Added frustum culling class

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saschawillems 2016-04-03 13:07:14 +02:00
parent 683515d12b
commit 7768992bda

71
base/frustum.hpp Normal file
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/*
* View frustum culling class
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <array>
#include "glm\glm.hpp"
namespace vkTools
{
class Frustum
{
private:
enum side { LEFT = 0, RIGHT = 1, TOP = 2, BOTTOM = 3, BACK = 4, FRONT = 5 };
std::array<glm::vec4, 6> planes;
public:
void update(glm::mat4 matrix)
{
planes[LEFT].x = matrix[0].w + matrix[0].x;
planes[LEFT].y = matrix[1].w + matrix[1].x;
planes[LEFT].z = matrix[2].w + matrix[2].x;
planes[LEFT].w = matrix[3].w + matrix[3].x;
planes[RIGHT].x = matrix[0].w - matrix[0].x;
planes[RIGHT].y = matrix[1].w - matrix[1].x;
planes[RIGHT].z = matrix[2].w - matrix[2].x;
planes[RIGHT].w = matrix[3].w - matrix[3].x;
planes[TOP].x = matrix[0].w - matrix[0].y;
planes[TOP].y = matrix[1].w - matrix[1].y;
planes[TOP].z = matrix[2].w - matrix[2].y;
planes[TOP].w = matrix[3].w - matrix[3].y;
planes[BOTTOM].x = matrix[0].w + matrix[0].y;
planes[BOTTOM].y = matrix[1].w + matrix[1].y;
planes[BOTTOM].z = matrix[2].w + matrix[2].y;
planes[BOTTOM].w = matrix[3].w + matrix[3].y;
planes[BACK].x = matrix[0].w + matrix[0].z;
planes[BACK].y = matrix[1].w + matrix[1].z;
planes[BACK].z = matrix[2].w + matrix[2].z;
planes[BACK].w = matrix[3].w + matrix[3].z;
planes[FRONT].x = matrix[0].w - matrix[0].z;
planes[FRONT].y = matrix[1].w - matrix[1].z;
planes[FRONT].z = matrix[2].w - matrix[2].z;
planes[FRONT].w = matrix[3].w - matrix[3].z;
for (auto i = 0; i < planes.size(); i++)
{
float length = std::sqrtf(planes[i].x * planes[i].x + planes[i].y * planes[i].y + planes[i].z * planes[i].z);
planes[i] /= length;
}
}
bool checkSphere(glm::vec3 pos, float radius)
{
for (auto i = 0; i < planes.size(); i++)
{
if ((planes[i].x * pos.x) + (planes[i].y * pos.y) + (planes[i].z * pos.z) + planes[i].w <= -radius)
{
return false;
}
}
return true;
}
};
}