Android build files [skip ci]
This commit is contained in:
parent
9084d28407
commit
7b2dceebab
6 changed files with 91 additions and 52 deletions
|
|
@ -15,6 +15,7 @@
|
||||||
android:label="Push Constants"
|
android:label="Push Constants"
|
||||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||||
android:launchMode="singleTask"
|
android:launchMode="singleTask"
|
||||||
|
android:screenOrientation="landscape"
|
||||||
android:configChanges="orientation|screenSize|keyboardHidden">
|
android:configChanges="orientation|screenSize|keyboardHidden">
|
||||||
<meta-data android:name="android.app.lib_name" android:value="vulkanPushconstants" />
|
<meta-data android:name="android.app.lib_name" android:value="vulkanPushconstants" />
|
||||||
<intent-filter>
|
<intent-filter>
|
||||||
|
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
cd jni
|
|
||||||
call ndk-build
|
|
||||||
if %ERRORLEVEL% EQU 0 (
|
|
||||||
echo ndk-build has failed, build cancelled
|
|
||||||
cd..
|
|
||||||
|
|
||||||
mkdir "assets\shaders\base"
|
|
||||||
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
|
|
||||||
|
|
||||||
|
|
||||||
mkdir "assets\shaders\pushconstants"
|
|
||||||
xcopy "..\..\data\shaders\pushconstants\*.spv" "assets\shaders\pushconstants" /Y
|
|
||||||
|
|
||||||
mkdir "assets\models"
|
|
||||||
xcopy "..\..\data\models\samplescene.dae" "assets\models" /Y
|
|
||||||
|
|
||||||
mkdir "res\drawable"
|
|
||||||
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
|
|
||||||
|
|
||||||
call ant debug -Dout.final.file=vulkanPushconstants.apk
|
|
||||||
) ELSE (
|
|
||||||
echo error : ndk-build failed with errors!
|
|
||||||
cd..
|
|
||||||
)
|
|
||||||
42
android/pushconstants/build.py
Normal file
42
android/pushconstants/build.py
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
import os
|
||||||
|
import shutil
|
||||||
|
import subprocess
|
||||||
|
import sys
|
||||||
|
import glob
|
||||||
|
|
||||||
|
APK_NAME = "vulkanPushconstants"
|
||||||
|
SHADER_DIR = "pushconstants"
|
||||||
|
ASSETS_MODELS = ["samplescene.dae"]
|
||||||
|
|
||||||
|
if subprocess.call("ndk-build", shell=True) == 0:
|
||||||
|
print("Build successful")
|
||||||
|
|
||||||
|
# Assets
|
||||||
|
os.makedirs("./assets/shaders/base", exist_ok=True)
|
||||||
|
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
|
||||||
|
os.makedirs("./assets/models", exist_ok=True)
|
||||||
|
os.makedirs("./res/drawable", exist_ok=True)
|
||||||
|
|
||||||
|
# Shaders
|
||||||
|
# Base
|
||||||
|
for file in glob.glob("../../data/shaders/base/*.spv"):
|
||||||
|
shutil.copy(file, "./assets/shaders/base")
|
||||||
|
# Sample
|
||||||
|
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
|
||||||
|
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
|
||||||
|
# Models
|
||||||
|
for file in ASSETS_MODELS:
|
||||||
|
shutil.copy("../../data/models/%s" % file, "./assets/models")
|
||||||
|
|
||||||
|
# Icon
|
||||||
|
shutil.copy("../../android/images/icon.png", "./res/drawable")
|
||||||
|
|
||||||
|
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
|
||||||
|
for arg in sys.argv[1:]:
|
||||||
|
if arg == "-deploy":
|
||||||
|
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
|
||||||
|
print("Could not deploy to device!")
|
||||||
|
else:
|
||||||
|
print("Error during build process!")
|
||||||
|
else:
|
||||||
|
print("Error building project!")
|
||||||
|
|
@ -15,6 +15,7 @@
|
||||||
android:label="Text overlay"
|
android:label="Text overlay"
|
||||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||||
android:launchMode="singleTask"
|
android:launchMode="singleTask"
|
||||||
|
android:screenOrientation="landscape"
|
||||||
android:configChanges="orientation|screenSize|keyboardHidden">
|
android:configChanges="orientation|screenSize|keyboardHidden">
|
||||||
<meta-data android:name="android.app.lib_name" android:value="vulkanTextoverlay" />
|
<meta-data android:name="android.app.lib_name" android:value="vulkanTextoverlay" />
|
||||||
<intent-filter>
|
<intent-filter>
|
||||||
|
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
cd jni
|
|
||||||
call ndk-build
|
|
||||||
if %ERRORLEVEL% EQU 0 (
|
|
||||||
echo ndk-build has failed, build cancelled
|
|
||||||
cd..
|
|
||||||
|
|
||||||
mkdir "assets\shaders\base"
|
|
||||||
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
|
|
||||||
|
|
||||||
|
|
||||||
mkdir "assets\shaders\textoverlay"
|
|
||||||
xcopy "..\..\data\shaders\textoverlay\*.spv" "assets\shaders\textoverlay" /Y
|
|
||||||
|
|
||||||
mkdir "assets\models"
|
|
||||||
xcopy "..\..\data\models\cube.dae" "assets\models" /Y
|
|
||||||
|
|
||||||
mkdir "assets\textures"
|
|
||||||
xcopy "..\..\data\textures\skysphere_bc3.ktx" "assets\textures" /Y
|
|
||||||
xcopy "..\..\data\textures\round_window_bc3.ktx" "assets\textures" /Y
|
|
||||||
|
|
||||||
mkdir "res\drawable"
|
|
||||||
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
|
|
||||||
|
|
||||||
call ant debug -Dout.final.file=vulkanTextoverlay.apk
|
|
||||||
) ELSE (
|
|
||||||
echo error : ndk-build failed with errors!
|
|
||||||
cd..
|
|
||||||
)
|
|
||||||
47
android/textoverlay/build.py
Normal file
47
android/textoverlay/build.py
Normal file
|
|
@ -0,0 +1,47 @@
|
||||||
|
import os
|
||||||
|
import shutil
|
||||||
|
import subprocess
|
||||||
|
import sys
|
||||||
|
import glob
|
||||||
|
|
||||||
|
APK_NAME = "vulkanTextoverlay"
|
||||||
|
SHADER_DIR = "textoverlay"
|
||||||
|
ASSETS_MODELS = ["cube.dae"]
|
||||||
|
ASSETS_TEXTURES = ["skysphere_bc3_unorm.ktx", "round_window_bc3_unorm.ktx", "skysphere_astc_8x8_unorm.ktx", "round_window_astc_8x8_unorm.ktx", "skysphere_etc2_unorm.ktx", "round_window_etc2_unorm.ktx"]
|
||||||
|
|
||||||
|
if subprocess.call("ndk-build", shell=True) == 0:
|
||||||
|
print("Build successful")
|
||||||
|
|
||||||
|
# Assets
|
||||||
|
os.makedirs("./assets/shaders/base", exist_ok=True)
|
||||||
|
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
|
||||||
|
os.makedirs("./assets/textures", exist_ok=True)
|
||||||
|
os.makedirs("./assets/models", exist_ok=True)
|
||||||
|
os.makedirs("./res/drawable", exist_ok=True)
|
||||||
|
|
||||||
|
# Shaders
|
||||||
|
# Base
|
||||||
|
for file in glob.glob("../../data/shaders/base/*.spv"):
|
||||||
|
shutil.copy(file, "./assets/shaders/base")
|
||||||
|
# Sample
|
||||||
|
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
|
||||||
|
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
|
||||||
|
# Textures
|
||||||
|
for file in ASSETS_TEXTURES:
|
||||||
|
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
|
||||||
|
# Models
|
||||||
|
for file in ASSETS_MODELS:
|
||||||
|
shutil.copy("../../data/models/%s" % file, "./assets/models")
|
||||||
|
|
||||||
|
# Icon
|
||||||
|
shutil.copy("../../android/images/icon.png", "./res/drawable")
|
||||||
|
|
||||||
|
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
|
||||||
|
if len(sys.argv) > 1:
|
||||||
|
if sys.argv[1] == "-deploy":
|
||||||
|
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
|
||||||
|
print("Could not deploy to device!")
|
||||||
|
else:
|
||||||
|
print("Error during build process!")
|
||||||
|
else:
|
||||||
|
print("Error building project!")
|
||||||
Loading…
Add table
Add a link
Reference in a new issue