Use Vulkan result check macro, removed unused functionality from tools and base class
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a85dca7a15
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75a6f46c4a
10 changed files with 52 additions and 63 deletions
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@ -442,7 +442,7 @@ public:
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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vkTools::checkResult(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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@ -472,7 +472,7 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkTools::checkResult(vkEndCommandBuffer(drawCmdBuffers[i]));
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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@ -825,7 +825,7 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// Floor
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vkTools::checkResult(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.floor));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.floor));
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texDescriptor.imageView = textures.floor.view;
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texDescriptor.sampler = textures.floor.sampler;
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@ -926,7 +926,7 @@ public:
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shaderStages[0] = loadShader(getAssetPath() + "shaders/skeletalanimation/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/skeletalanimation/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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vkTools::checkResult(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture));
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture));
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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@ -942,7 +942,7 @@ public:
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&uniformData.vsScene.descriptor);
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// Map for host access
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vkTools::checkResult(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&uniformData.vsScene.mapped));
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&uniformData.vsScene.mapped));
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// Floor
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createBuffer(
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@ -954,7 +954,7 @@ public:
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&uniformData.floor.descriptor);
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// Map for host access
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vkTools::checkResult(vkMapMemory(device, uniformData.floor.memory, 0, sizeof(uboFloor), 0, (void **)&uniformData.floor.mapped));
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.floor.memory, 0, sizeof(uboFloor), 0, (void **)&uniformData.floor.mapped));
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updateUniformBuffers(true);
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}
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