Moved VulkanBuffer to vks namespce (Refs #260)
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54 changed files with 165 additions and 165 deletions
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@ -47,10 +47,10 @@ public:
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// Resources for the compute part of the example
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struct {
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struct {
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vk::Buffer spheres; // (Shader) storage buffer object with scene spheres
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vk::Buffer planes; // (Shader) storage buffer object with scene planes
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vks::Buffer spheres; // (Shader) storage buffer object with scene spheres
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vks::Buffer planes; // (Shader) storage buffer object with scene planes
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} storageBuffers;
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vk::Buffer uniformBuffer; // Uniform buffer object containing scene data
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vks::Buffer uniformBuffer; // Uniform buffer object containing scene data
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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@ -326,7 +326,7 @@ public:
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VkDeviceSize storageBufferSize = spheres.size() * sizeof(Sphere);
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// Stage
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vk::Buffer stagingBuffer;
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vks::Buffer stagingBuffer;
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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