Use 6 sided tunnel for better visualization of different texture filters
This commit is contained in:
parent
385b760770
commit
7a118b84b5
5 changed files with 114 additions and 4 deletions
|
|
@ -421,7 +421,7 @@ public:
|
|||
|
||||
void loadAssets()
|
||||
{
|
||||
loadMesh(getAssetPath() + "models/tunnel.dae", &meshes.tunnel, vertexLayout, 1.0f);
|
||||
loadMesh(getAssetPath() + "models/tunnel_cylinder.dae", &meshes.tunnel, vertexLayout, 1.0f);
|
||||
loadTexture(getAssetPath() + "textures/metalplate_nomips_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
}
|
||||
|
||||
|
|
@ -662,7 +662,7 @@ public:
|
|||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.view = camera.matrices.view;
|
||||
uboVS.model = glm::rotate(glm::mat4(), glm::radians((timer + 45.0f/360.0f) * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(glm::mat4(), glm::radians(timer * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
uboVS.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f);
|
||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue