Code cleanup
Comments
This commit is contained in:
parent
61cdecf1c3
commit
7935025c2d
5 changed files with 208 additions and 252 deletions
|
|
@ -23,21 +23,20 @@ public:
|
||||||
|
|
||||||
vkglTF::Model scene;
|
vkglTF::Model scene;
|
||||||
|
|
||||||
struct {
|
struct UniformData {
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
glm::mat4 view;
|
glm::mat4 view;
|
||||||
glm::mat4 model;
|
glm::mat4 model;
|
||||||
} uboVS;
|
} uniformData;
|
||||||
|
|
||||||
vks::Buffer uniformBuffer;
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
std::vector<int32_t> conditionalVisibility;
|
std::vector<int32_t> conditionalVisibility{};
|
||||||
vks::Buffer conditionalBuffer;
|
vks::Buffer conditionalBuffer;
|
||||||
|
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||||
VkPipeline pipeline;
|
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||||
|
|
||||||
VulkanExample() : VulkanExampleBase()
|
VulkanExample() : VulkanExampleBase()
|
||||||
{
|
{
|
||||||
|
|
@ -57,11 +56,13 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
if (device) {
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
uniformBuffer.destroy();
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
conditionalBuffer.destroy();
|
uniformBuffer.destroy();
|
||||||
|
conditionalBuffer.destroy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
|
void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
|
||||||
|
|
@ -155,14 +156,16 @@ public:
|
||||||
scene.loadFromFile(getAssetPath() + "models/gltf/glTF-Embedded/Buggy.gltf", vulkanDevice, queue);
|
scene.loadFromFile(getAssetPath() + "models/gltf/glTF-Embedded/Buggy.gltf", vulkanDevice, queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSets()
|
void setupDescriptors()
|
||||||
{
|
{
|
||||||
|
// Pool
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||||
};
|
};
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
|
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
|
||||||
|
|
||||||
|
// Layouts
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||||
};
|
};
|
||||||
|
|
@ -172,15 +175,7 @@ public:
|
||||||
descriptorLayoutCI.pBindings = setLayoutBindings.data();
|
descriptorLayoutCI.pBindings = setLayoutBindings.data();
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
std::array<VkDescriptorSetLayout, 2> setLayouts = {
|
// Sets
|
||||||
descriptorSetLayout, vkglTF::descriptorSetLayoutUbo
|
|
||||||
};
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
|
|
||||||
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4), 0);
|
|
||||||
pipelineLayoutCI.pushConstantRangeCount = 1;
|
|
||||||
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
|
||||||
|
|
||||||
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||||
|
|
@ -191,8 +186,17 @@ public:
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
// Layout
|
||||||
|
std::array<VkDescriptorSetLayout, 2> setLayouts = {
|
||||||
|
descriptorSetLayout, vkglTF::descriptorSetLayoutUbo
|
||||||
|
};
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
|
||||||
|
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4), 0);
|
||||||
|
pipelineLayoutCI.pushConstantRangeCount = 1;
|
||||||
|
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipeline
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
@ -200,7 +204,8 @@ public:
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||||
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
|
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||||
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
||||||
|
|
@ -229,17 +234,17 @@ public:
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
&uniformBuffer,
|
&uniformBuffer,
|
||||||
sizeof(uboVS)));
|
sizeof(UniformData)));
|
||||||
VK_CHECK_RESULT(uniformBuffer.map());
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
uboVS.projection = camera.matrices.perspective;
|
uniformData.projection = camera.matrices.perspective;
|
||||||
uboVS.view = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
|
uniformData.view = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
|
||||||
uboVS.model = glm::translate(glm::mat4(1.0f), scene.dimensions.min);
|
uniformData.model = glm::translate(glm::mat4(1.0f), scene.dimensions.min);
|
||||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateConditionalBuffer()
|
void updateConditionalBuffer()
|
||||||
|
|
@ -309,7 +314,7 @@ public:
|
||||||
loadAssets();
|
loadAssets();
|
||||||
prepareConditionalRendering();
|
