cleaned up particlefire example

really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android
This commit is contained in:
sjfricke 2018-05-06 23:27:41 -05:00
parent 6e28986d5d
commit 7e15234145
7 changed files with 15 additions and 21 deletions

View file

@ -44,6 +44,5 @@ void main ()
// Scale particle size depending on camera projection
vec4 eyePos = ubo.modelview * vec4(inPos.xyz, 1.0);
vec4 projectedCorner = ubo.projection * vec4(0.5 * spriteSize, 0.5 * spriteSize, eyePos.z, eyePos.w);
gl_PointSize = ubo.viewportDim.x * projectedCorner.x / projectedCorner.w;
gl_PointSize = ubo.viewportDim.x * projectedCorner.x / projectedCorner.w;
}