Moved VulkanBuffer to vks namespce (Refs #260)
This commit is contained in:
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f917ea6640
commit
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54 changed files with 165 additions and 165 deletions
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@ -15,7 +15,7 @@
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#include "vulkan/vulkan.h"
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#include "vulkantools.h"
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namespace vk
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namespace vks
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{
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/**
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* @brief Encapsulates access to a Vulkan buffer backed up by device memory
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@ -15,7 +15,7 @@
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#include <algorithm>
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#include "vulkan/vulkan.h"
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#include "vulkantools.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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namespace vks
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{
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@ -388,7 +388,7 @@ namespace vks
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*
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* @return VK_SUCCESS if buffer handle and memory have been created and (optionally passed) data has been copied
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*/
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VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vk::Buffer *buffer, VkDeviceSize size, void *data = nullptr)
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VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, vks::Buffer *buffer, VkDeviceSize size, void *data = nullptr)
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{
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buffer->device = logicalDevice;
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@ -435,7 +435,7 @@ namespace vks
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*
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* @note Source and destionation pointers must have the approriate transfer usage flags set (TRANSFER_SRC / TRANSFER_DST)
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*/
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void copyBuffer(vk::Buffer *src, vk::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr)
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void copyBuffer(vks::Buffer *src, vks::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr)
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{
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assert(dst->size <= src->size);
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assert(src->buffer && src->buffer);
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@ -26,7 +26,7 @@
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#include <glm/gtc/type_ptr.hpp>
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#include "VulkanDevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#if defined(__ANDROID__)
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#include <android/asset_manager.h>
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@ -108,8 +108,8 @@ namespace vks
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struct Model {
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VkDevice device = nullptr;
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vk::Buffer vertices;
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vk::Buffer indices;
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vks::Buffer vertices;
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vks::Buffer indices;
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uint32_t indexCount = 0;
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uint32_t vertexCount = 0;
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@ -306,7 +306,7 @@ namespace vks
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// Use staging buffer to move vertex and index buffer to device local memory
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// Create staging buffers
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vk::Buffer vertexStaging, indexStaging;
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vks::Buffer vertexStaging, indexStaging;
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// Vertex buffer
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VK_CHECK_RESULT(device->createBuffer(
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@ -19,7 +19,7 @@
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#include "vulkantools.h"
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#include "VulkanDevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#if defined(__ANDROID__)
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#include <android/asset_manager.h>
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@ -12,7 +12,7 @@
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#include "vulkan/vulkan.h"
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#include "VulkanDevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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namespace vkTools
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{
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@ -31,8 +31,8 @@ namespace vkTools
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float heightScale = 1.0f;
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float uvScale = 1.0f;
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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struct Vertex {
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glm::vec3 pos;
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@ -192,7 +192,7 @@ namespace vkTools
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// Generate Vulkan buffers
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vk::Buffer vertexStaging, indexStaging;
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vks::Buffer vertexStaging, indexStaging;
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// Create staging buffers
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device->createBuffer(
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@ -19,7 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkantools.h"
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#include "vulkandebug.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanDevice.hpp"