prepareConditionalRendering();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSets();
|
setupDescriptors();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
|
|
@ -319,15 +324,8 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
|
||||||
if (camera.updated) {
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
|
|
||||||
|
|
@ -5,17 +5,13 @@
|
||||||
*
|
*
|
||||||
* Uses an offscreen buffer with lower resolution to demonstrate the effect of conservative rasterization
|
* Uses an offscreen buffer with lower resolution to demonstrate the effect of conservative rasterization
|
||||||
*
|
*
|
||||||
* Copyright by Sascha Willems - www.saschawillems.de
|
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
|
||||||
*
|
*
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "vulkanexamplebase.h"
|
#include "vulkanexamplebase.h"
|
||||||
|
|
||||||
|
|
||||||
#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
|
|
||||||
#define ZOOM_FACTOR 16
|
|
||||||
|
|
||||||
class VulkanExample : public VulkanExampleBase
|
class VulkanExample : public VulkanExampleBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -32,40 +28,35 @@ public:
|
||||||
struct Triangle {
|
struct Triangle {
|
||||||
vks::Buffer vertices;
|
vks::Buffer vertices;
|
||||||
vks::Buffer indices;
|
vks::Buffer indices;
|
||||||
uint32_t indexCount;
|
uint32_t indexCount{ 0 };
|
||||||
} triangle;
|
} triangle;
|
||||||
|
|
||||||
vks::Buffer uniformBuffer;
|
struct UniformData {
|
||||||
|
|
||||||
struct UniformBuffers {
|
|
||||||
vks::Buffer scene;
|
|
||||||
} uniformBuffers;
|
|
||||||
|
|
||||||
struct UboScene {
|
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
glm::mat4 model;
|
glm::mat4 model;
|
||||||
} uboScene;
|
} uniformData;
|
||||||
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
struct PipelineLayouts {
|
struct PipelineLayouts {
|
||||||
VkPipelineLayout scene;
|
VkPipelineLayout scene{ VK_NULL_HANDLE };
|
||||||
VkPipelineLayout fullscreen;
|
VkPipelineLayout fullscreen{ VK_NULL_HANDLE };
|
||||||
} pipelineLayouts;
|
} pipelineLayouts;
|
||||||
|
|
||||||
struct Pipelines {
|
struct Pipelines {
|
||||||
VkPipeline triangle;
|
VkPipeline triangle{ VK_NULL_HANDLE };
|
||||||
VkPipeline triangleConservativeRaster;
|
VkPipeline triangleConservativeRaster{ VK_NULL_HANDLE };
|
||||||
VkPipeline triangleOverlay;
|
VkPipeline triangleOverlay{ VK_NULL_HANDLE };
|
||||||
VkPipeline fullscreen;
|
VkPipeline fullscreen{ VK_NULL_HANDLE };
|
||||||
} pipelines;
|
} pipelines;
|
||||||
|
|
||||||
struct DescriptorSetLayouts {
|
struct DescriptorSetLayouts {
|
||||||
VkDescriptorSetLayout scene;
|
VkDescriptorSetLayout scene{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout fullscreen;
|
VkDescriptorSetLayout fullscreen{ VK_NULL_HANDLE };
|
||||||
} descriptorSetLayouts;
|
} descriptorSetLayouts;
|
||||||
|
|
||||||
struct DescriptorSets {
|
struct DescriptorSets {
|
||||||
VkDescriptorSet scene;
|
VkDescriptorSet scene{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet fullscreen;
|
VkDescriptorSet fullscreen{ VK_NULL_HANDLE };
|
||||||
} descriptorSets;
|
} descriptorSets;
|
||||||
|
|
||||||
// Framebuffer for offscreen rendering
|
// Framebuffer for offscreen rendering
|
||||||
|
|
@ -81,7 +72,7 @@ public:
|
||||||
VkRenderPass renderPass;
|
VkRenderPass renderPass;
|
||||||
VkSampler sampler;
|
VkSampler sampler;
|
||||||
VkDescriptorImageInfo descriptor;
|
VkDescriptorImageInfo descriptor;
|
||||||
} offscreenPass;
|
} offscreenPass{};
|
||||||
|
|
||||||
VulkanExample() : VulkanExampleBase()
|
VulkanExample() : VulkanExampleBase()
|
||||||
{
|
{
|
||||||
|
|
@ -101,33 +92,33 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
// Frame buffer
|
if (device) {
|
||||||
|
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
||||||
|
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
||||||
|
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
|
||||||
|
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
||||||
|
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
||||||
|
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
|
||||||
|
|
||||||
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
||||||
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
||||||
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
|
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
||||||
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
|
||||||
