Use 6 sided tunnel for better visualization of different texture filters
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5 changed files with 114 additions and 4 deletions
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@ -31,7 +31,7 @@ out gl_PerVertex
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void main()
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{
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outUV = inUV * vec2(50.0, 2.0);
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outUV = inUV * vec2(2.0, 1.0);
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outLodBias = ubo.lodBias;
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outSamplerIndex = ubo.samplerIndex;
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