Better texture for demonstrating mip maps
This commit is contained in:
parent
ba4ac1d83e
commit
7ace541544
6 changed files with 12 additions and 115 deletions
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@ -10,7 +10,7 @@ if %ERRORLEVEL% EQU 0 (
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xcopy "..\..\data\shaders\texturemipmapgen\*.spv" "assets\shaders\texturemipmapgen" /Y
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xcopy "..\..\data\shaders\texturemipmapgen\*.spv" "assets\shaders\texturemipmapgen" /Y
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mkdir "assets\textures"
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mkdir "assets\textures"
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xcopy "..\..\data\textures\checkerboard_nomips_rgba.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\metalplate_nomips_rgba.ktx" "assets\textures" /Y
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mkdir "assets\models"
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mkdir "assets\models"
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xcopy "..\..\data\models\tunnel.dae" "assets\models" /Y
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xcopy "..\..\data\models\tunnel.dae" "assets\models" /Y
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@ -5,102 +5,11 @@
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<author>Blender User</author>
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<author>Blender User</author>
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<authoring_tool>Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853</authoring_tool>
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<authoring_tool>Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853</authoring_tool>
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</contributor>
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</contributor>
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<created>2016-08-14T23:02:23</created>
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<created>2016-09-03T22:18:11</created>
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<modified>2016-08-14T23:02:23</modified>
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<modified>2016-09-03T22:18:11</modified>
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<unit name="meter" meter="1"/>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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<up_axis>Z_UP</up_axis>
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</asset>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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<perspective>
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<xfov sid="xfov">49.13434</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear sid="znear">0.1</znear>
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<zfar sid="zfar">100</zfar>
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</perspective>
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</technique_common>
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</optics>
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<extra>
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<technique profile="blender">
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<YF_dofdist>0</YF_dofdist>
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<shiftx>0</shiftx>
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<shifty>0</shifty>
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</technique>
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</extra>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="Lamp-light" name="Lamp">
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<technique_common>
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<point>
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<color sid="color">1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0.00111109</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="blender">
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<adapt_thresh>0.000999987</adapt_thresh>
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<area_shape>1</area_shape>
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<area_size>0.1</area_size>
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<area_sizey>0.1</area_sizey>
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<area_sizez>1</area_sizez>
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<atm_distance_factor>1</atm_distance_factor>
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<atm_extinction_factor>1</atm_extinction_factor>
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<atm_turbidity>2</atm_turbidity>
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<att1>0</att1>
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<att2>1</att2>
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<backscattered_light>1</backscattered_light>
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<bias>1</bias>
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<blue>1</blue>
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<buffers>1</buffers>
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<bufflag>0</bufflag>
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<bufsize>2880</bufsize>
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<buftype>2</buftype>
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<clipend>30.002</clipend>
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<clipsta>1.000799</clipsta>
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<compressthresh>0.04999995</compressthresh>
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<dist sid="blender_dist">29.99998</dist>
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<energy sid="blender_energy">1</energy>
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<falloff_type>2</falloff_type>
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<filtertype>0</filtertype>
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<flag>0</flag>
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<gamma sid="blender_gamma">1</gamma>
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<green>1</green>
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<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
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<horizon_brightness>1</horizon_brightness>
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<mode>8192</mode>
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<ray_samp>1</ray_samp>
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<ray_samp_method>1</ray_samp_method>
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<ray_samp_type>0</ray_samp_type>
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<ray_sampy>1</ray_sampy>
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<ray_sampz>1</ray_sampz>
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<red>1</red>
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<samp>3</samp>
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<shadhalostep>0</shadhalostep>
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<shadow_b sid="blender_shadow_b">0</shadow_b>
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<shadow_g sid="blender_shadow_g">0</shadow_g>
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<shadow_r sid="blender_shadow_r">0</shadow_r>
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<sky_colorspace>0</sky_colorspace>
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<sky_exposure>1</sky_exposure>
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<skyblendfac>1</skyblendfac>
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<skyblendtype>1</skyblendtype>
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<soft>3</soft>
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<spotblend>0.15</spotblend>
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<spotsize>75</spotsize>
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<spread>1</spread>
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<sun_brightness>1</sun_brightness>
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<sun_effect_type>0</sun_effect_type>
