This commit is contained in:
saschawillems 2016-09-04 14:19:27 +02:00
parent 7ace541544
commit 7929b1c3e6
4 changed files with 25 additions and 2 deletions

View file

@ -9,10 +9,21 @@ layout (set = 0, binding = 2) uniform sampler samplers[3];
layout (location = 0) in vec2 inUV;
layout (location = 1) in float inLodBias;
layout (location = 2) flat in int inSamplerIndex;
layout (location = 3) in vec3 inNormal;
layout (location = 4) in vec3 inViewVec;
layout (location = 5) in vec3 inLightVec;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(sampler2D(textureColor, samplers[inSamplerIndex]), inUV, inLodBias);
vec4 color = texture(sampler2D(textureColor, samplers[inSamplerIndex]), inUV, inLodBias);
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
vec3 V = normalize(inViewVec);
vec3 R = reflect(L, N);
vec3 diffuse = max(dot(N, L), 0.65) * vec3(1.0);
float specular = pow(max(dot(R, V), 0.0), 16.0) * color.a;
outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
}