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#include "../external/stb/stb_font_consolas_24_latin1.inl"
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@ -54,7 +54,7 @@ private:
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VkSampler sampler;
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VkImage image;
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VkImageView view;
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vk::Buffer vertexBuffer;
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vks::Buffer vertexBuffer;
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VkDeviceMemory imageMemory;
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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@ -203,7 +203,7 @@ public:
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VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0));
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// Staging
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vk::Buffer stagingBuffer;
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vks::Buffer stagingBuffer;
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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@ -21,7 +21,7 @@
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -60,9 +60,9 @@ public:
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} vertices;
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struct {
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vk::Buffer scene;
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vk::Buffer skyBox;
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vk::Buffer blurParams;
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vks::Buffer scene;
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vks::Buffer skyBox;
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vks::Buffer blurParams;
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} uniformBuffers;
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struct UBO {
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@ -22,7 +22,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanModel.hpp"
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#include "frustum.hpp"
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@ -68,10 +68,10 @@ public:
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};
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// Contains the instanced data
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vk::Buffer instanceBuffer;
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vks::Buffer instanceBuffer;
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// Contains the indirect drawing commands
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vk::Buffer indirectCommandsBuffer;
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vk::Buffer indirectDrawCountBuffer;
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vks::Buffer indirectCommandsBuffer;
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vks::Buffer indirectDrawCountBuffer;
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// Indirect draw statistics (updated via compute)
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struct {
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@ -90,7 +90,7 @@ public:
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} uboScene;
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struct {
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vk::Buffer scene;
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vks::Buffer scene;
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} uniformData;
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struct {
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@ -103,7 +103,7 @@ public:
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// Resources for the compute part of the example
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struct {
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vk::Buffer lodLevelsBuffers; // Contains index start and counts for the different lod levels
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vks::Buffer lodLevelsBuffers; // Contains index start and counts for the different lod levels
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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@ -484,7 +484,7 @@ public:
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{
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objectCount = OBJECT_COUNT * OBJECT_COUNT * OBJECT_COUNT;
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vk::Buffer stagingBuffer;
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vks::Buffer stagingBuffer;
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std::vector<InstanceData> instanceData(objectCount);
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indirectCommands.resize(objectCount);
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@ -49,7 +49,7 @@ public:
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// Resources for the graphics part of the example
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struct {
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vk::Buffer uniformBuffer; // Contains scene matrices
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vks::Buffer uniformBuffer; // Contains scene matrices
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VkDescriptorSetLayout descriptorSetLayout; // Particle system rendering shader binding layout
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VkDescriptorSet descriptorSet; // Particle system rendering shader bindings
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VkPipelineLayout pipelineLayout; // Layout of the graphics pipeline
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@ -63,8 +63,8 @@ public:
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// Resources for the compute part of the example
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struct {
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vk::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
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vk::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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vks::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
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vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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@ -333,7 +333,7 @@ public:
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// Staging
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// SSBO won't be changed on the host after upload so copy to device local memory
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vk::Buffer stagingBuffer;
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vks::Buffer stagingBuffer;
