Code cleanup
Fixed several warnings
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parent
0610d401d0
commit
781f18990b
15 changed files with 45 additions and 87 deletions
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Instanced mesh rendering, uses a separate vertex buffer for instanced data
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*
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* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -186,12 +186,7 @@ public:
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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poolSizes.data(),
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2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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@ -224,7 +219,7 @@ public:
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vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.rocks.descriptor) // Binding 1 : Color map
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Planet
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.planet));
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@ -232,7 +227,7 @@ public:
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vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.planet.descriptor) // Binding 1 : Color map
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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@ -257,7 +252,7 @@ public:
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pipelineCI.pViewportState = &viewportState;
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pipelineCI.pDepthStencilState = &depthStencilState;
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pipelineCI.pDynamicState = &dynamicState;
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pipelineCI.stageCount = shaderStages.size();
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCI.pStages = shaderStages.data();
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// This example uses two different input states, one for the instanced part and one for non-instanced rendering
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@ -344,7 +339,7 @@ public:
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// Inner ring
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rho = sqrt((pow(ring0[1], 2.0f) - pow(ring0[0], 2.0f)) * uniformDist(rndGenerator) + pow(ring0[0], 2.0f));
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theta = 2.0 * M_PI * uniformDist(rndGenerator);
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theta = 2.0f * M_PI * uniformDist(rndGenerator);
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instanceData[i].pos = glm::vec3(rho*cos(theta), uniformDist(rndGenerator) * 0.5f - 0.25f, rho*sin(theta));
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instanceData[i].rot = glm::vec3(M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator));
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instanceData[i].scale = 1.5f + uniformDist(rndGenerator) - uniformDist(rndGenerator);
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@ -353,7 +348,7 @@ public:
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// Outer ring
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rho = sqrt((pow(ring1[1], 2.0f) - pow(ring1[0], 2.0f)) * uniformDist(rndGenerator) + pow(ring1[0], 2.0f));
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theta = 2.0 * M_PI * uniformDist(rndGenerator);
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theta = 2.0f * M_PI * uniformDist(rndGenerator);
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instanceData[i + INSTANCE_COUNT / 2].pos = glm::vec3(rho*cos(theta), uniformDist(rndGenerator) * 0.5f - 0.25f, rho*sin(theta));
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instanceData[i + INSTANCE_COUNT / 2].rot = glm::vec3(M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator), M_PI * uniformDist(rndGenerator));
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instanceData[i + INSTANCE_COUNT / 2].scale = 1.5f + uniformDist(rndGenerator) - uniformDist(rndGenerator);
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