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
|
||||||
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
|
|
||||||
|
|
||||||
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
vkDestroyPipeline(device, pipelines.triangle, nullptr);
|
||||||
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
vkDestroyPipeline(device, pipelines.triangleOverlay, nullptr);
|
||||||
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
vkDestroyPipeline(device, pipelines.triangleConservativeRaster, nullptr);
|
||||||
|
vkDestroyPipeline(device, pipelines.fullscreen, nullptr);
|
||||||
|
|
||||||
vkDestroyPipeline(device, pipelines.triangle, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayouts.fullscreen, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.triangleOverlay, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.triangleConservativeRaster, nullptr);
|
|
||||||
vkDestroyPipeline(device, pipelines.fullscreen, nullptr);
|
|
||||||
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayouts.fullscreen, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
|
||||||
vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.fullscreen, nullptr);
|
||||||
|
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
|
uniformBuffer.destroy();
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.fullscreen, nullptr);
|
triangle.vertices.destroy();
|
||||||
|
triangle.indices.destroy();
|
||||||
uniformBuffers.scene.destroy();
|
}
|
||||||
triangle.vertices.destroy();
|
|
||||||
triangle.indices.destroy();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void getEnabledFeatures()
|
void getEnabledFeatures()
|
||||||
|
|
@ -141,8 +132,13 @@ public:
|
||||||
*/
|
*/
|
||||||
void prepareOffscreen()
|
void prepareOffscreen()
|
||||||
{
|
{
|
||||||
offscreenPass.width = width / ZOOM_FACTOR;
|
// We "magnify" the offscreen rendered triangle so that the conservative rasterization feature is easier to see
|
||||||
offscreenPass.height = height / ZOOM_FACTOR;
|
const int32_t magnification = 16;
|
||||||
|
|
||||||
|
offscreenPass.width = width / magnification;
|
||||||
|
offscreenPass.height = height / magnification;
|
||||||
|
|
||||||
|
const VkFormat fbColorFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
|
||||||
// Find a suitable depth format
|
// Find a suitable depth format
|
||||||
VkFormat fbDepthFormat;
|
VkFormat fbDepthFormat;
|
||||||
|
|
@ -152,7 +148,7 @@ public:
|
||||||
// Color attachment
|
// Color attachment
|
||||||
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
|
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
|
||||||
image.imageType = VK_IMAGE_TYPE_2D;
|
image.imageType = VK_IMAGE_TYPE_2D;
|
||||||
image.format = FB_COLOR_FORMAT;
|
image.format = fbColorFormat;
|
||||||
image.extent.width = offscreenPass.width;
|
image.extent.width = offscreenPass.width;
|
||||||
image.extent.height = offscreenPass.height;
|
image.extent.height = offscreenPass.height;
|
||||||
image.extent.depth = 1;
|
image.extent.depth = 1;
|
||||||
|
|
@ -175,7 +171,7 @@ public:
|
||||||
|
|
||||||
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
||||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
colorImageView.format = FB_COLOR_FORMAT;
|
colorImageView.format = fbColorFormat;
|
||||||
colorImageView.subresourceRange = {};
|
colorImageView.subresourceRange = {};
|
||||||
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
colorImageView.subresourceRange.baseMipLevel = 0;
|
colorImageView.subresourceRange.baseMipLevel = 0;
|
||||||
|
|
@ -228,7 +224,7 @@ public:
|
||||||
|
|
||||||
std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
|
std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
|
||||||
// Color attachment
|
// Color attachment
|
||||||
attchmentDescriptions[0].format = FB_COLOR_FORMAT;
|
attchmentDescriptions[0].format = fbColorFormat;
|
||||||
attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||||
|
|
@ -457,8 +453,9 @@ public:
|
||||||
stagingBuffers.indices.destroy();
|
stagingBuffers.indices.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorPool()
|
void setupDescriptors()
|
||||||
{
|
{
|
||||||
|
// Pool
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
||||||
|
|
@ -466,13 +463,10 @@ public:
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
// Layouts
|
||||||
{
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout;
|
VkDescriptorSetLayoutCreateInfo descriptorLayout;
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo;
|
|
||||||
|
|
||||||
// Scene rendering
|
// Scene rendering
|
||||||
setLayoutBindings = {
|
setLayoutBindings = {
|
||||||
|
|
@ -480,8 +474,6 @@ public:
|
||||||
};
|
};
|
||||||
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
|
||||||
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
|
|
||||||
|
|
||||||
// Fullscreen pass
|
// Fullscreen pass
|
||||||
setLayoutBindings = {
|
setLayoutBindings = {
|
||||||
|
|
@ -489,19 +481,15 @@ public:
|
||||||
};
|
};
|
||||||
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.fullscreen));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.fullscreen));
|
||||||
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.fullscreen, 1);
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.fullscreen));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSet()
|
// Sets
|
||||||
{
|
|
||||||
VkDescriptorSetAllocateInfo descriptorSetAllocInfo;
|
VkDescriptorSetAllocateInfo descriptorSetAllocInfo;
|
||||||
|
|
||||||
// Scene rendering
|
// Scene rendering
|
||||||
descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.scene, 1);
|
descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.scene, 1);
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocInfo, &descriptorSets.scene));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocInfo, &descriptorSets.scene));
|
||||||
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = {
|
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
|
||||||
|
|
||||||
|
|
@ -516,38 +504,25 @@ public:
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI =
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo;
|
||||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
|
||||||
|
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.fullscreen, 1);
|
||||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.fullscreen));
|
||||||
|
|
||||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCI =
|
|
||||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
|
||||||
|
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI =
|
|
||||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
||||||
|
|
||||||
VkPipelineViewportStateCreateInfo viewportStateCI =
|
|
||||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
||||||
|
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI =
|
|
||||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
|
||||||
|
|
||||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
||||||
VK_DYNAMIC_STATE_VIEWPORT,
|
|
||||||
VK_DYNAMIC_STATE_SCISSOR,
|
|
||||||
};
|
|
||||||
VkPipelineDynamicStateCreateInfo dynamicStateCI =
|
|
||||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
|
||||||
|
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||||
|
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||||
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, };
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||||
vks::initializers::pipelineCreateInfo(pipelineLayouts.fullscreen, renderPass, 0);
|
|
||||||
|
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI =
|
|
||||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Conservative rasterization setup
|
Conservative rasterization setup
|
||||||
|
|
@ -579,6 +554,7 @@ public:
|
||||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayouts.fullscreen, renderPass, 0);
|
||||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCI;
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCI;
|
||||||
pipelineCreateInfo.pRasterizationState = &rasterizationStateCI;
|
pipelineCreateInfo.pRasterizationState = &rasterizationStateCI;
|
||||||
pipelineCreateInfo.pColorBlendState = &colorBlendStateCI;
|
pipelineCreateInfo.pColorBlendState = &colorBlendStateCI;
|
||||||
|
|
@ -643,17 +619,17 @@ public:
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
&uniformBuffers.scene,
|
&uniformBuffer,
|
||||||
sizeof(uboScene)));
|
sizeof(UniformData)));
|
||||||
VK_CHECK_RESULT(uniformBuffers.scene.map());
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
updateUniformBuffersScene();
|
updateUniformBuffersScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffersScene()
|
void updateUniformBuffersScene()
|
||||||
{
|
{
|
||||||
uboScene.projection = camera.matrices.perspective;
|
uniformData.projection = camera.matrices.perspective;
|
||||||
uboScene.model = camera.matrices.view;
|
uniformData.model = camera.matrices.view;
|
||||||
memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(uboScene));
