Moved VulkanBuffer to vks namespce (Refs #260)
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54 changed files with 165 additions and 165 deletions
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@ -42,7 +42,7 @@
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanDevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -112,8 +112,8 @@ private:
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// We will be using one single index and vertex buffer
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// containing vertices and indices for all meshes in the scene
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// This allows us to keep memory allocations down
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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VkDescriptorSet descriptorSetScene;
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@ -322,7 +322,7 @@ private:
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size_t vertexDataSize = vertices.size() * sizeof(Vertex);
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size_t indexDataSize = indices.size() * sizeof(uint32_t);
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vk::Buffer vertexStaging, indexStaging;
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vks::Buffer vertexStaging, indexStaging;
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// Vertex buffer
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// Staging buffer
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@ -402,7 +402,7 @@ public:
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// Shared ubo containing matrices used by all
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// materials and meshes
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vk::Buffer uniformBuffer;
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vks::Buffer uniformBuffer;
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 view;
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