Code cleanup, fixed HLSL shaders

This commit is contained in:
Sascha Willems 2024-01-14 10:24:55 +01:00
parent 6444281e34
commit 7ad9ee1dc3
16 changed files with 274 additions and 408 deletions

View file

@ -2,11 +2,12 @@
layout (triangles, fractional_odd_spacing, cw) in;
layout (binding = 1) uniform UBO
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
float tessAlpha;
float tessLevel;
} ubo;
layout (location = 0) in vec3 inNormal[];