Moved VulkanBuffer to vks namespce (Refs #260)

This commit is contained in:
saschawillems 2017-02-12 10:44:51 +01:00
parent f917ea6640
commit 776b6f0106
54 changed files with 165 additions and 165 deletions

View file

@ -15,7 +15,7 @@
#include "vulkan/vulkan.h" #include "vulkan/vulkan.h"
#include "vulkantools.h" #include "vulkantools.h"
namespace vk namespace vks
{ {
/** /**
* @brief Encapsulates access to a Vulkan buffer backed up by device memory * @brief Encapsulates access to a Vulkan buffer backed up by device memory

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@ -15,7 +15,7 @@
#include <algorithm> #include <algorithm>
#include "vulkan/vulkan.h" #include "vulkan/vulkan.h"
#include "vulkantools.h" #include "vulkantools.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
namespace vks namespace vks
{ {
@ -388,7 +388,7 @@ namespace vks
* *
* @return VK_SUCCESS if buffer handle and memory have been created and (optionally passed) data has been copied * @return VK_SUCCESS if buffer handle and memory have been created and (optionally passed) data has been copied
*/ */
VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vk::Buffer *buffer, VkDeviceSize size, void *data = nullptr) VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vks::Buffer *buffer, VkDeviceSize size, void *data = nullptr)
{ {
buffer->device = logicalDevice; buffer->device = logicalDevice;
@ -435,7 +435,7 @@ namespace vks
* *
* @note Source and destionation pointers must have the approriate transfer usage flags set (TRANSFER_SRC / TRANSFER_DST) * @note Source and destionation pointers must have the approriate transfer usage flags set (TRANSFER_SRC / TRANSFER_DST)
*/ */
void copyBuffer(vk::Buffer *src, vk::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr) void copyBuffer(vks::Buffer *src, vks::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr)
{ {
assert(dst->size <= src->size); assert(dst->size <= src->size);
assert(src->buffer && src->buffer); assert(src->buffer && src->buffer);

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@ -26,7 +26,7 @@
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#if defined(__ANDROID__) #if defined(__ANDROID__)
#include <android/asset_manager.h> #include <android/asset_manager.h>
@ -108,8 +108,8 @@ namespace vks
struct Model { struct Model {
VkDevice device = nullptr; VkDevice device = nullptr;
vk::Buffer vertices; vks::Buffer vertices;
vk::Buffer indices; vks::Buffer indices;
uint32_t indexCount = 0; uint32_t indexCount = 0;
uint32_t vertexCount = 0; uint32_t vertexCount = 0;
@ -306,7 +306,7 @@ namespace vks
// Use staging buffer to move vertex and index buffer to device local memory // Use staging buffer to move vertex and index buffer to device local memory
// Create staging buffers // Create staging buffers
vk::Buffer vertexStaging, indexStaging; vks::Buffer vertexStaging, indexStaging;
// Vertex buffer // Vertex buffer
VK_CHECK_RESULT(device->createBuffer( VK_CHECK_RESULT(device->createBuffer(

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@ -19,7 +19,7 @@
#include "vulkantools.h" #include "vulkantools.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#if defined(__ANDROID__) #if defined(__ANDROID__)
#include <android/asset_manager.h> #include <android/asset_manager.h>

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@ -12,7 +12,7 @@
#include "vulkan/vulkan.h" #include "vulkan/vulkan.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
namespace vkTools namespace vkTools
{ {
@ -31,8 +31,8 @@ namespace vkTools
float heightScale = 1.0f; float heightScale = 1.0f;
float uvScale = 1.0f; float uvScale = 1.0f;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
struct Vertex { struct Vertex {
glm::vec3 pos; glm::vec3 pos;
@ -192,7 +192,7 @@ namespace vkTools
// Generate Vulkan buffers // Generate Vulkan buffers
vk::Buffer vertexStaging, indexStaging; vks::Buffer vertexStaging, indexStaging;
// Create staging buffers // Create staging buffers
device->createBuffer( device->createBuffer(

