Code cleanup
Comments
This commit is contained in:
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61cdecf1c3
commit
7935025c2d
5 changed files with 208 additions and 252 deletions
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@ -5,17 +5,13 @@
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*
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* Uses an offscreen buffer with lower resolution to demonstrate the effect of conservative rasterization
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*
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* Copyright by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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#define ZOOM_FACTOR 16
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class VulkanExample : public VulkanExampleBase
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{
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public:
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@ -32,40 +28,35 @@ public:
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struct Triangle {
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vks::Buffer vertices;
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vks::Buffer indices;
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uint32_t indexCount;
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uint32_t indexCount{ 0 };
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} triangle;
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vks::Buffer uniformBuffer;
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struct UniformBuffers {
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vks::Buffer scene;
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} uniformBuffers;
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struct UboScene {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 model;
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} uboScene;
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} uniformData;
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vks::Buffer uniformBuffer;
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struct PipelineLayouts {
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VkPipelineLayout scene;
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VkPipelineLayout fullscreen;
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VkPipelineLayout scene{ VK_NULL_HANDLE };
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VkPipelineLayout fullscreen{ VK_NULL_HANDLE };
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} pipelineLayouts;
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struct Pipelines {
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VkPipeline triangle;
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VkPipeline triangleConservativeRaster;
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VkPipeline triangleOverlay;
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VkPipeline fullscreen;
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VkPipeline triangle{ VK_NULL_HANDLE };
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VkPipeline triangleConservativeRaster{ VK_NULL_HANDLE };
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VkPipeline triangleOverlay{ VK_NULL_HANDLE };
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VkPipeline fullscreen{ VK_NULL_HANDLE };
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} pipelines;
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struct DescriptorSetLayouts {
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VkDescriptorSetLayout scene;
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VkDescriptorSetLayout fullscreen;
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VkDescriptorSetLayout scene{ VK_NULL_HANDLE };
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VkDescriptorSetLayout fullscreen{ VK_NULL_HANDLE };
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} descriptorSetLayouts;
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struct DescriptorSets {
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VkDescriptorSet scene;
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VkDescriptorSet fullscreen;
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VkDescriptorSet scene{ VK_NULL_HANDLE };
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VkDescriptorSet fullscreen{ VK_NULL_HANDLE };
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} descriptorSets;
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// Framebuffer for offscreen rendering
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@ -81,7 +72,7 @@ public:
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VkRenderPass renderPass;
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VkSampler sampler;
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VkDescriptorImageInfo descriptor;
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} offscreenPass;
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} offscreenPass{};
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VulkanExample() : VulkanExampleBase()
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{
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@ -101,33 +92,33 @@ public:
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~VulkanExample()
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{
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// Frame buffer
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if (device) {
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkDestroyPipeline(device, pipelines.triangle, nullptr);
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vkDestroyPipeline(device, pipelines.triangleOverlay, nullptr);
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vkDestroyPipeline(device, pipelines.triangleConservativeRaster, nullptr);
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vkDestroyPipeline(device, pipelines.fullscreen, nullptr);
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vkDestroyPipeline(device, pipelines.triangle, nullptr);
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vkDestroyPipeline(device, pipelines.triangleOverlay, nullptr);
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vkDestroyPipeline(device, pipelines.triangleConservativeRaster, nullptr);
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vkDestroyPipeline(device, pipelines.fullscreen, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.fullscreen, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.fullscreen, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.fullscreen, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.fullscreen, nullptr);
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uniformBuffers.scene.destroy();
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triangle.vertices.destroy();
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triangle.indices.destroy();
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uniformBuffer.destroy();
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triangle.vertices.destroy();
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triangle.indices.destroy();
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}
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}
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void getEnabledFeatures()
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@ -141,8 +132,13 @@ public:
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*/
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void prepareOffscreen()
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{
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offscreenPass.width = width / ZOOM_FACTOR;
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offscreenPass.height = height / ZOOM_FACTOR;
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// We "magnify" the offscreen rendered triangle so that the conservative rasterization feature is easier to see
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const int32_t magnification = 16;
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offscreenPass.width = width / magnification;
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offscreenPass.height = height / magnification;
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const VkFormat fbColorFormat = VK_FORMAT_R8G8B8A8_UNORM;
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// Find a suitable depth format
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VkFormat fbDepthFormat;
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@ -152,7 +148,7 @@ public:
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// Color attachment
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VkImageCreateInfo image = vks::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = FB_COLOR_FORMAT;
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image.format = fbColorFormat;
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image.extent.width = offscreenPass.width;
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image.extent.height = offscreenPass.height;
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image.extent.depth = 1;
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@ -175,7 +171,7 @@ public:
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VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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colorImageView.format = FB_COLOR_FORMAT;
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colorImageView.format = fbColorFormat;
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colorImageView.subresourceRange = {};
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colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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colorImageView.subresourceRange.baseMipLevel = 0;
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@ -228,7 +224,7 @@ public:
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std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
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// Color attachment
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attchmentDescriptions[0].format = FB_COLOR_FORMAT;
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attchmentDescriptions[0].format = fbColorFormat;
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attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
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attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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@ -457,8 +453,9 @@ public:
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stagingBuffers.indices.destroy();
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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@ -466,13 +463,10 @@ public:
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layouts
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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VkDescriptorSetLayoutCreateInfo descriptorLayout;
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo;
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// Scene rendering
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setLayoutBindings = {
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@ -480,8 +474,6 @@ public:
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};
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
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pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
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// Fullscreen pass
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setLayoutBindings = {
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@ -489,19 +481,15 @@ public:
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};
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.fullscreen));
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pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.fullscreen, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.fullscreen));
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}
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void setupDescriptorSet()
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{
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// Sets
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo;
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// Scene rendering
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descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocInfo, &descriptorSets.scene));
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std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
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@ -516,38 +504,25 @@ public:
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo;
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pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.fullscreen, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.fullscreen));
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI =
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vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI =
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vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI =
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI =
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vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamicStateCI =
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vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, };
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(pipelineLayouts.fullscreen, renderPass, 0);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI =
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vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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/*
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Conservative rasterization setup
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@ -579,6 +554,7 @@ public:
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayouts.fullscreen, renderPass, 0);
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCI;
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pipelineCreateInfo.pRasterizationState = &rasterizationStateCI;
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pipelineCreateInfo.pColorBlendState = &colorBlendStateCI;
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@ -643,17 +619,17 @@ public:
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.scene,
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sizeof(uboScene)));
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VK_CHECK_RESULT(uniformBuffers.scene.map());
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&uniformBuffer,
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sizeof(UniformData)));
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VK_CHECK_RESULT(uniformBuffer.map());
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updateUniformBuffersScene();
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}
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void updateUniformBuffersScene()
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{
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uboScene.projection = camera.matrices.perspective;
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uboScene.model = camera.matrices.view;
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memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(uboScene));
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uniformData.projection = camera.matrices.perspective;
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uniformData.model = camera.matrices.view;
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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}
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void draw()
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loadAssets();
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prepareOffscreen();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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prepared = true;
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}
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@ -683,9 +657,8 @@ public:
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{
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if (!prepared)
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return;
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updateUniformBuffersScene();
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draw();
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if (camera.updated)
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updateUniformBuffersScene();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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