Code cleanup, fixed HLSL shaders
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16 changed files with 274 additions and 408 deletions
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@ -18,7 +18,10 @@ struct PnPatch
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// tessellation levels
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layout (binding = 0) uniform UBO
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{
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float tessLevel;
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mat4 projection;
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mat4 model;
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float tessAlpha;
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float tessLevel;
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} ubo;
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layout(vertices=3) out;
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