Use base texture loading code for compute shader example, renamed main

This commit is contained in:
saschawillems 2016-03-09 21:17:26 +01:00
parent 575c5c2060
commit 72ff2a3866
3 changed files with 6 additions and 323 deletions

View file

@ -216,7 +216,7 @@
<ClCompile Include="..\..\..\base\vulkanandroid.cpp" />
<ClCompile Include="..\..\..\base\vulkantools.cpp" />
<ClCompile Include="android_native_app_glue.c" />
<ClCompile Include="main.cpp" />
<ClCompile Include="computeparticles.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">