Fixed typos
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18 changed files with 28 additions and 28 deletions
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@ -36,7 +36,7 @@ layout (binding = 1) uniform UboInstance {
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***Note:*** When preparing the (host) memory to back up the dynamic uniform buffer object it's crucial to take the [minUniformBufferOffsetAlignment](http://vulkan.gpuinfo.org/listreports.php?limit=minUniformBufferOffsetAlignment) limit of the implementation into account.
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Due to the implementation dependant alignment (different from our actual data size) we can't just use a vector and work with pointers instead:
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Due to the implementation dependent alignment (different from our actual data size) we can't just use a vector and work with pointers instead:
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```cpp
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struct UboDataDynamic {
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