Merge branch 'master' into libktx
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79998b4851
6 changed files with 11 additions and 40 deletions
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BUILD.md
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BUILD.md
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@ -26,7 +26,15 @@ Note that you need [assimp](https://github.com/assimp/assimp) in order to compil
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## <img src="./images/androidlogo.png" alt="" height="32px"> [Android](android/)
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Building on Android is done using [Android Studio](https://developer.android.com/studio/) (Google's own and free Android IDE) and requires a device that supports Vulkan. Please see the [Android readme](./android/README.md) for details on how to build and run the samples.
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Building on Android is done using the [Gradle Build Tool](https://gradle.org/). Put the ```bin``` directory of it somewhere in your path and from the root of the repository run:
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```
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cd android
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gradle assembleDebug
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```
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This will build all samples and output the apks to ```android\examples\bin```.
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If you want to build and install on a connected device or emulator image, run ```gradle installDebug``` instead.
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## <img src="./images/applelogo.png" alt="" height="32px"> [iOS and macOS](xcode/)
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@ -1,37 +0,0 @@
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# <img src="./../images/androidlogo.png" alt="" height="32px"> Vulkan examples on Android
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## Device support
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- **To run these examples you need a device with an Android image that suports Vulkan**
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- Builds currently only support arm-v7, other architectures may be added later
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- Basic gamepad support is available too (zoom and rotate)
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- Basic touch control support (zoom, move, rotate, look)
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## Building
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### Requirements
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- [Android Studio](https://developer.android.com/studio/)
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- [Android NDK](https://developer.android.com/ndk/downloads/) (r11b or higher)
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- [Android SDK](https://developer.android.com/studio/index.html)
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### Update the asset pack
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During the Android build process, assets are copied over from the data folder, so it's important to make sure that a current version of the [asset pack](../data/README.md) has been downloaded and extracted.
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### Building the Examples
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Select **Import project** from the welcome screen (or from inside Android via **File->New**):
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<img src="androidstudio01.jpg" alt="" width="384px">
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Navigate to the **android** subfolder of this repository (should be higlighted with a gadle symbol):
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<img src="androidstudio02.jpg" alt="" width="384px">
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Select OK to start the import.
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**Note:** Initial import will take a while due to the number of examples.
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Once the import is done, the samples can be build, debugged and run from inside Android Studio just like any other Android project.
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**Note:** If you update the repository at a later point you may have to resync to have additional examples added to the Android Studio project (**File->Sync Project with Gradle files**).
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@ -201,7 +201,7 @@ public:
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VkDeviceSize offsets[1] = { 0 };
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// Start capture of pipeline statistics
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, 0);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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@ -364,7 +364,7 @@ public:
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// Terrain
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if (deviceFeatures.pipelineStatisticsQuery) {
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// Begin pipeline statistics query
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, 0);
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}
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// Render
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, wireframe ? pipelines.wireframe : pipelines.terrain);
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