Code cleanup
Comments
This commit is contained in:
parent
61cdecf1c3
commit
7935025c2d
5 changed files with 208 additions and 252 deletions
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@ -23,21 +23,20 @@ public:
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vkglTF::Model scene;
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struct {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 view;
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glm::mat4 model;
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} uboVS;
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} uniformData;
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vks::Buffer uniformBuffer;
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std::vector<int32_t> conditionalVisibility;
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std::vector<int32_t> conditionalVisibility{};
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vks::Buffer conditionalBuffer;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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{
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@ -57,11 +56,13 @@ public:
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffer.destroy();
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conditionalBuffer.destroy();
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if (device) {
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffer.destroy();
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conditionalBuffer.destroy();
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}
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}
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void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
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@ -155,14 +156,16 @@ public:
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scene.loadFromFile(getAssetPath() + "models/gltf/glTF-Embedded/Buggy.gltf", vulkanDevice, queue);
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}
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void setupDescriptorSets()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
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// Layouts
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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};
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@ -172,15 +175,7 @@ public:
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descriptorLayoutCI.pBindings = setLayoutBindings.data();
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
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std::array<VkDescriptorSetLayout, 2> setLayouts = {
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descriptorSetLayout, vkglTF::descriptorSetLayoutUbo
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4), 0);
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pipelineLayoutCI.pushConstantRangeCount = 1;
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pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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// Sets
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VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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@ -191,8 +186,17 @@ public:
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void preparePipelines()
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{
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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// Layout
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std::array<VkDescriptorSetLayout, 2> setLayouts = {
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descriptorSetLayout, vkglTF::descriptorSetLayoutUbo
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4), 0);
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pipelineLayoutCI.pushConstantRangeCount = 1;
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pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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@ -200,7 +204,8 @@ public:
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
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@ -229,17 +234,17 @@ public:
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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sizeof(uboVS)));
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sizeof(UniformData)));
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VK_CHECK_RESULT(uniformBuffer.map());
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updateUniformBuffers();
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}
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void updateUniformBuffers()
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{
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uboVS.projection = camera.matrices.perspective;
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uboVS.view = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
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uboVS.model = glm::translate(glm::mat4(1.0f), scene.dimensions.min);
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memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
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uniformData.projection = camera.matrices.perspective;
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uniformData.view = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
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uniformData.model = glm::translate(glm::mat4(1.0f), scene.dimensions.min);
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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}
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void updateConditionalBuffer()
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@ -309,7 +314,7 @@ public:
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loadAssets();
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prepareConditionalRendering();
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prepareUniformBuffers();
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setupDescriptorSets();
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setupDescriptors();
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preparePipelines();
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buildCommandBuffers();
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prepared = true;
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@ -319,15 +324,8 @@ public:
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{
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if (!prepared)
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return;
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draw();
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if (camera.updated) {
