Use base texture loading code for compute shader example, renamed main
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3 changed files with 6 additions and 323 deletions
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@ -216,7 +216,7 @@
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<ClCompile Include="..\..\..\base\vulkanandroid.cpp" />
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<ClCompile Include="..\..\..\base\vulkantools.cpp" />
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<ClCompile Include="android_native_app_glue.c" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="computeparticles.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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