Added basic camera class with firs-person view (wip!)

This commit is contained in:
saschawillems 2016-06-11 15:54:16 +02:00
parent 830e9b75ea
commit 73e18a4c05
3 changed files with 194 additions and 1 deletions

136
base/camera.hpp Normal file
View file

@ -0,0 +1,136 @@
/*
* Basic camera class
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
class Camera
{
private:
float fov;
float znear, zfar;
void updateViewMatrix()
{
glm::mat4 rotM = glm::mat4();
glm::mat4 transM;
rotM = glm::rotate(rotM, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
rotM = glm::rotate(rotM, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
rotM = glm::rotate(rotM, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
transM = glm::translate(glm::mat4(), position);
if (type == CameraType::firtsperson)
{
matrices.view = rotM * transM;
}
else
{
matrices.view = transM * rotM;
}
};
public:
enum CameraType { lookat, firtsperson };
CameraType type = CameraType::lookat;
glm::vec3 rotation = glm::vec3();
glm::vec3 position = glm::vec3();
float rotationSpeed = 1.0f;
float movementSpeed = 1.0f;
struct
{
glm::mat4 perspective;
glm::mat4 view;
} matrices;
struct
{
bool left = false;
bool right = false;
bool up = false;
bool down = false;
} keys;
bool moving()
{
return keys.left || keys.right || keys.up || keys.down;
}
void setPerspective(float fov, float aspect, float znear, float zfar)
{
this->fov = fov;
this->znear = znear;
this->zfar = zfar;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
};
void updateAspectRatio(float aspect)
{
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
void setRotation(glm::vec3 rotation)
{
this->rotation = rotation;
updateViewMatrix();
};
void rotate(glm::vec3 delta)
{
this->rotation += delta;
updateViewMatrix();
}
void setTranslation(glm::vec3 translation)
{
this->position = translation;
updateViewMatrix();
};
void translate(glm::vec3 delta)
{
this->position += delta;
updateViewMatrix();
}
void update(float deltaTime)
{
if (type == CameraType::firtsperson)
{
if (moving())
{
glm::vec3 camFront;
camFront.x = -cos(glm::radians(rotation.x)) * sin(glm::radians(rotation.y));
camFront.y = sin(glm::radians(rotation.x));
camFront.z = cos(glm::radians(rotation.x)) * cos(glm::radians(rotation.y));
camFront = glm::normalize(camFront);
float moveSpeed = deltaTime * movementSpeed;
if (keys.up)
position += camFront * moveSpeed;
if (keys.down)
position -= camFront * moveSpeed;
if (keys.left)
position -= glm::normalize(glm::cross(camFront, glm::vec3(0.0f, 1.0f, 0.0f))) * moveSpeed;
if (keys.right)
position += glm::normalize(glm::cross(camFront, glm::vec3(0.0f, 1.0f, 0.0f))) * moveSpeed;
updateViewMatrix();
}
}
};
};

