Texture tree and terrain scene, refactoring and cleanup

This commit is contained in:
saschawillems 2017-12-21 21:28:31 +01:00
parent 34942b08c5
commit 75b2a72957
13 changed files with 200 additions and 97 deletions

View file

@ -15,6 +15,12 @@ layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outViewPos;
layout (location = 3) out vec3 outPos;
layout (location = 4) out vec2 outUV;
layout(push_constant) uniform PushConsts {
vec4 position;
uint cascadeIndex;
} pushConsts;
out gl_PerVertex {
vec4 gl_Position;
@ -24,8 +30,10 @@ void main()
{
outColor = inColor;
outNormal = inNormal;
outPos = inPos;
outViewPos = (ubo.view * vec4(inPos.xyz, 1.0)).xyz;
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
outUV = inUV;
vec3 pos = inPos + pushConsts.position.xyz;
outPos = pos;
outViewPos = (ubo.view * vec4(pos.xyz, 1.0)).xyz;
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(pos.xyz, 1.0);
}