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<sun_intensity>1</sun_intensity>
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<sun_size>1</sun_size>
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<type>0</type>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_images/>
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<library_images/>
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<library_effects>
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<library_effects>
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<effect id="Material_001-effect">
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<effect id="Material_001-effect">
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@ -183,16 +92,8 @@
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<library_controllers/>
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<library_controllers/>
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<library_visual_scenes>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<visual_scene id="Scene" name="Scene">
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<node id="Camera" name="Camera" type="NODE">
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<matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
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<instance_camera url="#Camera-camera"/>
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</node>
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<node id="Lamp" name="Lamp" type="NODE">
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<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
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<instance_light url="#Lamp-light"/>
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</node>
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<node id="Cube" name="Cube" type="NODE">
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform">10 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<matrix sid="transform">40 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube_001-mesh" name="Cube">
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<instance_geometry url="#Cube_001-mesh" name="Cube">
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<bind_material>
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<bind_material>
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<technique_common>
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<technique_common>
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@ -27,8 +27,7 @@ out gl_PerVertex
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void main()
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void main()
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{
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{
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outUV = inUV;
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outUV = inUV * vec2(50.0, 2.0);
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outUV.s *= 10.0;
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outLodBias = ubo.lodBias;
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outLodBias = ubo.lodBias;
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outSamplerIndex = ubo.samplerIndex;
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outSamplerIndex = ubo.samplerIndex;
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
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Binary file not shown.
BIN
data/textures/metalplate_nomips_rgba.ktx
Normal file
BIN
data/textures/metalplate_nomips_rgba.ktx
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Binary file not shown.
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@ -83,9 +83,9 @@ public:
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title = "Vulkan Example - Runtime mip map generation";
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title = "Vulkan Example - Runtime mip map generation";
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enableTextOverlay = true;
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firstperson;
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 1024.0f);
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camera.setRotation(glm::vec3(0.0f, 90.0f, 0.0f));
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camera.setRotation(glm::vec3(0.0f, 90.0f, 0.0f));
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camera.setTranslation(glm::vec3(10.75f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(40.75f, 0.0f, 0.0f));
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camera.movementSpeed = 2.5f;
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camera.movementSpeed = 2.5f;
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camera.rotationSpeed = 0.5f;
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camera.rotationSpeed = 0.5f;
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timerSpeed *= 0.05f;
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timerSpeed *= 0.05f;
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@ -312,9 +312,9 @@ public:
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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sampler.mipLodBias = 0.0f;
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sampler.mipLodBias = 0.0f;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.minLod = 0.0f;
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@ -424,7 +424,7 @@ public:
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void loadAssets()
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void loadAssets()
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{
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{
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loadMesh(getAssetPath() + "models/tunnel.dae", &meshes.tunnel, vertexLayout, 1.0f);
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loadMesh(getAssetPath() + "models/tunnel.dae", &meshes.tunnel, vertexLayout, 1.0f);
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loadTexture(getAssetPath() + "textures/checkerboard_nomips_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, false);
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loadTexture(getAssetPath() + "textures/metalplate_nomips_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, false);
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}
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}
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void setupVertexDescriptions()
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void setupVertexDescriptions()
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@ -664,10 +664,7 @@ public:
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{
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{
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uboVS.projection = camera.matrices.perspective;
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uboVS.projection = camera.matrices.perspective;
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uboVS.view = camera.matrices.view;
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uboVS.view = camera.matrices.view;
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if (!paused)
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uboVS.model = glm::rotate(glm::mat4(), glm::radians((timer + 45.0f/360.0f) * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f));
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{
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uboVS.model = glm::rotate(glm::mat4(), glm::radians(timer * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f));
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}
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VK_CHECK_RESULT(uniformBufferVS.map());
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VK_CHECK_RESULT(uniformBufferVS.map());
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memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
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uniformBufferVS.unmap();
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uniformBufferVS.unmap();
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