Moved VulkanBuffer to vks namespce (Refs #260)

This commit is contained in:
saschawillems 2017-02-12 10:44:51 +01:00
parent f917ea6640
commit 776b6f0106
54 changed files with 165 additions and 165 deletions

View file

@ -42,7 +42,7 @@
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp"
#include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -112,8 +112,8 @@ private:
// We will be using one single index and vertex buffer
// containing vertices and indices for all meshes in the scene
// This allows us to keep memory allocations down
vk::Buffer vertexBuffer;
vk::Buffer indexBuffer;
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
VkDescriptorSet descriptorSetScene;
@ -322,7 +322,7 @@ private:
size_t vertexDataSize = vertices.size() * sizeof(Vertex);
size_t indexDataSize = indices.size() * sizeof(uint32_t);
vk::Buffer vertexStaging, indexStaging;
vks::Buffer vertexStaging, indexStaging;
// Vertex buffer
// Staging buffer
@ -402,7 +402,7 @@ public:
// Shared ubo containing matrices used by all
// materials and meshes
vk::Buffer uniformBuffer;
vks::Buffer uniformBuffer;
struct UniformData {
glm::mat4 projection;
glm::mat4 view;