Use 6 sided tunnel for better visualization of different texture filters

This commit is contained in:
saschawillems 2016-09-13 20:55:20 +02:00
parent 385b760770
commit 7a118b84b5
5 changed files with 114 additions and 4 deletions

View file

@ -31,7 +31,7 @@ out gl_PerVertex
void main()
{
outUV = inUV * vec2(50.0, 2.0);
outUV = inUV * vec2(2.0, 1.0);
outLodBias = ubo.lodBias;
outSamplerIndex = ubo.samplerIndex;