Code cleanup, fixed HLSL shaders
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6444281e34
commit
7ad9ee1dc3
16 changed files with 274 additions and 408 deletions
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@ -20,30 +20,25 @@ public:
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vkglTF::Model model;
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struct {
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vks::Buffer tessControl, tessEval;
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} uniformBuffers;
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struct UBOTessControl {
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float tessLevel = 3.0f;
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} uboTessControl;
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struct UBOTessEval {
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// One uniform data block is used by both tessellation shader stages
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 modelView;
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float tessAlpha = 1.0f;
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} uboTessEval;
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float tessLevel = 3.0f;
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} uniformData;
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vks::Buffer uniformBuffer;
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struct Pipelines {
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VkPipeline solid;
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VkPipeline wire = VK_NULL_HANDLE;
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VkPipeline solidPassThrough;
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VkPipeline wirePassThrough = VK_NULL_HANDLE;
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VkPipeline solid{ VK_NULL_HANDLE };
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VkPipeline wire{ VK_NULL_HANDLE };
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VkPipeline solidPassThrough{ VK_NULL_HANDLE };
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VkPipeline wirePassThrough{ VK_NULL_HANDLE };
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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{
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@ -56,28 +51,29 @@ public:
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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if (pipelines.wire != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wire, nullptr);
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};
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vkDestroyPipeline(device, pipelines.solidPassThrough, nullptr);
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if (pipelines.wirePassThrough != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wirePassThrough, nullptr);
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};
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if (device) {
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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if (pipelines.wire != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wire, nullptr);
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};
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vkDestroyPipeline(device, pipelines.solidPassThrough, nullptr);
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if (pipelines.wirePassThrough != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wirePassThrough, nullptr);
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};
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffers.tessControl.destroy();
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uniformBuffers.tessEval.destroy();
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uniformBuffer.destroy();
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}
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Example uses tessellation shaders
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// Example requires tessellation shaders
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if (deviceFeatures.tessellationShader) {
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enabledFeatures.tessellationShader = VK_TRUE;
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}
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@ -156,26 +152,35 @@ public:
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model.loadFromFile(getAssetPath() + "models/deer.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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const std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layout
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const std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Tessellation control shader ubo
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, 0),
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// Binding 1 : Tessellation evaluation shader ubo
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, 1),
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// Binding 0 : Tessellation shader ubo
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, 0),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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// Sets
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0 : Tessellation shader ubo
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Layout uses set 0 for passing tessellation shader ubos and set 1 for fragment shader images (taken from glTF model)
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const std::vector<VkDescriptorSetLayout> setLayouts = {
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descriptorSetLayout,
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@ -183,23 +188,8 @@ public:
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0 : Tessellation control shader ubo
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.tessControl.descriptor),
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// Binding 1 : Tessellation evaluation shader ubo
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, &uniformBuffers.tessEval.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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@ -260,45 +250,19 @@ public:
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void prepareUniformBuffers()
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{
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// Tessellation evaluation shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.tessEval,
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sizeof(uboTessEval)));
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// Tessellation control shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.tessControl,
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sizeof(uboTessControl)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.tessControl.map());
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VK_CHECK_RESULT(uniformBuffers.tessEval.map());
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updateUniformBuffers();
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VK_CHECK_RESULT(uniformBuffer.map());
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}
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void updateUniformBuffers()
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{
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uboTessEval.projection = camera.matrices.perspective;
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uboTessEval.modelView = camera.matrices.view;
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// Adjust camera perspective if split screen is enabled
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camera.setPerspective(45.0f, (float)(width * ((splitScreen) ? 0.5f : 1.0f)) / (float)height, 0.1f, 256.0f);
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uniformData.projection = camera.matrices.perspective;
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uniformData.modelView = camera.matrices.view;
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// Tessellation evaluation uniform block
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memcpy(uniformBuffers.tessEval.mapped, &uboTessEval, sizeof(uboTessEval));
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// Tessellation control uniform block
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memcpy(uniformBuffers.tessControl.mapped, &uboTessControl, sizeof(uboTessControl));
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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}
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void prepare()
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@ -306,34 +270,33 @@ public:
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VulkanExampleBase::prepare();
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loadAssets();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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prepared = true;
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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virtual void render()
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{
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if (!prepared)
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return;
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draw();
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if (camera.updated) {
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updateUniformBuffers();
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}
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}
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virtual void viewChanged()
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{
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camera.setPerspective(45.0f, (float)(width * ((splitScreen) ? 0.5f : 1.0f)) / (float)height, 0.1f, 256.0f);
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updateUniformBuffers();
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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if (overlay->header("Settings")) {
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if (overlay->inputFloat("Tessellation level", &uboTessControl.tessLevel, 0.25f, 2)) {
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if (overlay->inputFloat("Tessellation level", &uniformData.tessLevel, 0.25f, 2)) {
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updateUniformBuffers();
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}
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if (deviceFeatures.fillModeNonSolid) {
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