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@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkantools.h" #include "vulkantools.h"
#include "vulkandebug.h" #include "vulkandebug.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "../external/stb/stb_font_consolas_24_latin1.inl" #include "../external/stb/stb_font_consolas_24_latin1.inl"
@ -54,7 +54,7 @@ private:
VkSampler sampler; VkSampler sampler;
VkImage image; VkImage image;
VkImageView view; VkImageView view;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
VkDeviceMemory imageMemory; VkDeviceMemory imageMemory;
VkDescriptorPool descriptorPool; VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayout descriptorSetLayout;
@ -203,7 +203,7 @@ public:
VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0)); VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0));
// Staging // Staging
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,

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@ -21,7 +21,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -60,9 +60,9 @@ public:
} vertices; } vertices;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
vk::Buffer skyBox; vks::Buffer skyBox;
vk::Buffer blurParams; vks::Buffer blurParams;
} uniformBuffers; } uniformBuffers;
struct UBO { struct UBO {

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@ -22,7 +22,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "frustum.hpp" #include "frustum.hpp"
@ -68,10 +68,10 @@ public:
}; };
// Contains the instanced data // Contains the instanced data
vk::Buffer instanceBuffer; vks::Buffer instanceBuffer;
// Contains the indirect drawing commands // Contains the indirect drawing commands
vk::Buffer indirectCommandsBuffer; vks::Buffer indirectCommandsBuffer;
vk::Buffer indirectDrawCountBuffer; vks::Buffer indirectDrawCountBuffer;
// Indirect draw statistics (updated via compute) // Indirect draw statistics (updated via compute)
struct { struct {
@ -90,7 +90,7 @@ public:
} uboScene; } uboScene;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
} uniformData; } uniformData;
struct { struct {
@ -103,7 +103,7 @@ public:
// Resources for the compute part of the example // Resources for the compute part of the example
struct { struct {
vk::Buffer lodLevelsBuffers; // Contains index start and counts for the different lod levels vks::Buffer lodLevelsBuffers; // Contains index start and counts for the different lod levels
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics) VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics) VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
@ -484,7 +484,7 @@ public:
{ {
objectCount = OBJECT_COUNT * OBJECT_COUNT * OBJECT_COUNT; objectCount = OBJECT_COUNT * OBJECT_COUNT * OBJECT_COUNT;
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
std::vector<InstanceData> instanceData(objectCount); std::vector<InstanceData> instanceData(objectCount);
indirectCommands.resize(objectCount); indirectCommands.resize(objectCount);

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@ -49,7 +49,7 @@ public:
// Resources for the graphics part of the example // Resources for the graphics part of the example
struct { struct {
vk::Buffer uniformBuffer; // Contains scene matrices vks::Buffer uniformBuffer; // Contains scene matrices
VkDescriptorSetLayout descriptorSetLayout; // Particle system rendering shader binding layout VkDescriptorSetLayout descriptorSetLayout; // Particle system rendering shader binding layout
VkDescriptorSet descriptorSet; // Particle system rendering shader bindings VkDescriptorSet descriptorSet; // Particle system rendering shader bindings
VkPipelineLayout pipelineLayout; // Layout of the graphics pipeline VkPipelineLayout pipelineLayout; // Layout of the graphics pipeline
@ -63,8 +63,8 @@ public:
// Resources for the compute part of the example // Resources for the compute part of the example
struct { struct {
vk::Buffer storageBuffer; // (Shader) storage buffer object containing the particles vks::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
vk::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics) VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics) VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
@ -333,7 +333,7 @@ public:
// Staging // Staging
// SSBO won't be changed on the host after upload so copy to device local memory // SSBO won't be changed on the host after upload so copy to device local memory
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
vulkanDevice->createBuffer( vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,

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@ -61,8 +61,8 @@ public:
// Resources for the compute part of the example // Resources for the compute part of the example
struct { struct {
vk::Buffer storageBuffer; // (Shader) storage buffer object containing the particles vks::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
vk::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics) VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics) VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
@ -250,7 +250,7 @@ public:
// Staging // Staging
// SSBO won't be changed on the host after upload so copy to device local memory // SSBO won't be changed on the host after upload so copy to device local memory
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
vulkanDevice->createBuffer( vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,

