Read image format from ktx instead of hard coding it
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5d89216db5
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2 changed files with 4 additions and 4 deletions
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@ -8,7 +8,8 @@ set(KTX_SOURCES
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${KTX_DIR}/lib/checkheader.c
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${KTX_DIR}/lib/swap.c
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${KTX_DIR}/lib/memstream.c
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${KTX_DIR}/lib/filestream.c)
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${KTX_DIR}/lib/filestream.c
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${KTX_DIR}/lib/vkloader.c)
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add_library(base STATIC ${BASE_SRC} ${KTX_SOURCES})
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if(WIN32)
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@ -1,7 +1,7 @@
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/*
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* Vulkan glTF model and texture loading class based on tinyglTF (https://github.com/syoyo/tinygltf)
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*
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* Copyright (C) 2018-2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2018-2024 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -312,8 +312,7 @@ void vkglTF::Texture::fromglTfImage(tinygltf::Image &gltfimage, std::string path
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ktx_uint8_t* ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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// @todo: Use ktxTexture_GetVkFormat(ktxTexture)
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format = VK_FORMAT_R8G8B8A8_UNORM;
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format = ktxTexture_GetVkFormat(ktxTexture);
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// Get device properties for the requested texture format
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VkFormatProperties formatProperties;
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