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updateUniformBuffers();
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}
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}
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virtual void viewChanged()
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{
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updateUniformBuffers();
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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@ -5,17 +5,13 @@
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*
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* Uses an offscreen buffer with lower resolution to demonstrate the effect of conservative rasterization
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*
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* Copyright by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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#define ZOOM_FACTOR 16
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class VulkanExample : public VulkanExampleBase
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{
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public:
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@ -32,40 +28,35 @@ public:
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struct Triangle {
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vks::Buffer vertices;
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vks::Buffer indices;
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uint32_t indexCount;
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uint32_t indexCount{ 0 };
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} triangle;
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vks::Buffer uniformBuffer;
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struct UniformBuffers {
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vks::Buffer scene;
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} uniformBuffers;
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struct UboScene {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 model;
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} uboScene;
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} uniformData;
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vks::Buffer uniformBuffer;
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struct PipelineLayouts {
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VkPipelineLayout scene;
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VkPipelineLayout fullscreen;
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VkPipelineLayout scene{ VK_NULL_HANDLE };
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VkPipelineLayout fullscreen{ VK_NULL_HANDLE };
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} pipelineLayouts;
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struct Pipelines {
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VkPipeline triangle;
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VkPipeline triangleConservativeRaster;
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VkPipeline triangleOverlay;
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VkPipeline fullscreen;
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VkPipeline triangle{ VK_NULL_HANDLE };
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VkPipeline triangleConservativeRaster{ VK_NULL_HANDLE };
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VkPipeline triangleOverlay{ VK_NULL_HANDLE };
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VkPipeline fullscreen{ VK_NULL_HANDLE };
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} pipelines;
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struct DescriptorSetLayouts {
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VkDescriptorSetLayout scene;
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VkDescriptorSetLayout fullscreen;
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VkDescriptorSetLayout scene{ VK_NULL_HANDLE };
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VkDescriptorSetLayout fullscreen{ VK_NULL_HANDLE };
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} descriptorSetLayouts;
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struct DescriptorSets {
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VkDescriptorSet scene;
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VkDescriptorSet fullscreen;
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VkDescriptorSet scene{ VK_NULL_HANDLE };
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VkDescriptorSet fullscreen{ VK_NULL_HANDLE };
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} descriptorSets;
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// Framebuffer for offscreen rendering
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@ -81,7 +72,7 @@ public:
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VkRenderPass renderPass;
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VkSampler sampler;
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VkDescriptorImageInfo descriptor;
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} offscreenPass;
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} offscreenPass{};
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VulkanExample() : VulkanExampleBase()
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{
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@ -101,33 +92,33 @@ public:
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~VulkanExample()
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{
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// Frame buffer
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if (device) {
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkDestroyPipeline(device, pipelines.triangle, nullptr);
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vkDestroyPipeline(device, pipelines.triangleOverlay, nullptr);
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vkDestroyPipeline(device, pipelines.triangleConservativeRaster, nullptr);
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vkDestroyPipeline(device, pipelines.fullscreen, nullptr);
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vkDestroyPipeline(device, pipelines.triangle, nullptr);
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vkDestroyPipeline(device, pipelines.triangleOverlay, nullptr);
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vkDestroyPipeline(device, pipelines.triangleConservativeRaster, nullptr);
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vkDestroyPipeline(device, pipelines.fullscreen, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.fullscreen, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.fullscreen, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.fullscreen, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.fullscreen, nullptr);