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@ -20,7 +20,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -66,11 +66,11 @@ public:
uint32_t queueFamilyIndex; // Family index of the graphics queue, used for barriers uint32_t queueFamilyIndex; // Family index of the graphics queue, used for barriers
} compute; } compute;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
vk::Buffer uniformBufferVS; vks::Buffer uniformBufferVS;
struct { struct {
glm::mat4 projection; glm::mat4 projection;

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@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -188,7 +188,7 @@ public:
Scene scene, sceneGlow; Scene scene, sceneGlow;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct UBOVS { struct UBOVS {
glm::mat4 projection; glm::mat4 projection;

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@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -89,9 +89,9 @@ public:
} uboFragmentLights; } uboFragmentLights;
struct { struct {
vk::Buffer vsFullScreen; vks::Buffer vsFullScreen;
vk::Buffer vsOffscreen; vks::Buffer vsOffscreen;
vk::Buffer fsLights; vks::Buffer fsLights;
} uniformBuffers; } uniformBuffers;
struct { struct {

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@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -87,9 +87,9 @@ public:
} uboFragmentLights; } uboFragmentLights;
struct { struct {
vk::Buffer vsFullScreen; vks::Buffer vsFullScreen;
vk::Buffer vsOffscreen; vks::Buffer vsOffscreen;
vk::Buffer fsLights; vks::Buffer fsLights;
} uniformBuffers; } uniformBuffers;
struct { struct {

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@ -20,7 +20,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanFramebuffer.hpp" #include "VulkanFramebuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -125,10 +125,10 @@ public:
} uboFragmentLights; } uboFragmentLights;
struct { struct {
vk::Buffer vsFullScreen; vks::Buffer vsFullScreen;
vk::Buffer vsOffscreen; vks::Buffer vsOffscreen;
vk::Buffer fsLights; vks::Buffer fsLights;
vk::Buffer uboShadowGS; vks::Buffer uboShadowGS;
} uniformBuffers; } uniformBuffers;
struct { struct {

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@ -22,7 +22,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -55,7 +55,7 @@ public:
} models; } models;
struct { struct {
vk::Buffer tessControl, tessEval; vks::Buffer tessControl, tessEval;
} uniformBuffers; } uniformBuffers;
struct UBOTessControl { struct UBOTessControl {

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@ -24,7 +24,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -76,13 +76,13 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
struct { struct {
vk::Buffer vs; vks::Buffer vs;
vk::Buffer fs; vks::Buffer fs;
} uniformBuffers; } uniformBuffers;
struct UBOVS { struct UBOVS {

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@ -32,7 +32,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -77,13 +77,13 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
struct { struct {
vk::Buffer view; vks::Buffer view;
vk::Buffer dynamic; vks::Buffer dynamic;
} uniformBuffers; } uniformBuffers;
struct { struct {

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@ -173,7 +173,7 @@ void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
if (useStaging) if (useStaging)
{ {
vk::Buffer vertexStaging, indexStaging; vks::Buffer vertexStaging, indexStaging;
// Create staging buffers // Create staging buffers
// Vertex data // Vertex data

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@ -23,7 +23,7 @@
#include "vulkantools.h" #include "vulkantools.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
struct Vertex struct Vertex
{ {
@ -77,12 +77,12 @@ private:
float rotSpeed; float rotSpeed;
float rotOffset; float rotOffset;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
UBO ubo; UBO ubo;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
int32_t newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal); int32_t newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal);
void newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c); void newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c);

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@ -57,8 +57,8 @@ public:
} uboGS; } uboGS;
struct { struct {
vk::Buffer VS; vks::Buffer VS;
vk::Buffer GS; vks::Buffer GS;
} uniformBuffers; } uniformBuffers;
struct { struct {

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@ -21,7 +21,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
@ -51,8 +51,8 @@ public:
} models; } models;
struct { struct {
vk::Buffer matrices; vks::Buffer matrices;
vk::Buffer params; vks::Buffer params;
} uniformBuffers; } uniformBuffers;
struct UBOVS { struct UBOVS {

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@ -34,7 +34,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -90,9 +90,9 @@ public:
}; };
// Contains the instanced data // Contains the instanced data
vk::Buffer instanceBuffer; vks::Buffer instanceBuffer;
// Contains the indirect drawing commands // Contains the indirect drawing commands
vk::Buffer indirectCommandsBuffer; vks::Buffer indirectCommandsBuffer;
uint32_t indirectDrawCount; uint32_t indirectDrawCount;
struct { struct {
@ -101,7 +101,7 @@ public:
} uboVS; } uboVS;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
} uniformData; } uniformData;
struct { struct {
@ -536,7 +536,7 @@ public:
objectCount += indirectCmd.instanceCount; objectCount += indirectCmd.instanceCount;
} }
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
@ -574,7 +574,7 @@ public:
instanceData[i].texIndex = i / OBJECT_INSTANCE_COUNT; instanceData[i].texIndex = i / OBJECT_INSTANCE_COUNT;
} }
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,

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@ -21,7 +21,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -75,7 +75,7 @@ public:
} uboVS; } uboVS;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
} uniformBuffers; } uniformBuffers;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;

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@ -77,7 +77,7 @@ public:
} model; } model;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
} uniformBuffers; } uniformBuffers;
struct { struct {

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@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -67,7 +67,7 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct UBOVS { struct UBOVS {
glm::mat4 projection; glm::mat4 projection;

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@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -42,9 +42,9 @@ public:
} models; } models;
struct { struct {
vk::Buffer occluder; vks::Buffer occluder;
vk::Buffer teapot; vks::Buffer teapot;
vk::Buffer sphere; vks::Buffer sphere;
} uniformBuffers; } uniformBuffers;
struct UBOVS { struct UBOVS {

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@ -21,7 +21,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -60,10 +60,10 @@ public:
} vertices; } vertices;
struct { struct {
vk::Buffer vsShared; vks::Buffer vsShared;
vk::Buffer vsMirror; vks::Buffer vsMirror;
vk::Buffer vsOffScreen; vks::Buffer vsOffScreen;
vk::Buffer vsDebugQuad; vks::Buffer vsDebugQuad;
} uniformBuffers; } uniformBuffers;
struct UBO { struct UBO {

View file

@ -20,7 +20,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -58,8 +58,8 @@ public:
} models; } models;
struct { struct {
vk::Buffer vertexShader; vks::Buffer vertexShader;
vk::Buffer fragmentShader; vks::Buffer fragmentShader;
} uniformBuffers; } uniformBuffers;
struct { struct {

View file

@ -20,7 +20,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -89,8 +89,8 @@ public:
} particles; } particles;
struct { struct {
vk::Buffer fire; vks::Buffer fire;
vk::Buffer environment; vks::Buffer environment;
} uniformBuffers; } uniformBuffers;
struct UBOVS { struct UBOVS {

View file

@ -20,7 +20,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -46,7 +46,7 @@ public:
vks::Model cube; vks::Model cube;
} models; } models;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
// Same uniform buffer layout as shader // Same uniform buffer layout as shader
struct UBOVS { struct UBOVS {

View file

@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -46,7 +46,7 @@ public:
vks::Model scene; vks::Model scene;
} models; } models;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct UBOVS { struct UBOVS {
glm::mat4 projection; glm::mat4 projection;

View file

@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -59,8 +59,8 @@ public:
} vertices; } vertices;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
vk::Buffer blurParams; vks::Buffer blurParams;
} uniformBuffers; } uniformBuffers;
struct UboVS { struct UboVS {

View file

@ -47,10 +47,10 @@ public:
// Resources for the compute part of the example // Resources for the compute part of the example
struct { struct {
struct { struct {
vk::Buffer spheres; // (Shader) storage buffer object with scene spheres vks::Buffer spheres; // (Shader) storage buffer object with scene spheres
vk::Buffer planes; // (Shader) storage buffer object with scene planes vks::Buffer planes; // (Shader) storage buffer object with scene planes
} storageBuffers; } storageBuffers;
vk::Buffer uniformBuffer; // Uniform buffer object containing scene data vks::Buffer uniformBuffer; // Uniform buffer object containing scene data
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics) VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics) VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
@ -326,7 +326,7 @@ public:
VkDeviceSize storageBufferSize = spheres.size() * sizeof(Sphere); VkDeviceSize storageBufferSize = spheres.size() * sizeof(Sphere);
// Stage // Stage
vk::Buffer stagingBuffer; vks::Buffer stagingBuffer;
vulkanDevice->createBuffer( vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,

View file

@ -42,7 +42,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -112,8 +112,8 @@ private:
// We will be using one single index and vertex buffer // We will be using one single index and vertex buffer
// containing vertices and indices for all meshes in the scene // containing vertices and indices for all meshes in the scene
// This allows us to keep memory allocations down // This allows us to keep memory allocations down
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
VkDescriptorSet descriptorSetScene; VkDescriptorSet descriptorSetScene;
@ -322,7 +322,7 @@ private:
size_t vertexDataSize = vertices.size() * sizeof(Vertex); size_t vertexDataSize = vertices.size() * sizeof(Vertex);
size_t indexDataSize = indices.size() * sizeof(uint32_t); size_t indexDataSize = indices.size() * sizeof(uint32_t);
vk::Buffer vertexStaging, indexStaging; vks::Buffer vertexStaging, indexStaging;
// Vertex buffer // Vertex buffer
// Staging buffer // Staging buffer
@ -402,7 +402,7 @@ public:
// Shared ubo containing matrices used by all // Shared ubo containing matrices used by all
// materials and meshes // materials and meshes
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct UniformData { struct UniformData {
glm::mat4 projection; glm::mat4 projection;
glm::mat4 view; glm::mat4 view;

View file

@ -44,7 +44,7 @@ public:
vks::Model object; vks::Model object;
} models; } models;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct { struct {
glm::mat4 projection; glm::mat4 projection;

View file

@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -80,9 +80,9 @@ public:
} vertices; } vertices;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
vk::Buffer offscreen; vks::Buffer offscreen;
vk::Buffer debug; vks::Buffer debug;
} uniformBuffers; } uniformBuffers;
struct { struct {

View file

@ -19,7 +19,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -62,8 +62,8 @@ public:
} models; } models;
struct { struct {
vk::Buffer scene; vks::Buffer scene;
vk::Buffer offscreen; vks::Buffer offscreen;
} uniformBuffers; } uniformBuffers;
struct { struct {

View file

@ -25,7 +25,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -360,8 +360,8 @@ public:
SkinnedMesh *skinnedMesh = nullptr; SkinnedMesh *skinnedMesh = nullptr;
struct { struct {
vk::Buffer mesh; vks::Buffer mesh;
vk::Buffer floor; vks::Buffer floor;
} uniformBuffers; } uniformBuffers;
struct { struct {

View file

@ -23,7 +23,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -53,7 +53,7 @@ public:
vks::Texture2D colormap; vks::Texture2D colormap;
} textures; } textures;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
// Same uniform buffer layout as shader // Same uniform buffer layout as shader
struct UBOVS { struct UBOVS {

View file

@ -24,7 +24,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -56,7 +56,7 @@ public:
vks::Texture2DArray matCapArray; vks::Texture2DArray matCapArray;
} textures; } textures;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct UBOVS { struct UBOVS {
glm::mat4 projection; glm::mat4 projection;

View file

@ -104,9 +104,9 @@ public:
} descriptorSetLayouts; } descriptorSetLayouts;
struct { struct {
vk::Buffer sceneMatrices; vks::Buffer sceneMatrices;
vk::Buffer ssaoKernel; vks::Buffer ssaoKernel;
vk::Buffer ssaoParams; vks::Buffer ssaoParams;
} uniformBuffers; } uniformBuffers;
// Framebuffer for offscreen rendering // Framebuffer for offscreen rendering

View file

@ -72,8 +72,8 @@ public:
} uboLights; } uboLights;
struct { struct {
vk::Buffer GBuffer; vks::Buffer GBuffer;
vk::Buffer lights; vks::Buffer lights;
} uniformBuffers; } uniformBuffers;
struct { struct {

View file

@ -21,7 +21,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "frustum.hpp" #include "frustum.hpp"
@ -60,8 +60,8 @@ public:
} vertices; } vertices;
struct { struct {
vk::Buffer terrainTessellation; vks::Buffer terrainTessellation;
vk::Buffer skysphereVertex; vks::Buffer skysphereVertex;
} uniformBuffers; } uniformBuffers;
// Shared values for tessellation control and evaluation stages // Shared values for tessellation control and evaluation stages

View file

@ -24,7 +24,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -56,7 +56,7 @@ public:
} models; } models;
struct { struct {
vk::Buffer tessControl, tessEval; vks::Buffer tessControl, tessEval;
} uniformBuffers; } uniformBuffers;
struct UBOTessControl { struct UBOTessControl {

View file

@ -24,7 +24,7 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
@ -713,7 +713,7 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer uniformBuffer; vks::Buffer uniformBuffer;
struct UBOVS { struct UBOVS {
glm::mat4 projection; glm::mat4 projection;

View file

@ -21,7 +21,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -54,11 +54,11 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
vk::Buffer uniformBufferVS; vks::Buffer uniformBufferVS;
struct { struct {
glm::mat4 projection; glm::mat4 projection;

View file

@ -23,7 +23,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -171,11 +171,11 @@ public:
std::vector<VkVertexInputAttributeDescription> inputAttributes; std::vector<VkVertexInputAttributeDescription> inputAttributes;
} vertices; } vertices;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
vk::Buffer uniformBufferVS; vks::Buffer uniformBufferVS;
struct UboVS { struct UboVS {
glm::mat4 projection; glm::mat4 projection;

View file

@ -21,7 +21,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
@ -46,11 +46,11 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer vertexBuffer; vks::Buffer vertexBuffer;
vk::Buffer indexBuffer; vks::Buffer indexBuffer;
uint32_t indexCount; uint32_t indexCount;
vk::Buffer uniformBufferVS; vks::Buffer uniformBufferVS;
struct UboInstanceData { struct UboInstanceData {
// Model matrix // Model matrix

View file

@ -21,7 +21,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
@ -55,8 +55,8 @@ public:
} models; } models;
struct { struct {
vk::Buffer object; vks::Buffer object;
vk::Buffer skybox; vks::Buffer skybox;
} uniformBuffers; } uniformBuffers;
struct UBOVS { struct UBOVS {

View file

@ -24,7 +24,7 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "VulkanModel.hpp" #include "VulkanModel.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -63,7 +63,7 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions; std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices; } vertices;
vk::Buffer uniformBufferVS; vks::Buffer uniformBufferVS;
struct uboVS { struct uboVS {
glm::mat4 projection; glm::mat4 projection;

View file

@ -32,7 +32,7 @@ todos:
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanTexture.hpp" #include "VulkanTexture.hpp"
#include "VulkanDevice.hpp" #include "VulkanDevice.hpp"
#include "vulkanbuffer.hpp" #include "VulkanBuffer.hpp"
#include "vulkanheightmap.hpp" #include "vulkanheightmap.hpp"
#define VERTEX_BUFFER_BIND_ID 0 #define VERTEX_BUFFER_BIND_ID 0
@ -207,7 +207,7 @@ public:
uint32_t indexCount; uint32_t indexCount;
vk::Buffer uniformBufferVS; vks::Buffer uniformBufferVS;
struct UboVS { struct UboVS {
glm::mat4 projection; glm::mat4 projection;

View file

@ -80,7 +80,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Base", "Base", "{09B9A54B-F
base\threadpool.hpp = base\threadpool.hpp base\threadpool.hpp = base\threadpool.hpp
base\vulkanandroid.cpp = base\vulkanandroid.cpp base\vulkanandroid.cpp = base\vulkanandroid.cpp
base\vulkanandroid.h = base\vulkanandroid.h base\vulkanandroid.h = base\vulkanandroid.h
base\vulkanbuffer.hpp = base\vulkanbuffer.hpp base\VulkanBuffer.hpp = base\VulkanBuffer.hpp
base\vulkandebug.cpp = base\vulkandebug.cpp base\vulkandebug.cpp = base\vulkandebug.cpp
base\vulkandebug.h = base\vulkandebug.h base\vulkandebug.h = base\vulkandebug.h
base\VulkanDevice.hpp = base\VulkanDevice.hpp base\VulkanDevice.hpp = base\VulkanDevice.hpp

View file

@ -60,7 +60,7 @@ public:
std::vector<DemoModel> demoModels; std::vector<DemoModel> demoModels;
struct { struct {
vk::Buffer meshVS; vks::Buffer meshVS;
} uniformData; } uniformData;
struct { struct {