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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@ -61,8 +61,8 @@ public:
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// Resources for the compute part of the example
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struct {
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vk::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
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vk::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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vks::Buffer storageBuffer; // (Shader) storage buffer object containing the particles
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vks::Buffer uniformBuffer; // Uniform buffer object containing particle system parameters
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VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
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VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
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VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
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@ -250,7 +250,7 @@ public:
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// Staging
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// SSBO won't be changed on the host after upload so copy to device local memory
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vk::Buffer stagingBuffer;
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vks::Buffer stagingBuffer;
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vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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@ -20,7 +20,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -66,11 +66,11 @@ public:
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uint32_t queueFamilyIndex; // Family index of the graphics queue, used for barriers
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} compute;
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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vk::Buffer uniformBufferVS;
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vks::Buffer uniformBufferVS;
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struct {
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glm::mat4 projection;
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@ -19,7 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -188,7 +188,7 @@ public:
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Scene scene, sceneGlow;
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vk::Buffer uniformBuffer;
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vks::Buffer uniformBuffer;
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struct UBOVS {
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glm::mat4 projection;
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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@ -89,9 +89,9 @@ public:
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} uboFragmentLights;
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struct {
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vk::Buffer vsFullScreen;
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vk::Buffer vsOffscreen;
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vk::Buffer fsLights;
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vks::Buffer vsFullScreen;
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vks::Buffer vsOffscreen;
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vks::Buffer fsLights;
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} uniformBuffers;
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struct {
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@ -19,7 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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@ -87,9 +87,9 @@ public:
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} uboFragmentLights;
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struct {
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vk::Buffer vsFullScreen;
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vk::Buffer vsOffscreen;
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vk::Buffer fsLights;
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vks::Buffer vsFullScreen;
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vks::Buffer vsOffscreen;
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vks::Buffer fsLights;
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} uniformBuffers;
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struct {
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#include "VulkanFramebuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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} uboFragmentLights;
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struct {
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vk::Buffer vsFullScreen;
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vk::Buffer vsOffscreen;
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vk::Buffer fsLights;
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vk::Buffer uboShadowGS;
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vks::Buffer vsFullScreen;
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vks::Buffer vsOffscreen;
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vks::Buffer fsLights;
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vks::Buffer uboShadowGS;
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} uniformBuffers;
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struct {
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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} models;
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struct {
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vk::Buffer tessControl, tessEval;
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vks::Buffer tessControl, tessEval;
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} uniformBuffers;
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struct UBOTessControl {
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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struct {
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vk::Buffer vs;
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vk::Buffer fs;
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vks::Buffer vs;
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vks::Buffer fs;
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} uniformBuffers;
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struct UBOVS {