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uniformBuffers.scene.destroy();
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triangle.vertices.destroy();
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triangle.indices.destroy();
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uniformBuffer.destroy();
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triangle.vertices.destroy();
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triangle.indices.destroy();
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}
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}
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void getEnabledFeatures()
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@ -141,8 +132,13 @@ public:
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*/
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void prepareOffscreen()
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{
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offscreenPass.width = width / ZOOM_FACTOR;
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offscreenPass.height = height / ZOOM_FACTOR;
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// We "magnify" the offscreen rendered triangle so that the conservative rasterization feature is easier to see
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const int32_t magnification = 16;
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offscreenPass.width = width / magnification;
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offscreenPass.height = height / magnification;
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const VkFormat fbColorFormat = VK_FORMAT_R8G8B8A8_UNORM;
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// Find a suitable depth format
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VkFormat fbDepthFormat;
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@ -152,7 +148,7 @@ public:
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// Color attachment
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VkImageCreateInfo image = vks::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = FB_COLOR_FORMAT;
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image.format = fbColorFormat;
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image.extent.width = offscreenPass.width;
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image.extent.height = offscreenPass.height;
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image.extent.depth = 1;
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@ -175,7 +171,7 @@ public:
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VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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colorImageView.format = FB_COLOR_FORMAT;
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colorImageView.format = fbColorFormat;
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colorImageView.subresourceRange = {};
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colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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colorImageView.subresourceRange.baseMipLevel = 0;
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@ -228,7 +224,7 @@ public:
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std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
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// Color attachment
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attchmentDescriptions[0].format = FB_COLOR_FORMAT;
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attchmentDescriptions[0].format = fbColorFormat;
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attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
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attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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@ -457,8 +453,9 @@ public:
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stagingBuffers.indices.destroy();
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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@ -466,13 +463,10 @@ public:
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layouts
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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VkDescriptorSetLayoutCreateInfo descriptorLayout;
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo;
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// Scene rendering
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setLayoutBindings = {
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@ -480,8 +474,6 @@ public:
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};
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
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pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
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// Fullscreen pass
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setLayoutBindings = {
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@ -489,19 +481,15 @@ public:
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};
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.fullscreen));
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pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.fullscreen, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.fullscreen));
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}
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void setupDescriptorSet()
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{
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// Sets
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo;
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// Scene rendering
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descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocInfo, &descriptorSets.scene));
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std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
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@ -516,38 +504,25 @@ public:
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo;
|
||||
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.fullscreen, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.fullscreen));
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCI =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportStateCI =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicStateCI =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, };
|
||||
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(pipelineLayouts.fullscreen, renderPass, 0);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||
|
||||
/*
|
||||
Conservative rasterization setup