View file

@ -426,6 +426,11 @@ void VulkanExampleBase::renderLoop()
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
frameTimer = (float)tDiff / 1000.0f;
camera.update(frameTimer);
if (camera.moving())
{
viewChanged();
}
// Convert to clamped timer value
if (!paused)
{
@ -489,6 +494,7 @@ void VulkanExampleBase::renderLoop()
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
frameTimer = tDiff / 1000.0f;
camera.update(frameTimer);
// Convert to clamped timer value
if (!paused)
{
@ -515,11 +521,13 @@ void VulkanExampleBase::renderLoop()
if (std::abs(gamePadState.axes.x) > deadZone)
{
rotation.y += gamePadState.axes.x * 0.5f * rotationSpeed;
camera.rotate(glm::vec3(0.0f, gamePadState.axes.x * 0.5f, 0.0f));
updateView = true;
}
if (std::abs(gamePadState.axes.y) > deadZone)
{
rotation.x -= gamePadState.axes.y * 0.5f * rotationSpeed;
camera.rotate(glm::vec3(gamePadState.axes.y * 0.5f, 0.0f, 0.0f));
updateView = true;
}
// Zoom
@ -553,6 +561,7 @@ void VulkanExampleBase::renderLoop()
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
frameTimer = tDiff / 1000.0f;
camera.update(frameTimer);
// Convert to clamped timer value
if (!paused)
{
@ -1114,8 +1123,48 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
PostQuitMessage(0);
break;
}
if (camera.firtsperson)
{
switch (wParam)
{
case 0x57:
camera.keys.up = true;
break;
case 0x53:
camera.keys.down = true;
break;
case 0x41:
camera.keys.left = true;
break;
case 0x44:
camera.keys.right = true;
break;
}
}
keyPressed((uint32_t)wParam);
break;
case WM_KEYUP:
if (camera.firtsperson)
{
switch (wParam)
{
case 0x57:
camera.keys.up = false;
break;
case 0x53:
camera.keys.down = false;
break;
case 0x41:
camera.keys.left = false;
break;
case 0x44:
camera.keys.right = false;
break;
}
}
break;
case WM_RBUTTONDOWN:
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
@ -1126,6 +1175,7 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
{
short wheelDelta = GET_WHEEL_DELTA_WPARAM(wParam);
zoom += (float)wheelDelta * 0.005f * zoomSpeed;
camera.translate(glm::vec3(0.0f, 0.0f, (float)wheelDelta * 0.005f * zoomSpeed));
viewChanged();
break;
}
@ -1135,6 +1185,7 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
int32_t posx = LOWORD(lParam);
int32_t posy = HIWORD(lParam);
zoom += (mousePos.y - (float)posy) * .005f * zoomSpeed;
camera.translate(glm::vec3(-0.0f, 0.0f, (mousePos.y - (float)posy) * .005f * zoomSpeed));
mousePos = glm::vec2((float)posx, (float)posy);
viewChanged();
}
@ -1144,6 +1195,7 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
int32_t posy = HIWORD(lParam);
rotation.x += (mousePos.y - (float)posy) * 1.25f * rotationSpeed;
rotation.y -= (mousePos.x - (float)posx) * 1.25f * rotationSpeed;
camera.rotate(glm::vec3((mousePos.y - (float)posy), -(mousePos.x - (float)posx), 0.0f));
mousePos = glm::vec2((float)posx, (float)posy);
viewChanged();
}
@ -1153,6 +1205,7 @@ void VulkanExampleBase::handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
int32_t posy = HIWORD(lParam);
cameraPos.x -= (mousePos.x - (float)posx) * 0.01f;
cameraPos.y -= (mousePos.y - (float)posy) * 0.01f;
camera.translate(glm::vec3(-(mousePos.x - (float)posx) * 0.01f, -(mousePos.y - (float)posy) * 0.01f, 0.0f));
viewChanged();
mousePos.x = (float)posx;
mousePos.y = (float)posy;
@ -1673,6 +1726,8 @@ void VulkanExampleBase::windowResize()
updateTextOverlay();
}
camera.updateAspectRatio((float)width / (float)height);
// Notify derived class
windowResized();
viewChanged();
@ -1700,4 +1755,3 @@ void VulkanExampleBase::setupSwapChain()
{
swapChain.create(setupCmdBuffer, &width, &height);
}

View file

@ -40,6 +40,7 @@
#include "vulkanTextureLoader.hpp"
#include "vulkanMeshLoader.hpp"
#include "vulkantextoverlay.hpp"
#include "camera.hpp"
#define GAMEPAD_BUTTON_A 0x1000
#define GAMEPAD_BUTTON_B 0x1001
@ -160,6 +161,8 @@ public:
// Use to adjust mouse zoom speed
float zoomSpeed = 1.0f;
Camera camera;
glm::vec3 rotation = glm::vec3();
glm::vec3 cameraPos = glm::vec3();
glm::vec2 mousePos;