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanDevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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struct {
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vk::Buffer view;
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vk::Buffer dynamic;
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vks::Buffer view;
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vks::Buffer dynamic;
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} uniformBuffers;
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struct {
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@ -173,7 +173,7 @@ void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
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if (useStaging)
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{
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vk::Buffer vertexStaging, indexStaging;
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vks::Buffer vertexStaging, indexStaging;
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// Create staging buffers
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// Vertex data
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@ -23,7 +23,7 @@
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#include "vulkantools.h"
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#include "VulkanDevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "VulkanBuffer.hpp"
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struct Vertex
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{
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@ -77,12 +77,12 @@ private:
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float rotSpeed;
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float rotOffset;
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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UBO ubo;
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vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
int32_t newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal);
|
||||
void newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c);
|
||||
|
|
|
|||
|
|
@ -57,8 +57,8 @@ public:
|
|||
} uboGS;
|
||||
|
||||
struct {
|
||||
vk::Buffer VS;
|
||||
vk::Buffer GS;
|
||||
vks::Buffer VS;
|
||||
vks::Buffer GS;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
|
||||
|
|
@ -51,8 +51,8 @@ public:
|
|||
} models;
|
||||
|
||||
struct {
|
||||
vk::Buffer matrices;
|
||||
vk::Buffer params;
|
||||
vks::Buffer matrices;
|
||||
vks::Buffer params;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOVS {
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -90,9 +90,9 @@ public:
|
|||
};
|
||||
|
||||
// Contains the instanced data
|
||||
vk::Buffer instanceBuffer;
|
||||
vks::Buffer instanceBuffer;
|
||||
// Contains the indirect drawing commands
|
||||
vk::Buffer indirectCommandsBuffer;
|
||||
vks::Buffer indirectCommandsBuffer;
|
||||
uint32_t indirectDrawCount;
|
||||
|
||||
struct {
|
||||
|
|
@ -101,7 +101,7 @@ public:
|
|||
} uboVS;
|
||||
|
||||
struct {
|
||||
vk::Buffer scene;
|
||||
vks::Buffer scene;
|
||||
} uniformData;
|
||||
|
||||
struct {
|
||||
|
|
@ -536,7 +536,7 @@ public:
|
|||
objectCount += indirectCmd.instanceCount;
|
||||
}
|
||||
|
||||
vk::Buffer stagingBuffer;
|
||||
vks::Buffer stagingBuffer;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
|
|
@ -574,7 +574,7 @@ public:
|
|||
instanceData[i].texIndex = i / OBJECT_INSTANCE_COUNT;
|
||||
}
|
||||
|
||||
vk::Buffer stagingBuffer;
|
||||
vks::Buffer stagingBuffer;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -75,7 +75,7 @@ public:
|
|||
} uboVS;
|
||||
|
||||
struct {
|
||||
vk::Buffer scene;
|
||||
vks::Buffer scene;
|
||||
} uniformBuffers;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ public:
|
|||
} model;
|
||||
|
||||
struct {
|
||||
vk::Buffer scene;
|
||||
vks::Buffer scene;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -67,7 +67,7 @@ public:
|
|||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
} vertices;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
|
@ -42,9 +42,9 @@ public:
|
|||
} models;
|
||||
|
||||
struct {
|
||||
vk::Buffer occluder;
|
||||
vk::Buffer teapot;
|
||||
vk::Buffer sphere;
|
||||
vks::Buffer occluder;
|
||||
vks::Buffer teapot;
|
||||
vks::Buffer sphere;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOVS {
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -60,10 +60,10 @@ public:
|
|||
} vertices;
|
||||
|
||||
struct {
|
||||
vk::Buffer vsShared;
|
||||
vk::Buffer vsMirror;
|
||||
vk::Buffer vsOffScreen;
|
||||
vk::Buffer vsDebugQuad;
|
||||
vks::Buffer vsShared;
|
||||
vks::Buffer vsMirror;
|
||||
vks::Buffer vsOffScreen;
|
||||
vks::Buffer vsDebugQuad;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBO {
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -58,8 +58,8 @@ public:
|
|||
} models;
|
||||
|
||||
struct {
|
||||
vk::Buffer vertexShader;
|
||||
vk::Buffer fragmentShader;
|
||||
vks::Buffer vertexShader;
|
||||
vks::Buffer fragmentShader;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -89,8 +89,8 @@ public:
|
|||
} particles;
|
||||
|
||||
struct {
|
||||
vk::Buffer fire;
|
||||
vk::Buffer environment;
|
||||
vks::Buffer fire;
|
||||
vks::Buffer environment;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOVS {
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -46,7 +46,7 @@ public:
|
|||
vks::Model cube;
|
||||
} models;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
// Same uniform buffer layout as shader
|
||||
struct UBOVS {
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
|
@ -46,7 +46,7 @@ public:
|
|||
vks::Model scene;
|
||||
} models;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -59,8 +59,8 @@ public:
|
|||
} vertices;
|
||||
|
||||
struct {
|
||||
vk::Buffer scene;
|
||||
vk::Buffer blurParams;
|
||||
vks::Buffer scene;
|
||||
vks::Buffer blurParams;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UboVS {
|
||||
|
|
|
|||
|
|
@ -47,10 +47,10 @@ public:
|
|||
// Resources for the compute part of the example
|
||||
struct {
|
||||
struct {
|
||||
vk::Buffer spheres; // (Shader) storage buffer object with scene spheres
|
||||
vk::Buffer planes; // (Shader) storage buffer object with scene planes
|
||||
vks::Buffer spheres; // (Shader) storage buffer object with scene spheres
|
||||
vks::Buffer planes; // (Shader) storage buffer object with scene planes
|
||||
} storageBuffers;
|
||||
vk::Buffer uniformBuffer; // Uniform buffer object containing scene data
|
||||
vks::Buffer uniformBuffer; // Uniform buffer object containing scene data
|
||||
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
|
||||
VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
|
||||
VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
|
||||
|
|
@ -326,7 +326,7 @@ public:
|
|||
