©Region);
|
||||
|
||||
// Make sure transfer to cube map face is finished before sampling it in a shader
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
shadowCubeMap.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
// Transform framebuffer color attachment back
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
|
|
@ -572,11 +570,35 @@ public:
|
|||
0);
|
||||
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
||||
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
subresourceRange.levelCount = 1;
|
||||
subresourceRange.layerCount = 6;
|
||||
|
||||
// Change image layout for all cubemap faces to transfer destination
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
shadowCubeMap.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
for (uint32_t face = 0; face < 6; ++face)
|
||||
{
|
||||
updateCubeFace(face);
|
||||
}
|
||||
|
||||
// Change image layout for all cubemap faces to shader read after they have been copied
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
shadowCubeMap.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
err = vkEndCommandBuffer(offScreenCmdBuffer);
|
||||
assert(!err);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue