Code cleanup, fixed HLSL shaders
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16 changed files with 274 additions and 408 deletions
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@ -2,11 +2,12 @@
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layout (triangles, fractional_odd_spacing, cw) in;
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layout (binding = 1) uniform UBO
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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float tessAlpha;
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float tessLevel;
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} ubo;
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layout (location = 0) in vec3 inNormal[];
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