VkDeviceSize storageBufferSize = spheres.size() * sizeof(Sphere);
|
||||
|
||||
// Stage
|
||||
vk::Buffer stagingBuffer;
|
||||
vks::Buffer stagingBuffer;
|
||||
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -112,8 +112,8 @@ private:
|
|||
// We will be using one single index and vertex buffer
|
||||
// containing vertices and indices for all meshes in the scene
|
||||
// This allows us to keep memory allocations down
|
||||
vk::Buffer vertexBuffer;
|
||||
vk::Buffer indexBuffer;
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
|
||||
VkDescriptorSet descriptorSetScene;
|
||||
|
||||
|
|
@ -322,7 +322,7 @@ private:
|
|||
size_t vertexDataSize = vertices.size() * sizeof(Vertex);
|
||||
size_t indexDataSize = indices.size() * sizeof(uint32_t);
|
||||
|
||||
vk::Buffer vertexStaging, indexStaging;
|
||||
vks::Buffer vertexStaging, indexStaging;
|
||||
|
||||
// Vertex buffer
|
||||
// Staging buffer
|
||||
|
|
@ -402,7 +402,7 @@ public:
|
|||
|
||||
// Shared ubo containing matrices used by all
|
||||
// materials and meshes
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
struct UniformData {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ public:
|
|||
vks::Model object;
|
||||
} models;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
|
@ -80,9 +80,9 @@ public:
|
|||
} vertices;
|
||||
|
||||
struct {
|
||||
vk::Buffer scene;
|
||||
vk::Buffer offscreen;
|
||||
vk::Buffer debug;
|
||||
vks::Buffer scene;
|
||||
vks::Buffer offscreen;
|
||||
vks::Buffer debug;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -62,8 +62,8 @@ public:
|
|||
} models;
|
||||
|
||||
struct {
|
||||
vk::Buffer scene;
|
||||
vk::Buffer offscreen;
|
||||
vks::Buffer scene;
|
||||
vks::Buffer offscreen;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -360,8 +360,8 @@ public:
|
|||
SkinnedMesh *skinnedMesh = nullptr;
|
||||
|
||||
struct {
|
||||
vk::Buffer mesh;
|
||||
vk::Buffer floor;
|
||||
vks::Buffer mesh;
|
||||
vks::Buffer floor;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -53,7 +53,7 @@ public:
|
|||
vks::Texture2D colormap;
|
||||
} textures;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
// Same uniform buffer layout as shader
|
||||
struct UBOVS {
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -56,7 +56,7 @@ public:
|
|||
vks::Texture2DArray matCapArray;
|
||||
} textures;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -104,9 +104,9 @@ public:
|
|||
} descriptorSetLayouts;
|
||||
|
||||
struct {
|
||||
vk::Buffer sceneMatrices;
|
||||
vk::Buffer ssaoKernel;
|
||||
vk::Buffer ssaoParams;
|
||||
vks::Buffer sceneMatrices;
|
||||
vks::Buffer ssaoKernel;
|
||||
vks::Buffer ssaoParams;
|
||||
} uniformBuffers;
|
||||
|
||||
// Framebuffer for offscreen rendering
|
||||
|
|
|
|||
|
|
@ -72,8 +72,8 @@ public:
|
|||
} uboLights;
|
||||
|
||||
struct {
|
||||
vk::Buffer GBuffer;
|
||||
vk::Buffer lights;
|
||||
vks::Buffer GBuffer;
|
||||
vks::Buffer lights;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "frustum.hpp"
|
||||
|
|
@ -60,8 +60,8 @@ public:
|
|||
} vertices;
|
||||
|
||||
struct {
|
||||
vk::Buffer terrainTessellation;
|
||||
vk::Buffer skysphereVertex;
|
||||
vks::Buffer terrainTessellation;
|
||||
vks::Buffer skysphereVertex;
|
||||
} uniformBuffers;
|
||||
|
||||
// Shared values for tessellation control and evaluation stages
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -56,7 +56,7 @@ public:
|
|||
} models;
|
||||
|
||||
struct {
|
||||
vk::Buffer tessControl, tessEval;
|
||||
vks::Buffer tessControl, tessEval;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOTessControl {
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
|
||||
|
|
@ -713,7 +713,7 @@ public:
|
|||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
} vertices;
|
||||
|
||||
vk::Buffer uniformBuffer;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -54,11 +54,11 @@ public:
|
|||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
} vertices;
|
||||
|
||||
vk::Buffer vertexBuffer;
|
||||
vk::Buffer indexBuffer;
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
|
||||
vk::Buffer uniformBufferVS;
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
|
@ -171,11 +171,11 @@ public:
|
|||
std::vector<VkVertexInputAttributeDescription> inputAttributes;
|
||||
} vertices;
|
||||
|
||||
vk::Buffer vertexBuffer;
|
||||
vk::Buffer indexBuffer;
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
|
||||
vk::Buffer uniformBufferVS;
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct UboVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -46,11 +46,11 @@ public:
|
|||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
} vertices;
|
||||
|
||||
vk::Buffer vertexBuffer;
|
||||
vk::Buffer indexBuffer;
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
|
||||
vk::Buffer uniformBufferVS;
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct UboInstanceData {
|
||||
// Model matrix
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
|
|
@ -55,8 +55,8 @@ public:
|
|||
} models;
|
||||
|
||||
struct {
|
||||
vk::Buffer object;
|
||||
vk::Buffer skybox;
|
||||
vks::Buffer object;
|
||||
vks::Buffer skybox;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOVS {
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "VulkanModel.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
|
@ -63,7 +63,7 @@ public:
|
|||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
} vertices;
|
||||
|
||||
vk::Buffer uniformBufferVS;
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct uboVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ todos:
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanTexture.hpp"
|
||||
#include "VulkanDevice.hpp"
|
||||
#include "vulkanbuffer.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
#include "vulkanheightmap.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
|
@ -207,7 +207,7 @@ public:
|
|||
|
||||
uint32_t indexCount;
|
||||
|
||||
vk::Buffer uniformBufferVS;
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct UboVS {
|
||||
glm::mat4 projection;
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Base", "Base", "{09B9A54B-F
|
|||
base\threadpool.hpp = base\threadpool.hpp
|
||||
base\vulkanandroid.cpp = base\vulkanandroid.cpp
|
||||
base\vulkanandroid.h = base\vulkanandroid.h
|
||||
base\vulkanbuffer.hpp = base\vulkanbuffer.hpp
|
||||
base\VulkanBuffer.hpp = base\VulkanBuffer.hpp
|
||||
base\vulkandebug.cpp = base\vulkandebug.cpp
|
||||
base\vulkandebug.h = base\vulkandebug.h
|
||||
base\VulkanDevice.hpp = base\VulkanDevice.hpp
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ public:
|
|||
std::vector<DemoModel> demoModels;
|
||||
|
||||
struct {
|
||||
vk::Buffer meshVS;
|
||||
vks::Buffer meshVS;
|
||||
} uniformData;
|
||||
|
||||
struct {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue