Code cleanup, fixed HLSL shaders
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16 changed files with 274 additions and 408 deletions
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@ -20,9 +20,10 @@ struct UBO
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float4x4 projection;
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float4x4 model;
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float tessAlpha;
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float tessLevel;
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};
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cbuffer ubo : register(b1) { UBO ubo; }
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cbuffer ubo : register(b0) { UBO ubo; }
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struct HSOutput
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{
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