cleaned up particlefire example

really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android
This commit is contained in:
sjfricke 2018-05-06 23:27:41 -05:00
parent 6e28986d5d
commit 7e15234145
7 changed files with 15 additions and 21 deletions

View file

@ -11,7 +11,6 @@ layout (location = 1) in float inAlpha;
layout (location = 2) in flat int inType;
layout (location = 3) in float inRotation;
layout (location = 0) out vec4 outFragColor;
void main ()
@ -43,4 +42,4 @@ void main ()
}
outFragColor.rgb = color.rgb * inColor.rgb * alpha;
}
}