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -671,10 +647,8 @@ public:
|
||||||
loadAssets();
|
loadAssets();
|
||||||
prepareOffscreen();
|
prepareOffscreen();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptors();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
@ -683,9 +657,8 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
|
updateUniformBuffersScene();
|
||||||
draw();
|
draw();
|
||||||
if (camera.updated)
|
|
||||||
updateUniformBuffersScene();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
|
|
||||||
|
|
@ -49,11 +49,12 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
// Note : Inherited destructor cleans up resources stored in base class
|
if (device) {
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
uniformBuffer.destroy();
|
uniformBuffer.destroy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadAssets()
|
void loadAssets()
|
||||||
|
|
|
||||||
|
|
@ -15,27 +15,16 @@ public:
|
||||||
bool wireframe = true;
|
bool wireframe = true;
|
||||||
bool glow = true;
|
bool glow = true;
|
||||||
|
|
||||||
struct Scene {
|
struct Models {
|
||||||
|
vkglTF::Model scene, sceneGlow;
|
||||||
vkglTF::Model model;
|
} models;
|
||||||
std::vector<std::string> modelPartNames;
|
|
||||||
|
|
||||||
void loadFromFile(std::string filename, vks::VulkanDevice* vulkanDevice, VkQueue queue)
|
|
||||||
{
|
|
||||||
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
|
||||||
model.loadFromFile(filename, vulkanDevice, queue, glTFLoadingFlags);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Scene scene, sceneGlow;
|
|
||||||
|
|
||||||
vks::Buffer uniformBuffer;
|
|
||||||
|
|
||||||
struct UBOVS {
|
struct UBOVS {
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
glm::mat4 model;
|
glm::mat4 model;
|
||||||
glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
|
glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
|
||||||
} uboVS;
|
} uniformData;
|
||||||
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
struct Pipelines {
|
struct Pipelines {
|
||||||
VkPipeline toonshading;
|
VkPipeline toonshading;
|
||||||
|
|
@ -51,7 +40,7 @@ public:
|
||||||
// Framebuffer for offscreen rendering
|
// Framebuffer for offscreen rendering
|
||||||
struct FrameBufferAttachment {
|
struct FrameBufferAttachment {
|
||||||
VkImage image;
|
VkImage image;
|
||||||
VkDeviceMemory mem;
|
VkDeviceMemory memory;
|
||||||
VkImageView view;
|
VkImageView view;
|
||||||
};
|
};
|
||||||
struct OffscreenPass {
|
struct OffscreenPass {
|
||||||
|
|
@ -98,34 +87,34 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
// Clean up used Vulkan resources
|
if (device) {
|
||||||
// Note : Inherited destructor cleans up resources stored in base class
|
vkDestroyPipeline(device, pipelines.toonshading, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.toonshading, nullptr);
|
vkDestroyPipeline(device, pipelines.color, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.color, nullptr);
|
vkDestroyPipeline(device, pipelines.postprocess, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.postprocess, nullptr);
|
if (pipelines.wireframe != VK_NULL_HANDLE) {
|
||||||
if (pipelines.wireframe != VK_NULL_HANDLE) {
|
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
|
}
|
||||||
|
|
||||||
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
||||||
|
uniformBuffer.destroy();
|
||||||
|
|
||||||
|
// Offscreen
|
||||||
|
// Color attachment
|
||||||
|
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
||||||
|
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
||||||
|
vkFreeMemory(device, offscreenPass.color.memory, nullptr);
|
||||||
|
|
||||||
|
// Depth attachment
|
||||||
|
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
||||||
|
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
||||||
|
vkFreeMemory(device, offscreenPass.depth.memory, nullptr);
|
||||||
|
|
||||||
|
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
||||||
|
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
||||||
|
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
|
||||||
|
|
||||||
uniformBuffer.destroy();
|
|
||||||
|
|
||||||
// Offscreen
|
|
||||||
// Color attachment
|
|
||||||
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
|
||||||
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
|
||||||
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
|
|
||||||
|
|
||||||
// Depth attachment
|
|
||||||
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
|
||||||
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
|
||||||
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
|
|
||||||
|
|
||||||
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
|
||||||
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
|
||||||
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
@ -290,8 +279,8 @@ public:
|
||||||
vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
|
vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
|
||||||
memAlloc.allocationSize = memReqs.size;
|
memAlloc.allocationSize = memReqs.size;
|
||||||
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.mem));
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.memory));
|
||||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0));
|
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.memory, 0));
|
||||||
|
|
||||||
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
||||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
|
|
@ -328,8 +317,8 @@ public:
|
||||||
vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
|
vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
|
||||||
memAlloc.allocationSize = memReqs.size;
|
memAlloc.allocationSize = memReqs.size;
|
||||||
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.mem));
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.memory));
|
||||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0));
|
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.memory, 0));
|
||||||
|
|
||||||
VkImageViewCreateInfo depthStencilView = vks::initializers::imageViewCreateInfo();
|
VkImageViewCreateInfo depthStencilView = vks::initializers::imageViewCreateInfo();
|
||||||
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
|
|
@ -428,18 +417,20 @@ public:
|
||||||
|
|
||||||
void loadAssets()
|
void loadAssets()
|
||||||
{
|
{
|
||||||
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue);
|
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||||
sceneGlow.loadFromFile(getAssetPath() + "models/treasure_glow.gltf", vulkanDevice, queue);
|
models.scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||||
|
models.sceneGlow.loadFromFile(getAssetPath() + "models/treasure_glow.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawScene(Scene& scene, VkCommandBuffer cmdBuffer)
|
// We use a custom draw function so we can insert debug labels with the names of the glTF nodes
|
||||||
|
void drawModel(vkglTF::Model &model, VkCommandBuffer cmdBuffer)
|
||||||
{
|
{
|
||||||
scene.model.bindBuffers(cmdBuffer);
|
model.bindBuffers(cmdBuffer);
|
||||||
for (auto i = 0; i < scene.model.nodes.size(); i++)
|
for (auto i = 0; i < model.nodes.size(); i++)
|
||||||
{
|
{
|
||||||
// Insert a label for the current model's name
|
// Insert a label for the current model's name
|
||||||
cmdInsertLabel(cmdBuffer, scene.model.nodes[i]->name.c_str(), { 0.0f, 0.0f, 0.0f, 0.0f });
|
cmdInsertLabel(cmdBuffer, model.nodes[i]->name.c_str(), { 0.0f, 0.0f, 0.0f, 0.0f });
|
||||||
scene.model.drawNode(scene.model.nodes[i], cmdBuffer);
|
model.drawNode(model.nodes[i], cmdBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -482,7 +473,7 @@ public:
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
||||||
|
|
||||||
drawScene(sceneGlow, drawCmdBuffers[i]);
|
drawModel(models.sceneGlow, drawCmdBuffers[i]);
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
|
@ -525,7 +516,7 @@ public:
|
||||||
cmdBeginLabel(drawCmdBuffers[i], "Toon shading draw", { 0.78f, 0.74f, 0.9f, 1.0f });
|
cmdBeginLabel(drawCmdBuffers[i], "Toon shading draw", { 0.78f, 0.74f, 0.9f, 1.0f });
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toonshading);
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toonshading);
|
||||||
drawScene(scene, drawCmdBuffers[i]);
|
drawModel(models.scene, drawCmdBuffers[i]);
|
||||||
|
|
||||||
cmdEndLabel(drawCmdBuffers[i]);
|
cmdEndLabel(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
|
@ -538,7 +529,7 @@ public:
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
|
||||||
drawScene(scene, drawCmdBuffers[i]);
|
drawModel(models.scene, drawCmdBuffers[i]);
|
||||||
|
|
||||||
cmdEndLabel(drawCmdBuffers[i]);
|
cmdEndLabel(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
|
@ -559,7 +550,9 @@ public:
|
||||||
cmdEndLabel(drawCmdBuffers[i]);
|
cmdEndLabel(drawCmdBuffers[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cmdBeginLabel(drawCmdBuffers[i], "UI overlay", { 0.23f, 0.65f, 0.28f, 1.0f });