|
||||
|
|
@ -579,6 +554,7 @@ public:
|
|||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayouts.fullscreen, renderPass, 0);
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCI;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationStateCI;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendStateCI;
|
||||
|
|
@ -643,17 +619,17 @@ public:
|
|||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.scene,
|
||||
sizeof(uboScene)));
|
||||
VK_CHECK_RESULT(uniformBuffers.scene.map());
|
||||
&uniformBuffer,
|
||||
sizeof(UniformData)));
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
updateUniformBuffersScene();
|
||||
}
|
||||
|
||||
void updateUniformBuffersScene()
|
||||
{
|
||||
uboScene.projection = camera.matrices.perspective;
|
||||
uboScene.model = camera.matrices.view;
|
||||
memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(uboScene));
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.model = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -671,10 +647,8 @@ public:
|
|||
loadAssets();
|
||||
prepareOffscreen();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
|
@ -683,9 +657,8 @@ public:
|
|||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
updateUniformBuffersScene();
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffersScene();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
|
|
|
|||
|
|
@ -49,11 +49,12 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
if (device) {
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
|
|
|
|||
|
|
@ -15,27 +15,16 @@ public:
|
|||
bool wireframe = true;
|
||||
bool glow = true;
|
||||
|
||||
struct Scene {
|
||||
|
||||
vkglTF::Model model;
|
||||
std::vector<std::string> modelPartNames;
|
||||
|
||||
void loadFromFile(std::string filename, vks::VulkanDevice* vulkanDevice, VkQueue queue)
|
||||
{
|
||||
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||
model.loadFromFile(filename, vulkanDevice, queue, glTFLoadingFlags);
|
||||
}
|
||||
};
|
||||
|
||||
Scene scene, sceneGlow;
|
||||
|
||||
vks::Buffer uniformBuffer;
|
||||
struct Models {
|
||||
vkglTF::Model scene, sceneGlow;
|
||||
} models;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
|
||||
} uboVS;
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct Pipelines {
|
||||
VkPipeline toonshading;
|
||||
|
|
@ -51,7 +40,7 @@ public:
|
|||
// Framebuffer for offscreen rendering
|
||||
struct FrameBufferAttachment {
|
||||
VkImage image;
|
||||
VkDeviceMemory mem;
|
||||
VkDeviceMemory memory;
|
||||
VkImageView view;
|
||||
};
|
||||
struct OffscreenPass {
|
||||
|
|
@ -98,34 +87,34 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
vkDestroyPipeline(device, pipelines.toonshading, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.color, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.postprocess, nullptr);
|
||||
if (pipelines.wireframe != VK_NULL_HANDLE) {
|
||||
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
|
||||
if (device) {
|
||||
vkDestroyPipeline(device, pipelines.toonshading, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.color, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.postprocess, nullptr);
|
||||
if (pipelines.wireframe != VK_NULL_HANDLE) {
|
||||
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
|
||||
}
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
uniformBuffer.destroy();
|
||||
|
||||
// Offscreen
|
||||
// Color attachment
|
||||
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
||||
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
||||
vkFreeMemory(device, offscreenPass.color.memory, nullptr);
|
||||
|
||||
// Depth attachment
|
||||
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
||||
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
||||
vkFreeMemory(device, offscreenPass.depth.memory, nullptr);
|
||||
|
||||
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
||||
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
||||
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
||||
}
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
uniformBuffer.destroy();
|
||||
|
||||
// Offscreen
|
||||
// Color attachment
|
||||
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
||||
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
||||
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
|
||||
|
||||
// Depth attachment
|
||||
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
||||
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
||||
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
|
||||
|
||||
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
||||
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
||||
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -290,8 +279,8 @@ public:
|
|||
vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
|
||||
memAlloc.allocationSize = memReqs.size;
|
||||
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.mem));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0));
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.memory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.memory, 0));
|
||||
|
||||
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
|
|
@ -328,8 +317,8 @@ public:
|
|||
vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
|
||||
memAlloc.allocationSize = memReqs.size;
|
||||
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.mem));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0));
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.memory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.memory, 0));
|
||||
|
||||
VkImageViewCreateInfo depthStencilView = vks::initializers::imageViewCreateInfo();
|
||||
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
|
|
@ -428,18 +417,20 @@ public:
|
|||
|
||||
void loadAssets()
|
||||
{
|
||||
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue);
|
||||
sceneGlow.loadFromFile(getAssetPath() + "models/treasure_glow.gltf", vulkanDevice, queue);
|
||||
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||
models.scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||
models.sceneGlow.loadFromFile(getAssetPath() + "models/treasure_glow.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||
}
|
||||
|
||||
void drawScene(Scene& scene, VkCommandBuffer cmdBuffer)
|
||||
// We use a custom draw function so we can insert debug labels with the names of the glTF nodes
|
||||
void drawModel(vkglTF::Model &model, VkCommandBuffer cmdBuffer)
|
||||
{
|
||||
scene.model.bindBuffers(cmdBuffer);
|
||||
for (auto i = 0; i < scene.model.nodes.size(); i++)
|
||||
model.bindBuffers(cmdBuffer);
|
||||
for (auto i = 0; i < model.nodes.size(); i++)
|
||||
{
|
||||
// Insert a label for the current model's name
|
||||
cmdInsertLabel(cmdBuffer, scene.model.nodes[i]->name.c_str(), { 0.0f, 0.0f, 0.0f, 0.0f });
|
||||
scene.model.drawNode(scene.model.nodes[i], cmdBuffer);
|
||||
cmdInsertLabel(cmdBuffer, model.nodes[i]->name.c_str(), { 0.0f, 0.0f, 0.0f, 0.0f });
|
||||
model.drawNode(model.nodes[i], cmdBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -482,7 +473,7 @@ public:
|
|||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
||||
|
||||
drawScene(sceneGlow, drawCmdBuffers[i]);
|
||||
drawModel(models.sceneGlow, drawCmdBuffers[i]);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -525,7 +516,7 @@ public:
|
|||
cmdBeginLabel(drawCmdBuffers[i], "Toon shading draw", { 0.78f, 0.74f, 0.9f, 1.0f });
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toonshading);
|
||||
drawScene(scene, drawCmdBuffers[i]);
|
||||
drawModel(models.scene, drawCmdBuffers[i]);
|
||||
|
||||
cmdEndLabel(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -538,7 +529,7 @@ public:
|
|||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
|
||||
drawScene(scene, drawCmdBuffers[i]);
|
||||
drawModel(models.scene, drawCmdBuffers[i]);
|
||||
|
||||
cmdEndLabel(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -559,7 +550,9 @@ public:
|
|||
cmdEndLabel(drawCmdBuffers[i]);
|
||||
}
|
||||
|
||||
cmdBeginLabel(drawCmdBuffers[i], "UI overlay", { 0.23f, 0.65f, 0.28f, 1.0f });
|
||||
drawUI(drawCmdBuffers[i]);
|
||||
cmdEndLabel(drawCmdBuffers[i]);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -682,10 +675,10 @@ public:
|
|||
setObjectName(device, VK_OBJECT_TYPE_SAMPLER, (uint64_t)offscreenPass.sampler, "Off-screen framebuffer default sampler");
|
||||
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)uniformBuffer.buffer, "Scene uniform buffer block");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)scene.model.vertices.buffer, "Scene vertex buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)scene.model.indices.buffer, "Scene index buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)sceneGlow.model.vertices.buffer, "Glow vertex buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)sceneGlow.model.indices.buffer, "Glow index buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.scene.vertices.buffer, "Scene vertex buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.scene.indices.buffer, "Scene index buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.sceneGlow.vertices.buffer, "Glow vertex buffer");
|
||||
setObjectName(device, VK_OBJECT_TYPE_BUFFER, (uint64_t)models.sceneGlow.indices.buffer, "Glow index buffer");
|
||||
|
||||
// Shader module count starts at 2 when UI overlay in base class is enabled
|
||||
uint32_t moduleIndex = settings.overlay ? 2 : 0;
|
||||
|
|
@ -716,7 +709,7 @@ public:
|
|||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffer,
|
||||
sizeof(uboVS)));
|
||||
sizeof(uniformData)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
|
|
@ -726,9 +719,9 @@ public:
|
|||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.model = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.model = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -762,20 +755,14 @@ public:
|
|||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Info")) {
|
||||
overlay->text("VK_EXT_debug_utils %s", (debugUtilsSupported? "active" : "not present"));
|
||||
overlay->text("VK_EXT_debug_utils %s", (debugUtilsSupported? "supported" : "not supported"));
|
||||
}
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->checkBox("Glow", &glow)) {
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* Vulkan Example - Using mesh shaders
|
||||
* Vulkan Example - Basic sample for using mesh and task shader to replace the traditional vertex pipeline
|
||||
*
|
||||
* Copyright (C) 2022 by Sascha Willems - www.saschawillems.de
|
||||
* Copyright (C) 2022-2023 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
|
@ -19,14 +19,14 @@ public:
|
|||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
uint32_t indexCount;
|
||||
uint32_t indexCount{ 0 };
|
||||
|
||||
VkPipeline pipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
|
||||
PFN_vkCmdDrawMeshTasksEXT vkCmdDrawMeshTasksEXT;
|
||||
PFN_vkCmdDrawMeshTasksEXT vkCmdDrawMeshTasksEXT{ VK_NULL_HANDLE };
|
||||
|
||||
VkPhysicalDeviceMeshShaderFeaturesEXT enabledMeshShaderFeatures{};
|
||||
|
||||
|
|
@ -39,7 +39,7 @@ public:
|
|||
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
|
||||
camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
|
||||
|
||||
// Extension require at least Vulkan 1.1
|
||||
// The mesh shader extension requires at least Vulkan Core 1.1
|
||||
apiVersion = VK_API_VERSION_1_1;
|
||||
|
||||
// Extensions required by mesh shading
|
||||
|
|
@ -49,18 +49,8 @@ public:
|
|||
|
||||
// Required by VK_KHR_spirv_1_4
|
||||
enabledDeviceExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
|
||||
void getEnabledFeatures()
|
||||
{
|
||||
// We need to enable the mesh and task shader feature using a new struct introduced with the extension
|
||||
enabledMeshShaderFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT;
|
||||
enabledMeshShaderFeatures.meshShader = VK_TRUE;
|
||||
enabledMeshShaderFeatures.taskShader = VK_TRUE;
|
||||
|
|
@ -68,6 +58,15 @@ public:
|
|||
deviceCreatepNextChain = &enabledMeshShaderFeatures;
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
if (device) {
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
|
|
@ -103,6 +102,8 @@ public:
|
|||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
|
||||
// Use mesh and task shader to draw the scene
|
||||
vkCmdDrawMeshTasksEXT(drawCmdBuffers[i], 1, 1, 1);
|
||||
|
||||
drawUI(drawCmdBuffers[i]);
|
||||
|
|
@ -158,10 +159,6 @@ public:
|
|||
|
||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
|
||||
// Mesh shading doesn't require vertex input state
|
||||
pipelineCI.pInputAssemblyState = nullptr;
|
||||
pipelineCI.pVertexInputState = nullptr;
|
||||
|
||||
pipelineCI.pRasterizationState = &rasterizationState;
|
||||
pipelineCI.pColorBlendState = &colorBlendState;
|
||||
pipelineCI.pMultisampleState = &multisampleState;
|
||||
|
|
@ -171,8 +168,14 @@ public:
|
|||
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCI.pStages = shaderStages.data();
|
||||
|
||||
// Not using a vertex shader, mesh shading doesn't require vertex input state
|
||||
pipelineCI.pInputAssemblyState = nullptr;
|
||||
pipelineCI.pVertexInputState = nullptr;
|
||||
|
||||
// Instead of a vertex shader, we use a mesh and task shader
|
||||
shaderStages[0] = loadShader(getShadersPath() + "meshshader/meshshader.mesh.spv", VK_SHADER_STAGE_MESH_BIT_EXT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "meshshader/meshshader.task.spv", VK_SHADER_STAGE_TASK_BIT_EXT);
|
||||
|
||||
shaderStages[2] = loadShader(getShadersPath() + "meshshader/meshshader.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
|
@ -196,11 +199,9 @@ public:
|
|||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
|
|
@ -222,12 +223,8 @@ public:
|
|||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue