cleaned up particlefire example

really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android
This commit is contained in:
sjfricke 2018-05-06 23:27:41 -05:00
parent 6e28986d5d
commit 7e15234145
7 changed files with 15 additions and 21 deletions

View file

@ -106,7 +106,6 @@ public:
glm::mat4 model;
glm::mat4 normal;
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f);
glm::vec4 cameraPos;
} uboEnv;
struct {
@ -709,7 +708,6 @@ public:
uboEnv.projection = uboVS.projection;
uboEnv.model = uboVS.model;
uboEnv.normal = glm::inverseTranspose(uboEnv.model);
uboEnv.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
memcpy(uniformBuffers.environment.mapped, &uboEnv, sizeof(uboEnv));
}