|
||||||
drawUI(drawCmdBuffers[i]);
|
drawUI(drawCmdBuffers[i]);
|
||||||
|
cmdEndLabel(drawCmdBuffers[i]);
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
|
@ -682,10 +675,10 @@ public:
|
||||||
setObjectName(device, VK_OBJECT_TYPE_SAMPLER, (uint64_t)offscreenPass.sampler, "Off-screen framebuffer default sampler");
|
setObjectName(device, VK_OBJECT_TYPE_SAMPLER, (uint64_t)offscreenPass.sampler, "Off-screen framebuffer default sampler");
|
||||||
|
|
||||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)uniformBuffer.buffer, "Scene uniform buffer block");
|
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)uniformBuffer.buffer, "Scene uniform buffer block");
|
||||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)scene.model.vertices.buffer, "Scene vertex buffer");
|
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.scene.vertices.buffer, "Scene vertex buffer");
|
||||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)scene.model.indices.buffer, "Scene index buffer");
|
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.scene.indices.buffer, "Scene index buffer");
|
||||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)sceneGlow.model.vertices.buffer, "Glow vertex buffer");
|
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.sceneGlow.vertices.buffer, "Glow vertex buffer");
|
||||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)sceneGlow.model.indices.buffer, "Glow index buffer");
|
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.sceneGlow.indices.buffer, "Glow index buffer");
|
||||||
|
|
||||||
// Shader module count starts at 2 when UI overlay in base class is enabled
|
// Shader module count starts at 2 when UI overlay in base class is enabled
|
||||||
uint32_t moduleIndex = settings.overlay ? 2 : 0;
|
uint32_t moduleIndex = settings.overlay ? 2 : 0;
|
||||||
|
|
@ -716,7 +709,7 @@ public:
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
&uniformBuffer,
|
&uniformBuffer,
|
||||||
sizeof(uboVS)));
|
sizeof(uniformData)));
|
||||||
|
|
||||||
// Map persistent
|
// Map persistent
|
||||||
VK_CHECK_RESULT(uniformBuffer.map());
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
|
|
@ -726,9 +719,9 @@ public:
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
uboVS.projection = camera.matrices.perspective;
|
uniformData.projection = camera.matrices.perspective;
|
||||||
uboVS.model = camera.matrices.view;
|
uniformData.model = camera.matrices.view;
|
||||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -762,20 +755,14 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
|
||||||
if (camera.updated)
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
{
|
{
|
||||||
if (overlay->header("Info")) {
|
if (overlay->header("Info")) {
|
||||||
overlay->text("VK_EXT_debug_utils %s", (debugUtilsSupported? "active" : "not present"));
|
overlay->text("VK_EXT_debug_utils %s", (debugUtilsSupported? "supported" : "not supported"));
|
||||||
}
|
}
|
||||||
if (overlay->header("Settings")) {
|
if (overlay->header("Settings")) {
|
||||||
if (overlay->checkBox("Glow", &glow)) {
|
if (overlay->checkBox("Glow", &glow)) {
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
* Vulkan Example - Using mesh shaders
|
* Vulkan Example - Basic sample for using mesh and task shader to replace the traditional vertex pipeline
|
||||||
*
|
*
|
||||||
* Copyright (C) 2022 by Sascha Willems - www.saschawillems.de
|
* Copyright (C) 2022-2023 by Sascha Willems - www.saschawillems.de
|
||||||
*
|
*
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||||
*/
|
*/
|
||||||
|
|
@ -19,14 +19,14 @@ public:
|
||||||
} uniformData;
|
} uniformData;
|
||||||
vks::Buffer uniformBuffer;
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
uint32_t indexCount;
|
uint32_t indexCount{ 0 };
|
||||||
|
|
||||||
VkPipeline pipeline;
|
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||||
|
|
||||||
PFN_vkCmdDrawMeshTasksEXT vkCmdDrawMeshTasksEXT;
|
PFN_vkCmdDrawMeshTasksEXT vkCmdDrawMeshTasksEXT{ VK_NULL_HANDLE };
|
||||||
|
|
||||||
VkPhysicalDeviceMeshShaderFeaturesEXT enabledMeshShaderFeatures{};
|
VkPhysicalDeviceMeshShaderFeaturesEXT enabledMeshShaderFeatures{};
|
||||||
|
|
||||||
|
|
@ -39,7 +39,7 @@ public:
|
||||||
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
|
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
|
||||||
camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
|
camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
|
||||||
|
|
||||||
// Extension require at least Vulkan 1.1
|
// The mesh shader extension requires at least Vulkan Core 1.1
|
||||||
apiVersion = VK_API_VERSION_1_1;
|
apiVersion = VK_API_VERSION_1_1;
|
||||||
|
|
||||||
// Extensions required by mesh shading
|
// Extensions required by mesh shading
|
||||||
|
|
@ -49,18 +49,8 @@ public:
|
||||||
|
|
||||||
// Required by VK_KHR_spirv_1_4
|
// Required by VK_KHR_spirv_1_4
|
||||||
enabledDeviceExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
|
enabledDeviceExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
|
||||||
}
|
|
||||||
|
|
||||||
~VulkanExample()
|
// We need to enable the mesh and task shader feature using a new struct introduced with the extension
|
||||||
{
|
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
|
||||||
uniformBuffer.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
void getEnabledFeatures()
|
|
||||||
{
|
|
||||||
enabledMeshShaderFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT;
|
enabledMeshShaderFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT;
|
||||||
enabledMeshShaderFeatures.meshShader = VK_TRUE;
|
enabledMeshShaderFeatures.meshShader = VK_TRUE;
|
||||||
enabledMeshShaderFeatures.taskShader = VK_TRUE;
|
enabledMeshShaderFeatures.taskShader = VK_TRUE;
|
||||||
|
|
@ -68,6 +58,15 @@ public:
|
||||||
deviceCreatepNextChain = &enabledMeshShaderFeatures;
|
deviceCreatepNextChain = &enabledMeshShaderFeatures;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
~VulkanExample()
|
||||||
|
{
|
||||||
|
if (device) {
|
||||||
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
uniformBuffer.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void buildCommandBuffers()
|
void buildCommandBuffers()
|
||||||
{
|
{
|
||||||
|
|
@ -103,6 +102,8 @@ public:
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
|
|
||||||
|
// Use mesh and task shader to draw the scene
|
||||||
vkCmdDrawMeshTasksEXT(drawCmdBuffers[i], 1, 1, 1);
|
vkCmdDrawMeshTasksEXT(drawCmdBuffers[i], 1, 1, 1);
|
||||||
|
|
||||||
drawUI(drawCmdBuffers[i]);
|
drawUI(drawCmdBuffers[i]);
|
||||||
|
|
@ -158,10 +159,6 @@ public:
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||||
|
|
||||||
// Mesh shading doesn't require vertex input state
|
|
||||||
pipelineCI.pInputAssemblyState = nullptr;
|
|
||||||
pipelineCI.pVertexInputState = nullptr;
|
|
||||||
|
|
||||||
pipelineCI.pRasterizationState = &rasterizationState;
|
pipelineCI.pRasterizationState = &rasterizationState;
|
||||||
pipelineCI.pColorBlendState = &colorBlendState;
|
pipelineCI.pColorBlendState = &colorBlendState;
|
||||||
pipelineCI.pMultisampleState = &multisampleState;
|
pipelineCI.pMultisampleState = &multisampleState;
|
||||||
|
|
@ -171,8 +168,14 @@ public:
|
||||||
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
pipelineCI.pStages = shaderStages.data();
|
pipelineCI.pStages = shaderStages.data();
|
||||||
|
|
||||||
|
// Not using a vertex shader, mesh shading doesn't require vertex input state
|
||||||
|
pipelineCI.pInputAssemblyState = nullptr;
|
||||||
|
pipelineCI.pVertexInputState = nullptr;
|
||||||
|
|
||||||
|
// Instead of a vertex shader, we use a mesh and task shader
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "meshshader/meshshader.mesh.spv", VK_SHADER_STAGE_MESH_BIT_EXT);
|
shaderStages[0] = loadShader(getShadersPath() + "meshshader/meshshader.mesh.spv", VK_SHADER_STAGE_MESH_BIT_EXT);
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "meshshader/meshshader.task.spv", VK_SHADER_STAGE_TASK_BIT_EXT);
|
shaderStages[1] = loadShader(getShadersPath() + "meshshader/meshshader.task.spv", VK_SHADER_STAGE_TASK_BIT_EXT);
|
||||||
|
|
||||||
shaderStages[2] = loadShader(getShadersPath() + "meshshader/meshshader.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[2] = loadShader(getShadersPath() + "meshshader/meshshader.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||||
}
|
}
|
||||||
|
|
@ -196,11 +199,9 @@ public:
|
||||||
void draw()
|
void draw()
|
||||||
{
|
{
|
||||||
VulkanExampleBase::prepareFrame();
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
submitInfo.commandBufferCount = 1;
|
submitInfo.commandBufferCount = 1;
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
VulkanExampleBase::submitFrame();
|
VulkanExampleBase::submitFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -222,12 +223,8 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue