Code cleanup, fixed HLSL shaders

This commit is contained in:
Sascha Willems 2024-01-14 10:24:55 +01:00
parent 6444281e34
commit 7ad9ee1dc3
16 changed files with 274 additions and 408 deletions

View file

@ -18,7 +18,10 @@ struct PnPatch
// tessellation levels
layout (binding = 0) uniform UBO
{
float tessLevel;
mat4 projection;
mat4 model;
float tessAlpha;
float tessLevel;
} ubo;
layout(vertices=3) out;