Better texture for demonstrating mip maps
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ba4ac1d83e
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7ace541544
6 changed files with 12 additions and 115 deletions
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@ -27,8 +27,7 @@ out gl_PerVertex
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void main()
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{
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outUV = inUV;
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outUV.s *= 10.0;
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outUV = inUV * vec2(50.0, 2.0);
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outLodBias = ubo.lodBias;
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outSamplerIndex = ubo.samplerIndex;
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
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